520°

The Police And Wanted System In Cyberpunk 2077 Are Completely Pointless

From The Gamer: "I love Cyberpunk 2077’s city of blinding lights and violent delights. It’s a beautiful illusion. Like all open-worlds, you have to suspend your disbelief and meet it halfway for it to fully convince you. The city itself is a stunning achievement, almost incomprehensible in its layout - after 100 hours of exploring, I’m still in awe.

The more time you spend in Night City, though, the more cracks appear. They don’t take away from the fact it’s an incredible game - at least on PC - but you can see where the scope was pulled back during development. It’s in the little things, like how V and Jackie seem to be the only people who ride a bike in Night City. Or how you never see anyone getting in or out of a car - unless you drag them out, of course."

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thegamer.com
CrimsonWing691606d ago

I was kind of thinking that. Like, why do we need a policing system in these games? Seems like so much more of a hinderance or at least have the ability to turn it off or on.

Pandamobile1606d ago

Well there needs to be some sort of pushback for the player if they start causing chaos in an open world game (especially one in a city). It's one of those things that needs to exist in a game like this in order for the rest of the world to make sense.

The main problem with the wanted system in CP77 is how cheap it feels, with enemy NPCs instantly showing up behind you no matter how inaccessible the player may be.

In other games that do it better like GTA5 and Watch Dogs: Legion, enemies have to hone in on the player and try to intercept them, leaving the player a lot of freedom and opportunities for fun in the process.

CrimsonWing691606d ago (Edited 1606d ago )

See, this is where I think it should be an option.

I don't play these games going all out chaos mode. If anything I try to avoid anything that will trigger the cops, but yea, like you said, I had an issue trying to get my bike on the road and bumped a civilian who was apparently Mr. Glass and the fuzz went trigger happy on me.

I'm not sure I follow you on the cops needed for the world to make sense. I mean they could be there aesthetically and you could see them doing things, but it's annoying to have to get your stars down when all you want to do is move on to the next mission and get things done.

An option to toggle them should exist for the people that want it and the people that don't.

georeo1606d ago

I agree! Good points you made.

StrawberryDiesel4201606d ago

It's the future...maybe that's how law enforcement will be in 2077. Commit a crime and the cops instantly appear to arrest you. People just don't realize how brilliant it was implemented by CDPR.

All joking aside it's the worst i have ever seen in a game. They don't even chase you in a car like wtf is that?

SyntheticForm1606d ago (Edited 1606d ago )

Exactly.

Those are responsive, complex worlds where the police have to track and intercept you, and it feels genuine. It's a mini map mini game of avoidance combined with disguising or blending.

With Cyberpunk, the game just determines 'good' action or 'bad' action and its world responds without nuance, and it feels dumb. There's no chasing, no intelligence - nothing. The police just warp in because you were 'bad.'

With some games the authorities (guards or police) are too sensitive and we'd like them toned down, but Cyberpunk just lacks intelligence altogether.

CorndogBurglar1605d ago

Hell, eveN GTA3 had a better system. Police didn't just spawn in behind you if you were on the rooftop of a parking garage or something. They had to drive up to the building you were on top of then drive up the ramps in the parking garage to get to you. GTA3 came out how long ago? 17 years ago or something like that?

bouzebbal1605d ago (Edited 1605d ago )

Lol looks like a terrible game.. I also heard you can call your car and it waits for and starts horning lmao

1605d ago
VenomUK1605d ago

@Pandamobile. I haven't played this but your explanation about the world needing to have some believability regarding the police is very well said, because it's something that so many games get wrong and damages the immersion as it makes them more game-like rather than real world like. I hope this is improved by the time I play it.

Kyizen1605d ago

I can see if 2077 had a honing system cops flying on a car through walls to get you haha

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RgR1605d ago

This is not red dead redemption or grand theft auto.

This is an rpg in an open world setting.

CorndogBurglar1605d ago

Um....what exactly would you call Red Dead Redemption and GTA?

jznrpg1605d ago

Well . I think it’s needed they just did a shitty job of implementing it .
It needs a complete overhaul really .
Instant police is lame .

Jin_Sakai1605d ago (Edited 1605d ago )

Watch Angry Joes Cyberpunk 2077 rant. He shoots a guy in an apartment room and he vanished then police start randomly spawning in the room shooting him. One even spawned inside the wall. Lol

+ Show (2) more repliesLast reply 1605d ago
Knightofelemia1606d ago

Only thing I hated is I parked the car by the cops to do a mission I died I came back and the cops out of the dark just opened fired on me.

georeo1606d ago

Sounds like a blooper game moment lol

remixx1161605d ago

Yes I hate this games implementation of police, if you even get near one they start blasting, and they just teleport to you and how hard they track you is based off your wanted level. Shit us mad dumb.

Then when you lose them it doesn't feel like you actually lost them, they just kinda give up. This is feeling us amplified by the fact that they don't actually chase you in cars or use drones or anything like that.

patriz4201605d ago

So ur saying its more of a sim then rpg? 🤣

Nodoze1606d ago

Man I am really bummed that this game turned out the way it did. As soon as they said it would be an FPS I was very very concerned.

TheColbertinator1606d ago (Edited 1606d ago )

I felt that was odd also. The game has so many animations for driving in 3rd person. Why not regular walking too?

Sunny_D1606d ago

Yeah I lost a lot of interest when I found out it was going to be first person. Like all that customization but you can’t see it? I feel they should have started off small if they wanted to make an FPS game rather than such an ambitious game like CP2077.

Vx_1606d ago (Edited 1606d ago )

Told ya so, this game is average at best (actually even below average at this point), has one of the worst AI I have ever seen in any video game, unbalanced combat system even in hard mode it felt way too easy after you leveled some skills all this beside the bugs, popups, freezing and carboard models issues. Trash game of the generation.

Dee_911606d ago

yep. ive noticed a lot of issues go beyond hardware limitations. the game is clearly not done.. so sad to say

remixx1161605d ago

It seems like they had a bunch of ambitious ideas but only cooked them half way and forgot to implement some other things very well

victorMaje1606d ago

At this point the only thing that’s keeping me going is the story. Everything else feels half baked.
Not even sure CDPR can properly turn it around, I mean there is a LOT to fix. These aren’t just bugs, there are whole systems that need to be reworked.

yeahokwhatever1605d ago

not even the story is safe. I was in a scripted story thing and the entire dream/brain dance didnt load. just the skybox. then i had to fight invisible badguys there, then a random set of arms was floating around. it was ridiculous. I loaded an earlier save and was able to progress normally on teh second attempt.

Show all comments (46)
60°

CD Projekt RED Talks Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2

CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.

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clouddosage.com
50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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digitalfoundry.net
Profchaos17d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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eurogamer.net
Sonic188118d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos17d ago (Edited 17d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy0118d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto18d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl318d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS18d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos17d ago (Edited 17d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr18d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

Notellin18d ago

If they did what would that be even do for you?

originaljohn14d ago

Why do you care, are you a developer?

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17d ago
Profchaos17d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked