Limited-time crossover event introduces a new themed quest, character pack, and weapon pack.
Site won’t load. When is a new god dlc coming out?
I’m pretty sure it is out today
That’s what I thought but I don’t see it.
Site is loading fine.
Still just a loading screen for me but I’m on mobile and have all kinds of shit turned on. Does it say when it’s the dlc I already paid for is coming out lol.
Timed events shouldn't exist in single-player games. Prove me wrong.
I think you have a very good point.
Dead rising 1 is awesome.
I would love to know you think that. Is it the feeling of missing out on things when you skip it?
Single player games are designed to be played when the user has time, at their leisure. Adding in events limited by time removes that and is not an expectation that people will have to deal with for such games. People already deal with the constant limited events in online games, those shouldn't exist for games designed for them to be played at their leisure.
Ok, so I will tell you what general telemetry says as I'm a game designer and there is other side to this. Many gamers are coming back to old games because of this. It's often rekindles old love so to speak. Telemetry showed me that gamers who spent at least 20-30h in a game and stopped playing, were coming back during events like this and it was clearly sucking them in again because they often kept playing for another several hours over next days.
I love limited time events, specially because it puts variation and diverse, new content into the game. Game programmer and designer here too, and, by a business perspective, "live ops" or limited time events are also an efficient way to keep players engaged.
***Ok, so I will tell you what general telemetry says as I'm a game designer and there is other side to this. Many gamers are coming back to old games because of this. It's often rekindles old love so to speak.*** ***Game programmer and designer here too, and, by a business perspective, "live ops" or limited time events are also an efficient way to keep players engaged.*** 1. Single-player games have an upfront cost that is paid out. You gain nothing, financially, from engagement unless you have in-app purchases. 2. DLC already exists and isn't timed. It does the exact same thing as limited timed events. 3. I'm going to assume both of you develop for mobile games with in-app purchases, which means you aren't really focused on the single-player experience but the constant push to continue paying more for that single-player experience. It's great for you, you get more money. It's shit for your users, who get doled out minuscule bits of content when you could instead develop larger and more important bits of content that aren't timed or limited and can be purchased as additional ways to enjoy the game. 4. Your method of design has resulted in most gamers rapidly switching between games and not staying with them on a constant basis and a plethora of clones who clutter the market. You're not going to ever get the same engagement as the best SP games because you're playing games with your consumers and they're not. So, two developers for games telling me they love timed events are essentially the equivalent of rich people trying to tell poor people they understand what it's like to live the way they do. You're thinking of it as a business, not a game. I'm saying my statements as the gamer playing your games and you're not listening. But you're getting what you get, so who cares what the gamers want?
I agree with christopher's point that it's crap for consumers to have limited time events in a single player game. Just makes me not want to buy any dlc at that point.
You assume wrong. I'm working on an unannounced triple A single player game. I worked on mobile games and I hated it becasue that's the real evil. Don't know what to tell you, man. Telemetry shows different story. I would like to see on what you're basing your accusations on besides your own subjective feelings.
***Telemetry shows different story. I would like to see on what you're basing your accusations on besides your own subjective feelings.*** Compare your limited-time event telemetry to major DLC telemetry. Compare AAA SP games w/o any such thing to others with limited-time event telemetry. I mean, we could also just look at flat out sales. You can try and act like I'm sitting here just sharing feelings, but facts also support what I'm saying. You can't say "telemetry" as if that's some golden answer when all it shows is you use it to get a result, but that doesn't mean it's the better option let alone that it is a sign that your consumers would rather have DLC rather than timed events. Put out a poll and I guarantee you that the vast majority of your single-player consumers don't want timed events but larger more meaningful DLC that they can enjoy at any moment.
But this exactly what we do. We compare. I can't say much because I have such NDA that it's scary 😅. What data shows is that one doesn't exclude the other. DLC sales depend on quality of DLC and it still has bigger draw than timed events. But events don't cost you anything except for mentioned feeling of missing out. And you're absolutely right. It's done on purpose and it's because of micro transactions. It's all in the psyche. Personally, I don't have a feeling of regret when I miss out on timed event in a single player game, so maybe that's why I couldn't care less. This new small chunk of gameplay doesn't cost me anything in reality so why would I have regret? It's a different story than when you buy dlc and it happens to be shit. I think you're taking this too personally. It's obvious companies are after our money. It's all business. One of the biggest in the world.
***This new small chunk of gameplay doesn't cost me anything in reality so why would I have regret?*** Do your timed events have unique gear like the one in Immortals has? And, it's pretty nice gear at that. If you miss this event, you can't get those items (or, perhaps have to pay real-world money for it?). And, the part of the subjective part I will 100% admit to here is... I am absolutely biased towards this sort of stuff when it involves unique gear/items that otherwise cannot be achieved. I get that games like Fortnite and Destiny 2 have events with unique stuff where people with less time to play games just aren't going to get them. But, in a single-player game? People should not be treated as such. If it's generic repeating things that don't restrict access to gear? Fine. But this is not what they are doing here. It's literally a mini-DLC with its own unique content that you can't get if you don't have time to play the game in the set period of time. Thank you for confirming the purpose of the design of these events for in-app purchase games and how DLC is in comparison. I'm glad we agree on that. I will accept that you see timed-events differently than I do, though.
Yes, this unique gear or item thing is at the core of the idea. Timed event at least gives you the chance of getting this unique item for free, though. Normally you would have to buy it, which you probably wouldn't do at all. I think it has upsides too. And it makes those gamers who get it for free during an event like this feel 'unique' and 'better' than others too. It works, unfortunately 😏
How fucking hard is to to spell “Netflix” right? And how the fuck did the author post this without noticing??? Duhhhh
Truth, that's grabbed straight from Ubisoft. My bad for not noticing it earlier.
My bad for being a dickhead douchebag, been a day but I shouldn’t be so shitty
I can feel the hugs coming
I played the quest yesterday & it's nothing to write home about.
Careful as the quest is bugged (XSX). Thankfully I had an older save I reverted to and was able to complete. Guidance would be to complete the entire quest in one go. Do not save and try to quick resume or go back to it. I had taken out monster1, and was traversing to monster 2 and had to turn it off. When I came back Monster 2 was gone and had to restart the quest... The reward is worth it. Have fun.
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