Is the future of the fighting game genre found in Dragon Ball FighterZ controls? Should that simplified control style be used in other games?
Daniyal from eXputer: "Dragon Ball FighterZ was so close to a revival but ineffective communication and a dubious launch of an anticipated update botched that hope."
Dragon Ball FighterZ has finally received the long-awaited rollback netcode update that promises to improve the online experience for players.
Also, instruction detailed on how to upgrade from PS4 to PS5, Xbox One to XSX, and save transfers.
5 years too late, no cross-play and ps5 and ps4 cant play together and on pc u have delay based and roll back which u can choose which will divide the player base even more since some wont know the difference and some of the game modes are not compatible with rollback... like why, you should have just made fighterz 2 and implement it properly there what is this half assed shit?
Better than nothing i guess? i don't even know man..
Dragon Ball FighterZ will launch digitally for PlayStation 5 and Xbox Series on February 29 with rollback netcode, publisher Bandai Namco announced.
Users who own the PlayStation 4 or Xbox One version will be able to upgrade to the PlayStation 5 or Xbox Series version free of charge.
Would like to see kakarot combined with fighterz gameplay
There should be an option to turn it off. I was mortified when I realised I could press the jab button repeatedly and a rather lengthy combo came out in king of fighters.
I would hope not. Can't stand auto combos. Offer a technical mode and simple mode.
I’m honestly not a fan of how the game plays. I like to watch it though, but playing it is not fun.
killed all my desire to play this game everything is a qcf input and auto combos can't be turned off movement is literally pushing a button......I'm a Mishima player on pad ffs Im not doing auto combos I wont get good like that
I don't even play mk11 or sf5 because it's dumbed down