From TheGamer: "It's the year 2007, and the Wii and DS are Nintendo's main consoles. In its newest 3D entry into the Italian platformer giant, menus are operated with motion controls, because simply using the analog stick wouldn't show off the Wii's gimmick. But now it's 2020, and people had hoped for this to be toned down for the Switch port. Yet it failed to deliver, opting to turn the joy-cons into Wii remotes.
All of the motion control aspects of Super Mario Galaxy could be transformed to use other, controller-based elements - they aren't essential to the gameplay, and only served to showcase what the Wii could do. We're not on the Wii for this port, so a change would have worked. The remote and nun-chuck combo doesn't translate to the joy-con in the way that Nintendo likely hoped, let alone the combined joy-con controller, and then there's the handheld. Oddly enough, Nintendo chose to swap the motion controls for touch-screen support which means that you are forced into an awkward tap-dance between joy-cons on the side and screen in the center which, for gameplay elements that combined controller and motion controls, got very tedious."