Nevada Dru, of Bits & Pieces, explores how God of War's map elevates its overall experience.
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What if we told you that the future of the God of War franchise might just lie in the hands of Kratos’ young son, Atreus?
Might be in a minority here but I didn't enjoy any of the sections playing as Atreus or having companions at all. If I had my way it'd be Kratos on his lonesome from start to finish. Straightforward action gameplay without the endless boring chatter.
I believe the map is designed in a way to be vague. It wants to point you in the right direction, but it wants you to explore and find the door or opening where you need to go for yourself.
I wish Ghost of Tsushima took this approach instead the repetitive Assassin's Creed style exploration.
You know a game is good when an article comes out years later nitpicking the map.
The ONLY flaw i saw in GOW was the small text that they fixed pretty early on.