So if this game ever officially launches, will it be full of gas??? It's a beautiful game but they've been milking the cow for awhile now. Why not keep the gravey train a rollin?
Star Citizen is an mmofps so it will have some kind of monetization, of course, just a matter of what kind. They talked about allowing private servers a long time ago but we'll see how that goes, if it truly becomes a thing it will probably be rather limited because it will be hard to host such a game.
It’s amazing how long this game has taken, so long that tech has changed quite a bit since development began. I wonder how they handle that piece of it, does it just get scaled up or what?
I don't understand the "this game is taking so long" talk when we've had games far less ambitious, far less massive, far less deep take almost a decade or more before. Turns out creating an entire universe with space-to-ground planets, multiple combat modules and an economy system for an MMORPG takes a long time, shocker.
Yeah. I think most people do not comprehend what these guys are trying to achieve. Everyone is saying it's a scam and yet, people are constantly crowdfunding it. Why?
Despite its ambitions, it’s still a long dev cycle. I have contributed $ myself and the wait is a little silly. There really was no need for you to be sarcastic.
@MrBelasco That sarcasm wasn't directed at you so much as it was in general. I apologize if it came off as such. It's just getting obnoxious how little people inform themselves on the strenuous process of game development lately, especially with titles like these that try to do something different and raise the bar on innovation. It reflects poorly on the people who otherwise call this a hobby by choosing to remain ignorant of the demanding energy and time it takes to make their hobby even possible.
@boing1, @Giblet_Head I don't think it's lost on most what they are trying to achieve. But what is their road map? They have a single player story promised years ago. What's stopping them from releasing that as a standalone? The real question....when your simulating a whole galaxy, how far do you go? Because unless you put a end date, it can just keep on going. They promised a game, time to deliver.
As far as I know Squadron 42 is standalone. My only criticism for them so far is the choice to make both simultaneously, which I suspect 42 is meant to be a window into the main game without overwhelming players to the choices that would await them in the multiplayer portion to be ready control and combat wise. Again, this only an assumption. As for your other question only they can answer, since it's an MMORPG between what's accessible now and release it makes no difference post-release. They're planning to support this game past 1.0 for many many years, so development isn't necessary tied to an end point and what's already provided through updates, much like World of Warcraft.
I hear you, I'm just hoping that they have a plan with a release date. I know what was promised in 2012 and as cool as all this tech is, they have failed that original promise. I'm really hoping they come out with something that's spectacular in every way, I just know they've been stingy on refunds and that sends up red flags. I really hope I'm wrong because it could become one hell of an experience.
Well the good news regarding not officially releasing this game until its completed is we won't have that buggy/broken CP experience. Additionally if we're looking at another 2 to 3 years down the line, consoles and even mid tier PCs can run it without any problems
So if this game ever officially launches, will it be full of gas??? It's a beautiful game but they've been milking the cow for awhile now. Why not keep the gravey train a rollin?
“Sorry Cyberpunk, step aside for a moment”
- Star Citizen
Man at the 21 second mark...
Yall are doing a Year in Review video and THAT'S the best you could do for your background home setup??? LOL. Cmon man.
Pipe dream
Brace yourselves, salt is coming.