520°

The Police And Wanted System In Cyberpunk 2077 Are Completely Pointless

From The Gamer: "I love Cyberpunk 2077’s city of blinding lights and violent delights. It’s a beautiful illusion. Like all open-worlds, you have to suspend your disbelief and meet it halfway for it to fully convince you. The city itself is a stunning achievement, almost incomprehensible in its layout - after 100 hours of exploring, I’m still in awe.

The more time you spend in Night City, though, the more cracks appear. They don’t take away from the fact it’s an incredible game - at least on PC - but you can see where the scope was pulled back during development. It’s in the little things, like how V and Jackie seem to be the only people who ride a bike in Night City. Or how you never see anyone getting in or out of a car - unless you drag them out, of course."

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thegamer.com
CrimsonWing691637d ago

I was kind of thinking that. Like, why do we need a policing system in these games? Seems like so much more of a hinderance or at least have the ability to turn it off or on.

Pandamobile1637d ago

Well there needs to be some sort of pushback for the player if they start causing chaos in an open world game (especially one in a city). It's one of those things that needs to exist in a game like this in order for the rest of the world to make sense.

The main problem with the wanted system in CP77 is how cheap it feels, with enemy NPCs instantly showing up behind you no matter how inaccessible the player may be.

In other games that do it better like GTA5 and Watch Dogs: Legion, enemies have to hone in on the player and try to intercept them, leaving the player a lot of freedom and opportunities for fun in the process.

CrimsonWing691637d ago (Edited 1637d ago )

See, this is where I think it should be an option.

I don't play these games going all out chaos mode. If anything I try to avoid anything that will trigger the cops, but yea, like you said, I had an issue trying to get my bike on the road and bumped a civilian who was apparently Mr. Glass and the fuzz went trigger happy on me.

I'm not sure I follow you on the cops needed for the world to make sense. I mean they could be there aesthetically and you could see them doing things, but it's annoying to have to get your stars down when all you want to do is move on to the next mission and get things done.

An option to toggle them should exist for the people that want it and the people that don't.

georeo1637d ago

I agree! Good points you made.

StrawberryDiesel4201637d ago

It's the future...maybe that's how law enforcement will be in 2077. Commit a crime and the cops instantly appear to arrest you. People just don't realize how brilliant it was implemented by CDPR.

All joking aside it's the worst i have ever seen in a game. They don't even chase you in a car like wtf is that?

SyntheticForm1637d ago (Edited 1637d ago )

Exactly.

Those are responsive, complex worlds where the police have to track and intercept you, and it feels genuine. It's a mini map mini game of avoidance combined with disguising or blending.

With Cyberpunk, the game just determines 'good' action or 'bad' action and its world responds without nuance, and it feels dumb. There's no chasing, no intelligence - nothing. The police just warp in because you were 'bad.'

With some games the authorities (guards or police) are too sensitive and we'd like them toned down, but Cyberpunk just lacks intelligence altogether.

CorndogBurglar1636d ago

Hell, eveN GTA3 had a better system. Police didn't just spawn in behind you if you were on the rooftop of a parking garage or something. They had to drive up to the building you were on top of then drive up the ramps in the parking garage to get to you. GTA3 came out how long ago? 17 years ago or something like that?

bouzebbal1636d ago (Edited 1636d ago )

Lol looks like a terrible game.. I also heard you can call your car and it waits for and starts horning lmao

1636d ago
VenomUK1636d ago

@Pandamobile. I haven't played this but your explanation about the world needing to have some believability regarding the police is very well said, because it's something that so many games get wrong and damages the immersion as it makes them more game-like rather than real world like. I hope this is improved by the time I play it.

Kyizen1636d ago

I can see if 2077 had a honing system cops flying on a car through walls to get you haha

+ Show (6) more repliesLast reply 1636d ago
RgR1636d ago

This is not red dead redemption or grand theft auto.

This is an rpg in an open world setting.

CorndogBurglar1636d ago

Um....what exactly would you call Red Dead Redemption and GTA?

jznrpg1636d ago

Well . I think it’s needed they just did a shitty job of implementing it .
It needs a complete overhaul really .
Instant police is lame .

Jin_Sakai1636d ago (Edited 1636d ago )

Watch Angry Joes Cyberpunk 2077 rant. He shoots a guy in an apartment room and he vanished then police start randomly spawning in the room shooting him. One even spawned inside the wall. Lol

+ Show (2) more repliesLast reply 1636d ago
Knightofelemia1637d ago

Only thing I hated is I parked the car by the cops to do a mission I died I came back and the cops out of the dark just opened fired on me.

georeo1637d ago

Sounds like a blooper game moment lol

remixx1161636d ago

Yes I hate this games implementation of police, if you even get near one they start blasting, and they just teleport to you and how hard they track you is based off your wanted level. Shit us mad dumb.

Then when you lose them it doesn't feel like you actually lost them, they just kinda give up. This is feeling us amplified by the fact that they don't actually chase you in cars or use drones or anything like that.

patriz4201636d ago

So ur saying its more of a sim then rpg? 🤣

Nodoze1637d ago

Man I am really bummed that this game turned out the way it did. As soon as they said it would be an FPS I was very very concerned.

