Digital Foundry writes, "Join John Linneman for a deep dive into the remarkable Switch conversion of Doom Eternal, brought to us by the highly talented Panic Button. It's the most ambitious idTech port yet for the Nintendo console hybrid, and it's also the most performant! But has too much been cut from the game to make it viable?"
Every game can run in any system. Its just a matter of cutting down the rez and effects. of course the experience isnt the same. of course this game is much, much better when its runs at 60 frames.
Can't believe dev's like Billy Khan are under microsoft now, he was not pleased with the series s, I wonder what he can do to help engine development for their teams, because this iteration of the Id tech engine is highly scalable and just fantastic
It is pretty crazy how well it runs on Switch... Even though this is a graphically compromised port, it is still clearly Doom Eternal and that is all that matters. I have been enjoying the Switch version very much. It can be a bit blurry, especially in handheld mode but it plays well enough to be enjoyable