Intel PCIe Gen 4 Performance Evaluated on Z490 & Rocket Lake CPU Platform, Blows Away The PS5 SSD
It was just a matter of time ⏲️
and by the time actual next gen games launch, that will use this tech; prices will also drop by then. so i'll probably wait till then after. then i can pick up one for cheaper.
By second half of 2021 we will be seeing PCIe 5 GEN which has borderline ridiculous speeds. Basically hitting Ram speeds. In fact it has been getting delayed since 2019 and is now slated for 2021 2nd half and 2022. By the time most get hold of a PS5 we will be hitting another new gen of tech. In fact I think sony should just go ahead and launch a pro with pci 5.0 and new tech.
the PS5 is not bottlenecked in the slightest by PCIe gen4. It's SSD is plenty fast enough. Besides meaningless bragging rights PCIe gen 5 isn't going to mean squat to PC gaming for a long time. Hell, the huge performance difference between SATA and a gen 4 NVMe equates to next to nothing in terms of gaming performance at the moment. a second or two shaved off loading screens here and there. Whoopdy do. absolutely nothing on the very real and tangible jump from mechanical drives to SSDs.
What a joke - Nice try: The article states: "In CrystalDiskMark, the Intel Z490 platform with Rocket Lake CPU was able to achieve over 7 Gb/s reads and over 5 Gb/s write speeds. These are much faster than the 5.5 Gb/s read speeds of the PS5 & truly an impressive showcase of where SSD performance stands right now on PC platforms." Now Consider: "Sony expects Kraken to offer up to 1.64 to 1 average compression ratio for games (hence the potential 8-9 GB/s rate). However, with Texture also onboard, that ratio goes up to 3.16 to 1, leaving an I/O unit bandwidth of *17.38 GB/s*, which is much closer to Cerny’s theoretical performance of *22 GB/s*. The PS5’s custom decompressor can offer equivalent performance of up to an unbelievable nine Zen 2 cores in a regular CPU according to the console’s chief architect in his deep dive of the PS5’s tech." *AND EVERY SINGLE PS5 CAN DO IT...* Which means developers can actually make a title DEPEND on this capability... It's going to be a while before P.C. gaming can even THINK ABOUT using *this element* of technology as well. P.C. absolutely DOMINATES raytracing, but let's not try to win where there is nothing close to a win.
Disagree if you know the PS5's I/O trumps the PC. Agree if you agree ;-). Go ahead. I love how disagrees come from those unable to acknowledge that at least *in this respect* the inherently antiquated architecture of the P.C. platform has some major catch up to do. Brute force doesn't fix outdated architecture. The article's own admission places the P.C. performance in this metric WELL behind what some developers (and Mark Cerny) have indicated the PS5 is capable of. Wonder how long it will be before enough people have P.C.s that will enable developers to create a game that REQUIRES this type of technology. Good stuff.
@LordoftheCritics I'm looking forward to PCIe 5, Z590 motherboards, and DDR5 Ram. Alderlake intel CPU is going to be a beast
Alder Lake will have Gen4 PCIe edit: my mistake. Rocket Lake will have Gen4, Alder Lake will indeed have Gen5. Not much to go on for Alder Lake yet, other than supposedly it wont be basically the same CPU they've been rehashing for the last 9 or so generations.
PCIe 6 is where it's at.
@Azurite PCIe 6 won't be out for a while
thats to be expected, but... at what price?
it tells you in the article
Price is actually way more reasonable than expected imo.
Reasonable for new hardware, but less so when you factor in the fact that you can get a great 1tb m.2 for under $100 currently, and that consoles will be leading the way with SSD optimization. Furthermore, synthetics should always be taken with a grain of salt.
@ZeroBlue2 - Sure, but its brand new tech. So I always think that stuff is vastly overpriced. Just means that in a year or so, we will likely see something even better and this will be a fraction of the price. Impressive how fast the tech changes
$159 for the Motherboard $229 for the SSD and unknown for the not yet release Intel Rocket Lake-S CPU that's also required for PCI GEN 4.0 (Read an article which reckoned a starting price of at least $112) So basically for about the cost of a PS5. Exceeded the raw speeds, but probably doesn't have the additional interrupt levels etc
What about RAM + GPU, Case? Also, the 7GB/s mean nothing on a PC - I got a NVMe RAID0 which can hit that and its still only marginally faster than an 500MB/sec SSD. Until there is direct storage utilized widely this doesn't do much
Plus ram too
Clearly the words of someone whose buys their computers from Walmart.
Sound like this could double the PS5 price, if includes the CPU/GPU/PSU/RAM excluding the case.
Mark Cerny did mention about the 7gb SSD speed for PC in his PS5 presentation. Only difference is his projection was a bit early.
I bet it's more than a PS5.
synthetic benchmarks will never be indicative or even comparable to real world performance. this article (and this website in general) is a verifiable joke.
what are you talking about? You realize these tests actually factor in reading and writing speeds right? It's how Sony was able to say how fast their SSD was. are you ok?
you think Sony ran crystaldiskmark on the ps5 to determine its ssd speed? thanks for the laugh kiddo.
@brrdatisback - so Sony has some uber elite software that nobody else has to benchmark there stuff? Is this your first time to planet Earth? I should be the one laughing, but now I'm concerned for you.
Why is the title changed from the website title? Just to make it more click bait? Second why is the comparison to PS5 and not other PC hardware since this is a PC product? And finally in time you'll almost certainly be able to use an SSD like this on your PS5 unlike xbox which uses proprietary SSD. And that proprietary xbox SSD cost as much as this SSD and has 1/4 the performance. So while trying to make the PS5 look bad all you really do is open the door to highlight the limitations of the xbox.
Your information is inaccurate. Only the external SSD shell is proprietary by design (for quick insertion/removal) but inside it is the same M.2 drive as the system itself. Which is actually replaceable unlike the PS5 surface mounted SSD. So in time the S/X will get bigger and possibly faster drives (internal), ones that take full advantage of the PCIe 4 controller.
No, it's not. Technically it's not even M.2, that's a port type. It's construction is 4D NAND using a very old CFExpress port. The Xbox Series X budget PCIe 4.0 SSD could be half the speed of the PS5 https://www.pcgamesn.com/mi... "The Phison PS5019-E19T is a budget SSD controller that’s been designed specifically to connect over the PCIe 4.0 interface, doesn’t use a DRAM cache chip, and because it’s essentially been based on a PCIe 3.0 controller doesn’t have the performance we’d expect from a purestrain PCIe 4.0 device."
@utopiancat oh PLEASE! First, you are quoting an article from a year ago that says "COULD" based on speculation from before the consoles even launched, and trying to pass it off as factual info. Second, you say CFExpress is "very old" when the standard came out at the end of 2016. I guess m.2 is very very old to you then! Get real!
Because people were going on about how fast the PS5 SSD. Some PS5 games wouldn't be possible on the PC, which we all knew was a load of BS. A PS5 is basically a computer nowadays anyways, just a closed system one. It doesn't matter what they compare it to, this setup gives the fastest read/write speeds to date we have seen on any platform. As for the MS SSD solution, while it's true that you can't just slam some off the shelf M.2 into the system like you might be able to with a PS5 it's not like the MS one can't improve internally. The outer shell would remain the same sure, but that doesn't dictate how fast it is. Why do you feel the need to bring in the Xbox period? To make yourself feel better? Don't worry, the PS5 is still blazing fast.
Calm down xbox fan.
It isn't proprietary, it is the standard CFExpress. They already have CFExpress to SSD adapters. It is only a matter of time before some company makes a CFExpress to SSD enclosure for Xbox Series. Also darthv72 is right that the xbox series uses a standard m.2 SSD drive internally. I am not sure if anyone has replaced one yet, but I am sure people are working on it. Also, how does it highlight the limitations of the xbox, when xbox has expandable storage NOW, whereas you have to yet again wait with the Playstation. Wait for expandable storage, wait for VRR, no 48 Gbps for HDMI 2.1. Those PS5 limitations, sheesh!
Both of the SX drives are user replaceable, and the internal one is a standard off the shelf m.2. The PS5, only the external is replaceable. The internal one is solderd to the main board. Which one is limited again?
As far as I know, Series x is pcie 3. Can not exceed 3.5 gb/s.
The current internal drive is 3.0, but the interface is 4.0. It can be upgraded. https://www.hardwaretimes.c...
Of course it blows away PS5. PS5 is mainstream product. This isnt. And it was about time. Bring more...more....MOREEEE :-D
The PC world was always going to surpass the PS5 in NVME performance in the end. That’s inevitable when you compare prices of the hardware. What is surprising is that this was a rare case where consoles held a lead over highest end PCs even if it was only short lived.
Yup. Pc tech arriving long after a new console NEEDS to surpass said console. And the console that arrives after THOSE pc’s will in turn blow those pc’s away. The only apples to apples comparison of tech is either price aligned or launch date aligned. Better still is to align both factors.
long after? the 980 was available before the PS5 released, no? Of course PC hardware is always going to have the edge though, the PS5 specs were locking in 6-12 months ago. I just don't get why people get so upset about that. Closed hardware will always lose in that regard. Hell by the time you buy anything that is "state of the art" it's already outdated.
The article is about tech that just became available. You need the I/o as well. No, pc hardware did not have the edge concerning I/o.
"The only apples to apples comparison of tech is either price aligned or launch date aligned. Better still is to align both factors." "No, pc hardware did not have the edge concerning I/o."
