COG writes: From the litany of bugs that have plagued life in Night City to the framerate drops that dampen the experience, consumers have felt let down by CD Projekt RED's lack of polish. However, after several patches and more in the pipeline, will Cyberpunk 2077's vision of a neo-future soon be realized?
Cyberpunk 2077 is getting a new update after developers previously stated it no longer would, bringing the possibility of more still to come.
I'm hoping the update fixes their poor FSR 3 implementation, and add FSR 4. FSR 2 looks better than FSR 3 in CP2077 by a wide margin. On my 7900XT I just use XESS if I want to add RT at custom 3K resolutions. Already beat the main game, but half way through Phantom Liberty expansion. I would like to get back to it later on this month.
I wanna be able to dual wield it would add a decent bit I feel hell if they wanted they could even let us dual wield like knives and swords as well or something just sounds like fun to me
Few games among the Nintendo Switch 2 launch line-up can match Cyberpunk 2077 in putting the system through its paces. It's a staple of our PC benchmarking suite for good reason: the open world design is a solid stressor for any CPU, while its effects-heavy battles challenge GPU resources as well. This Switch 2 release has clearly been a big undertaking for developer CD Projekt Red too, who produced the port in-house with unique optimisations for Switch 2's ARM-based architecture. It's also remarkably the Ultimate Edition of the game, with both the core adventure and the more taxing Phantom Liberty expansion bundled in - an extra portion that proved too demanding to justify a last-gen console release, and was instead restricted to PS5 and Series X/S, and yet here it is running on Switch 2.
To cut to the chase, Switch 2 offers a truly viable way to enjoy Cyberpunk, either in a portable format or docked under a TV. However, CDPR has shot for the stars in its ambition to include Phantom Liberty as well, and it's here that Switch 2 hits some technical limits - with frame-rates struggling as we explore its newer Dog Town region. Still, that aside, there's a lot to admire in the game's engineering for Nintendo's new console overall, and how competitive it is in comparison with other consoles.
I am happy for CDPR. Their hard work paid off because the Switch 2 version are always in the top 5 Switch 2 launch game sales.
This may be one of the weakest launch lineups Nintendo has ever had, with Mario Kart being the only first party game, but Cyberpunk 2077 will definitely give you tremendous value for your money.
One tip I can give people who have never played the game is to first read books from the cyberpunk subgenre. This will allow you to appreciate the story much better. If you find yourself asking which life path is the best to take at the start of the game, in this case it is Corpo, Streetkid, and Nomad. You likely don't know enough about the genre, and certain things will fly right over your head. While it is not mandatory, the game will be 10 times better if you read or listen to some books first.
Some books I have enjoyed in that genre are:
Cyber Dreams by Plum Parrot,
Stray Cat Strut by RavensDagger
Tower of Somnus by Cale Plamann
Mist Runner by Nicholas Searcy
If you can only read or listen to 1 book, then I recommend Cyber Dreams by Plum Parrot. It is the closest thing to Cyberpunk 2077.
DF are Nintendo's occasional bootlickers after that blatant Zelda games ad scandal.
Games like CP2077 are meant to be played on big console or powerful PC on a big screen.
Got to love how they're simp for full price purchase of 5-year-old game and still getting the worst version to play on.
Now’s the best time to travel to Night City as Cyberpunk 2077: Ultimate Edition is the best pickup on the Switch 2 at the moment.
Yeah. Polish. Like allowing incoming calls during missions. The inability to ignore calls instead they come through.
It appears that they may have fixed the settings reset glitch and the bullet sponge glitch. Not sure if being insta killed is still a thing.
Storyline dialogue wasn't finished and now the people who were making the game are actually sounding off on it.
The biggest problem is that you're using the singular "is" when you should be using the plural "are" for multiple sentence subjects, like so:
"Bugs and Glitches ARE Not Cyberpunk 2077's Biggest Problem"
There's a bunch of things that were shown off in gameplay that were mysteriously cut in the final game. I'm not talking about the formally announced cut features, but there were things shown off not even 2 weeks to 2 months prior just gone. Like they talked about the game having a challenging weather system that would pose a threat to your survival, an actual wanted system with Police changing based on what district you're in, and they even had 4 different styles you could adhere to that NPCs would react to, this was shown off less then 2 months ago.
I had a feeling this game would be lackluster but not this bad, I was hoping for the sequel the to fix everything similar to how Witcher 2 ended up. But I hear they wanna run back to the Witcher IP instead of cultivating anything.
So far, things are certainly not what CDPR had hoped for with the reception for the game and with many PC and current-gen console players demanding a refund and Microsoft. With Sony pulled Cyberpunk 2077 from its store a couple of days back and Microsoft later also offered refund for any dissatisfied Xbox players too, CD Projekt Red should make some quick fixes to these bugs to restore some of their lost reputation. I was reading a discussion on psychosquad forum where most of the players were furious about the game, especially when they were made to wait for the game with several delays.