Gamespot: "Here's what we're desperate to see added into The Legend of Zelda: Breath of the Wild sequel for Nintendo Switch."
I agree on the playable Zelda but I wouldn't mind if the game had a Zelda side of the story from start to finish and a Link side of the story from start to finish. And both sides either meet up to the same ending or each part has it's own ending. Unless you count the CDI Zelda games she has only had two stand alone games and they were just shit.
While that may be interesting, it sounds like it would be a ton of work -- especially for an open world like this. Actually, has any game ever even done that outside of TLOU2?
We want to see true dungeons, not half baked crap with the exact same bosses and even cut scenes
1. Story 2. Dungeons 3. Special Items 4. Triforce 5. Boss Fights/Mini Bosses 6. Heart Pieces 7. Non-breakable weapons 8. Magic 9. Progression Puzzles Am I missing anything that makes a Zelda game and what BOTW lacks?
I don't even mind breakable weapons, just give us a blacksmith where we can repair stuff. Armor and weapons can have durability, I don't care. But outside of the master sword, I would never use another weapon for fear of losing it.
Remove the shrines, combine them into dungeons. Add some teleport and fast travel ideas by village or camp you meet on your way.
Playable Rosaria... Wait, what do you mean this isn't Genshin Impact?
Dark World, Minish, King of Red Lions
All i want is proper dungeons, and ditch the stupid weapon degradation system.
I like the weapon degrading system as it stops me from relying on the same weapons throughout the game. But it'd be nice if the durability was much higher.
I am fine with a break system, but I'd like a way to repair. or a Way of the Samurai durability system where if you are cautious with the weapon and don't push it to hard it won't break, then it's a matter of skill.
I want to see real dungeons with items needed for the boss. Thats the only thing i didnt like about breath of the wild, its a great game overall but not even in my top 5 fav zelda games.
More crafting (weapons, arrows, armor, etc), and a world/village building element. Farming, animal raising, etc. Persistent world like Animal Crossing (not sure if ever been done on such a scale, or if even possible given the tech). Traditional fishing! Dungeons, and more elemental variety to shrines.
I could get down on a Stardew Valley inspired retro game.. perhaps some called Hyrulian Lands or whatever where you craft and build, dungeon crawl for supplies, etc in the universe but not with Link and not a mainline game. This seems like a cool idea that could fit in between the birth of the next Link. There aren’t many storylines that talk about Hyrule between those 100 year gaps.
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