150°

What We Want from Microsoft in 2021

Jacob S. from Link Cable Gaming writes: "We are officially on the last day of 2020 and for many of us, we will be looking ahead to what the next year has in store for us. Seeing that we have looked over both Nintendo and 60;Sony‘s potential offerings for 2021, we will conclude this year by taking a look at what Microsoft has to show and what we would like to see from the tech giant when we change our calendars. Microsoft has made many strides with its gaming division over the last little while and with its newly introduced Xbox Series of consoles now available, there is a whole lot of excitement surrounding the Xbox brand for 2021 and beyond."

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lifeisgamesok1627d ago

I want good single player campaigns

isarai1627d ago

Games that are par with literally every other console library with 1st party exclusives, be the big hitters you used to be.

Knightofelemia1627d ago

I want new exclusives that make me say wow shit this is great that match or even beat Sony in the exclusives department. That might be asking for too much but a person can only dream when it comes to Microsoft.

RgR1627d ago

Yah!
And probably stay in that dream forever.

purple1011626d ago

meanwhile, on playstation, you can literally build your own game, using "dreams" the game,

they really are taking the biscuit

badz1491627d ago

2021? LOL Phil Spencer already told you to wait for 3 more years at least

RgR1627d ago

And that's just to show gameplay. Don't even know if they'll be any good. Or maybe even delayed 2 more years. Or canceled.

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120°

Xbox Game Studios' 2025 Calendar: Confirmed releases and dates

A year packed with major releases for Xbox consoles, PC and Game Pass.

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Lightning7723h ago

ninja Gaiden being released 8 days apart is insane MS hasn't learned anything with shoulder to shoulder releases. October 29 for Outer Worlds and October 21 for Ninja Gaiden. These games now range from 60 to 80$. Yalls audience might GP it but other platforms have to buy it and your average person won't shell out that kinda money a week apart.

franwex6h ago

Aren’t those games made for different audiences though?

Reaper22_4h ago

Well, you dont have to buy it. Noone is making gamers buy it a week apart. I don't see anything wrong with it.

coolbeans9m ago

You're talking about a first-person RPG and a third-person action game though. So, it's a bit different than EA putting Titanfall 2 and Battlefield 1 back-to-back.

ravens526h ago

"A year packed with major releases for Xbox consoles, PC , Game Pass and PS"*

V9upped1h ago

PS should copy Xbox and actually develop some games for PS5 😂

dveio28m ago

I count 7 original multiplatform IPs, which were ultimately bought and are now published by Microsoft.

Sigh.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack5d ago

NOooooooooooooooooooooo....... ..............

mkis0074d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.