260°

Cyberpunk 2077 Player Turns The Game Into A Parkour Simulator

With cybernetic upgrades and a lot of skill, you can turn Night City into a vertical playground.

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thegamer.com
masterfox1603d ago

Sometimes that double jump cyberware feels like cheating lol.

1601d ago Replies(1)
1601d ago
RacerX1601d ago

To me the movement in the game felt so stale and awkward until you unlock double jump. The environment and mechanics were designed for double jump, and they lock it behind hours of grinding.

isarai1603d ago

This alone has made this game look far more interesting than anything else i've seen from gameplay. Too bad i'm not getting till they release the next gen version and fix the mountain of issues and bugs.

TheColbertinator1601d ago

Double jumping my way to the end

midnight_231601d ago

Now imagine if they kept wall running in the game

60°

CD Projekt RED Talks Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2

CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.

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clouddosage.com
50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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digitalfoundry.net
Profchaos20d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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eurogamer.net
Sonic188121d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos20d ago (Edited 20d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy0121d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto21d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl321d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS21d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos20d ago (Edited 20d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr21d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

Notellin21d ago

If they did what would that be even do for you?

originaljohn17d ago

Why do you care, are you a developer?

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20d ago
Profchaos20d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked