Shubhankar Parijat writes "Since its launch, the Switch has settled into a very clear pattern- one where it alternates between having jampacked and relatively quiet years. And after a 2019 that was brimming with one excellent release after another, in 2020, Nintendo’s hybrid took a bit of a breather. But even in this relatively quiet year, the Switch still managed to deliver a number of excellent games- from long awaited sequels to indie gems, from solid remasters to ports of beloved games, from first party hits to third party surprises. Here, we’ll be talking about the best Switch games of 2020, starting with the nominees, before declaring GamingBolt’s winner of this honour. "
Netto's Game Room explains how the Xenoblade titles are connected to each other; from Xenoblade Chronicles, to the newly released Xenoblade Chronicles X Definitive Edition, and even Xenogears and Xenosaga.
1 - 3 are connected. Idk if X is connected since I haven't beaten the epilogue in X yet. X will probably be connected.
We look at every single partner in the Mario franchise ahead of the release of Mario & Luigi: Brothership.
These days Xenoblade is one of Nintendo’s bigger franchises – at least when it comes to RPGs – but that wasn’t always the case. The first entry came out in English more than a year after its Japanese launch, and that was for European fans only.
Would've been yet another whack move on Nintendo. I'm glad they did. It's one of the few games I got the switch for.
I guess Nintendo forgets how boosting sales numbers work. Why lock a game to a certain region or certain regions? You want sales number then flood the market and release the game in every region.
I just don't understand why companies enjoy locking software behind such specific things. Imagine if Minecraft was only available for Xbox 360 and only North America and never again on anything else..