Microsoft's latest home console, the Xbox Series X, launched to positive reception but unfortunately its flagship game, Halo Infinite, had to be delayed. Although fans were disappointed to have to wait longer to play the game that was initially meant to be the system seller, this setback does not necessarily spell doom and gloom for Halo Infinite, nor the console itself, and could very well be a blessing in disguise.
I'll believe it when I play it
"It was the wise decision to ensure that the game all Xbox fans have eyes on, Halo Infinite, kicks off the rollout of new exclusives with a big bang.”
Listen, im not a huge Halo fan (Loved 3 and 4 was pretty good), i'll admit but sometimes we need to be honest with ourselves.
Im not trying to be being negative just because it's Microsoft, and im not saying it will fail - but lately i've noticed these articles about Halo infinite painting it up to be something special. But my question is, what has changed since the last reveal, which was completely panned, and what has changed since the announcement of various devs and leads leaving the project? Has the toxic culture and fragmented development of the game now been sorted? I understand glass of full thinking, but sometimes we need to be honest with outselves and set expectations appropriately. It's almost as if people arent addressing the entire Elephant in the room here. Things were sounding ROUGH in the background just a few weeks ago... im not sure if a delay would be able to fix the issues laid bare for all to see in the reveal.
How far is a year delay going to go to right the wrongs of the initial reveal? It's a tough question for fans, i know, but it ia atill relevant and expectations should be taken within context.
Eh... I don't think a Halo based reskin of Destiny is going to have a lot of pull outside of hardcore xbox fans. I don't think anyone is going to be selling their PS5 to get Halo Infinite. (metaphorically speaking)
Is Usher coming to Halo Infinite?