TheColbertinator1637d ago (Edited 1637d ago )

I felt that was odd also. The game has so many animations for driving in 3rd person. Why not regular walking too?

Sunny_D1637d ago

Yeah I lost a lot of interest when I found out it was going to be first person. Like all that customization but you can’t see it? I feel they should have started off small if they wanted to make an FPS game rather than such an ambitious game like CP2077.

Vx_1637d ago (Edited 1637d ago )

Told ya so, this game is average at best (actually even below average at this point), has one of the worst AI I have ever seen in any video game, unbalanced combat system even in hard mode it felt way too easy after you leveled some skills all this beside the bugs, popups, freezing and carboard models issues. Trash game of the generation.

Dee_911637d ago

yep. ive noticed a lot of issues go beyond hardware limitations. the game is clearly not done.. so sad to say

remixx1161636d ago

It seems like they had a bunch of ambitious ideas but only cooked them half way and forgot to implement some other things very well

victorMaje1637d ago

At this point the only thing that’s keeping me going is the story. Everything else feels half baked.
Not even sure CDPR can properly turn it around, I mean there is a LOT to fix. These aren’t just bugs, there are whole systems that need to be reworked.

yeahokwhatever1636d ago

not even the story is safe. I was in a scripted story thing and the entire dream/brain dance didnt load. just the skybox. then i had to fight invisible badguys there, then a random set of arms was floating around. it was ridiculous. I loaded an earlier save and was able to progress normally on teh second attempt.

Show all comments (46)
140°
9.0

Cyberpunk 2077: Ultimate Edition (Switch 2) - A Superb Port Of An Incredible RPG| NintendoLife

"Cyberpunk 2077 Ultimate Edition is a remarkable launch-day port for Nintendo's new console. Its deep, diverse, and tangible world is fully realised with impressive performance for such a low-powered device. If you've not taken your first steps into Night City already, or you're a long-time player with a portable-play itch that needs scratching, you're in for a serious treat, choom." - Alex Olney | NintendoLife

Read Full Story >>
nintendolife.com
OtterX3d ago

I'm glad I hadn't played it yet. Glad to hear Switch 2 is getting some decent ports. As a handheld game, this sounds amazing. Now, I'm not sure if I'm going to wait for the first sale, or go ahead and dive in. My Switch 2 just arrived an hour ago and I'm going through the System transfer ATM.

LoveSpuds2d ago (Edited 2d ago )

I spent all that dough on a Switch 2 and Mario Kart and have fallen in love with Breath of the Wild all over again, I simply cannot stop myself from playing it!!!

I still haven't played Cyberpunk but figure I'll pick that up for my PS5Pro at some point. I am keen to play it but am going to hang on a little longer in the hope if a PS5Pro patch.

OtterX2d ago

Well the good thing is it's cross save, so go big w graphics on PS5 Pro, then take it on the go with your Switch 2!

GamerRN2d ago

It's cross save? What about Xbox to PS5? I was contemplating getting it again on PS5 Pro

GamerRN2d ago

I'll take 60fps Series X or PS5 Pro version any day over a 30fps Switch 2 port

LoveSpuds1d 15h ago

Same here, despite being a Nintendo fan I have never liked handheld gaming so I will always opt to play multi-platform games on my PS5 where i can.

GamerRN1d 10h ago

Plus you can always play it as a handheld with cloud gaming on gamepass or remote play on PS5.... I've tried both and I'm really impressed with how well it actually runs ..

RaiderNation2d ago (Edited 2d ago )

"There are two graphical modes: Quality, which targets 30fps and higher fidelity; and Performance, which ekes things out to an unusual (for a console) 40fps."

Lmao!! This not "superb". This is subpar.

Profchaos2d ago

Does it need to be stapled to the front of every review switch 2 is a portable system .

RaiderNation2d ago

Ahhh yes. The built in "get out of jail free card" for every single criticism when Switch 2 game that runs inferior to the competition.

RedDevils1d 18h ago

For something that cost almost near the PS5, it's better be worth it.

Profchaos2d ago (Edited 2d ago )

If it was behind say a steam deck or rog than yeah it deserves criticism and a conversation but so far it's giving us results in cyberpunk far greater than the steam deck it's not even in the same ballpark.

Watching cyberpunk on steamdeck it's more wild that it ever got certified because it hitches and stutters constantly in crowded environments. S2 has frame drops in crowded environments environments but not hitching or outright stuttering.

Your comment just comes across as hating the s2 for existing rather than a legit criticism

RaiderNation1d 15h ago (Edited 1d 15h ago )

I dont hate the Switch 2. I will get one eventually but it will be to play Nintendo 1st party titles only.

Im just saying, let's stop with the patronizing praise for 3rd party games that are running at inferior framerates and resolutions, as if its some great accomplishment on a device that costs more than a PS5 Slim and far inferior in performance. There is no reason whatsoever any self-respecting gamer would choose to play this inferior port over playing it on PC or PS5/Xbox. Im not letting Nintendo off the hook, just because they chose this hybrid design over making an actual, real home console. Sony and MS couldnt get away with this if their platforms ran games this poorly. So Im not letting Nintendo get away with it either! Rather than heaping false praise on these ports, let's just recognize them for what they are. Inferior versions of 3rd party games where mobility is its only redeeming quality.

