It’s hard to think of games which defined your childhood without thinking of RuneScape. The original 2001 browser game was, for many people, their first introduction to gaming. This year the beloved franchise is celebrating its 20th anniversary. If you didn’t already feel the burden of old age, you might well do now, but don’t worry; the future of RuneScape is looking as bright as its past.
This interview with RuneScape Lead Designer Dave Osborne dives into what has kept the game popular for so long and the history behind it!
Nintendo president comments on the situation with Switch 2 stock and apologizes for shortages.
Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.