So does this mean that games for pc will be designed to utilize those speeds and I/O tech like how the PS5's SSD is designed to? Don't understand why ppl keep making these comparisons.
if your computer has a faster HD, it will load the game, textures, etc faster. It's not rocket science.
But the part to clarify is that unless game engines “rely” on that I/O, very little about the game design will leap forward. PC being able to run next gen asset management games (nanite) helps ps5 games to take advantage of the same features. And vice versa with pc games being built for upcoming tech that already is being supported by ps5.
Well yea duh. That's usually how things work, but it's not that straighforward when it comes to designing a game for the PS5. Have you watched Cerny's Road to PS5 presentation? Linus's apology video to Sweeney? I'll assume you didn't, but going back to what I was basically saying tho, why keep making these comparisons when they both are completely different from one another? Was going to make a long post, but I'll just sum it up by saying that the PS5, with it's optimizations and customizations, will utilize it's SSD and I/O tech more efficiently than what a pc could. Cerny designed a very efficient and powerful machine. It's tech may only shine the most in exclusives, but those exclusives could show us things that probably wouldn't be possible on any other platform at the moment (Ratchet and Clank A Rift Apart near instant rift jumping between worlds for example). PS5 is great and so is pc, but in comparison to each other they do both have their own strengths and weaknesses against one another.
Pcs can get around ssd limitations by having a large amount of ram, high-end Pcs already have plenty of ram Pc gamers will have to wait for PCIe Gen 5, before it starts beating a highly customized PCIe Gen 4 that's in the PS5
but this M.2 / mobo combination already beats the speeds in the PS5. I trust you actually read the article?
Wrong. 7gb/s with fewer priority levels does not beat the 5.5 gb/s ps5 has with its superior priority levels. Even if it did, the I/o block is a part of the puzzle with ps5 still likely ending up beating this Samsung/intel machine in that regard.
@Babadook7 - so then how would one be able to use say a 980 Pro in a PS5 and have it work properly if it doesn't have enough priority levels?
@Neon That’s exactly why the Samsung drive isn’t compatible. It would not run ps5 games at native speed.
It might perform better but, every single PS5 ever sold will feature a super fast SSD, compared to the 1% of PCs to feature an equivalent. This will force the hand of the 3rd party devs to develop for the lowest common denominator, making Sony 1st party exclusives the gold standard like always.
take what we have now, and add 2 years. Imagine a) how commonplace these drives will be and b) how much faster ones will exist. PC games are almost always customizeable. It's why we have a plethora of options in the menus. Got a weak machine? dial settings, AA, lighting, etc down. Got something with more grunt? Push those dials up. 3rd party games will almost always look best on PC because you can max your settings out depending on your hardware.
We keep having the same argument... In a fragmented hardware ecosystem (pc) you can make games look better and perform faster, but it’s still coded to support the lowest common denominator. However in a defragmented hardware eco system (ps5), I can revolutionize game design itself and guarantee performance. Why is this so hard to understand???
@jwillj2k4 - that doesn't mean that having higher spec'd hardware won't result in better overall performance. take Ray tracing for example. That doesn't exist for GPUs that don't support it. But the game still runs. If you have it, you can enable it. PC's are open ended, so you can build code that supports all sorts of configurations.
You still arent separating the forest from the trees. “Performance” is subjective, and only 1 part of the overall picture. It’s the same argument as to why halo infinite still has elevators. The more variation you have at the hardware level, the more limitations placed in you during the design of the game. You’re changing the fabric of the game itself. How full the trees are/how much ray tracing was used comes after all of that. This is why you’ll start to see game design that is just not possible outside of the ps5, because pc and Xbox have fragmented hardware.
Spoken like a true fanboy.
The headline cracks me up again. But at least the comparison makes much more sense to me than their gpu comparison. The performance was supposed to be XsX claim to fame, s why not compare with SeriesX instead. But isn't the speed put forth the same as what Cerny suggested to brute force equivalent speed and efficiency? And isn't the IO architecture of PS5 what allows for ps5 to hit it peak speeds of data transfer?
So, for $100 less than the price of a PS5 you can get an SSD and mobo that "blows away" the PS5 SSD's 5.5gb/s @ 7gb/s...cool? I guess? This comparison seems kind of pointless and impractical.
What's the throughput compared to the ps5 9gig. This whole setup will cost much more than the ps5
So...for $100 less than the PS5, you can get a mobo and SSD that "blows away" the PS5's SSD? Cool? I guess? As a PC gamer, I'd be dishonest if I said that specs amounted to much of anything without developer incentive to take advantage of said specs. Consoles will lead the way going forward in games taking advantage of SSDs. Comparing spec sheets without factoring in price and value proposition seems pointless and impractical, especially considering it's rather myopic, considering it's not a 1:1 comparison, and ignores proprietary I/O enhancements.