If there's something strange in your neighborhood, who you gonna call? Ghostbusters -- and Atari. After an uncertain future following the Activision-Blizzard merger, the fate of many Sierra titles was unknown. Some were banished to the cancellation void, but others, such as Ghostbusters: The Video Game, were saved from an eternity in the Ecto-Containment Unit. At a recent Atari press event, developer Terminal Reality was eager to look toward the game's anticipated release in 2009, but not before they underwent a cleansing process via discussing the storied history of how they resurrected everyone's favorite band of ghost-busting brothers.
Two-and-a-half years ago, the concept of a Ghostbusters game hadn't yet haunted developer Terminal Reality. After working on an impressive engine, the developers eagerly demonstrated their technology to Sierra in the form of a military shooter. The Sierra executives watched passively before turning to Terminal's representatives. They liked the engine, but didn't feel a military shooter was the appropriate fit. How about Ghostbusters? they suggested.