360°

Cyberpunk 2077 Outperforms PS4 Pro and Matches Xbox Series S on Nintendo Switch 2

Cyberpunk 2077 sees impressive results on Nintendo Switch 2, delivering image quality on par with Xbox Series S and PS4 Pro.

Read Full Story >>
twistedvoxel.com
GoodGuy093d ago (Edited 3d ago )

Lets you know we basically have a portable ps4.5
Dlss will definitely help too. Quite excited how Nintendo's future 1st party will look and perform especially zelda and xenoblade. And we can finally say goodbye to a lot of games built for 720p finally as Nintendo is always the one behind in hardware power for the whole games industry.

Babadook73d ago (Edited 3d ago )

It’s a portable Series S rather.

VenomUK2d ago (Edited 2d ago )

So performance of Cyberpunk 2077 on the brand new Switch 2 puts the performance on the 2012 PS4 and 2016 PS4 PRO to shame?!!! Well done Twisted Voxel for highlighting this shocking performance disparity - Sony should be embarrassed of itself!

RaidenBlack2d ago (Edited 2d ago )

"Sony should be embarrassed of itself!"
You are forgetting its a handheld.
And even with delayed launch with older specs, the Switch 2 is matching Series S with upscaling is no small feat. And Series S runs same games as PS5, albeit at reduced res and frames.

RaiderNation1d 15h ago (Edited 1d 15h ago )

@RaidenBlack

"You are forgetting its a handheld."

No, we're not doing this. I refuse to allow Nintendo this "get out of jail free" card everytime a 3rd party game runs worse on its hardware vs Sony's and MS'. Especially considering it costs more to buy!

First of all, its not a handheld, its a dockable hybrid! Nintendo is the one who chose this wonky hybrid design, rather than making a real home console. No one made them, so they will take the criticism when game performance is inferior to the competition's. They shouldn't be shielded from this just because this is the path they chose.

+ Show (1) more replyLast reply 1d 15h ago
repsahj3d ago

I am definitely looking forward to the next Xenoblade game exclusive to Switch 2.

jznrpg2d ago

That may be the game to get me to buy a Switch 2. I don’t care about third party on Switch 2 at all so I’m waiting for exclusives I would play to pile up some. Xenoblade is one of them, Fire Emblem and Astral Chain type of games.

repsahj2d ago

@jznrpg
Honestly, I'm more excited about the Xenoblade series than Final Fantasy and Tales on PS5. My game time on Xenoblade 2 and 3 is both 300+ hrs each compared to just 150+ hrs on FF games and 80+ hrs on Tales of Arise.

Christopher3d ago

I mean, the thing holding back the Pro is the CPU, not the GPU. It outperforming a 2013 CPU should be the least expectation, IMHO.

rlow13d ago

So it’s on par with the Xbox S….but according to some on here the series S holds back gaming. So what the narrative going to be on the Switch 2? Cricket, Cricket, Cricket………..hmmmmm that’s what I thought

andy853d ago

Switch 2 has DLSS thats gonna help a lot. Forgetting CP was a last gen game. Let's see if the Switch 2 runs actual new games before running that narrative

DivineHand1253d ago (Edited 3d ago )

Cyberpunk 2077 is not a last gen game. It is a current gen game that was ported to last gen consoles and we saw the result.

That game supports more next gen features than 95% of the games on the market today.

andy853d ago

Whether or not it struggled it's still a last gen game. That's the way it was originally designed

franwex3d ago

@divinehand

Yeah, so current gen that they made a last gen console for it and marketed it as a ps4 and Xbox one game.

Christopher3d ago

***Cyberpunk 2077 is not a last gen game. It is a current gen game that was ported to last gen consoles and we saw the result. ***

No, it is a last gen game. If it can be played entirely as intended on last gen hardware, then it was designed for that. Zero features other than graphical are missing from the PS4/XBO version of the game compared to any other game. Not even improved AI or the like exists between them. It is a last gen game.

DivineHand1253d ago

@andy85 I highly doubt CDPR wanted to release their game in that state. It got so bad that Sony delisted the game and when it went back up they added a disclaimer for people on PS4.

@franwex that is why they got so much backlash because last gen consoles were not good enough to run the game in a state that matched the footage CDPR was marketing.

@Christopher none of the improvements since Patch 2.0 are available on last gen consoles. That patch brought in many features that are not only graphical and performance improvements. I have linked an article that list some of them
https://gamerant.com/cyberp...

Christopher3d ago

***@Christopher none of the improvements since Patch 2.0 are available on last gen consoles.***

You do realize that this isn't changing your claim that the game was not designed for last gen hardware, right? Future updates not being older hardware compatible isn't the same as what you said at all.

gurp3d ago

still runs at native 720P and less, upscaled to 1080P
that is so last gen
the game might be last gen or in between this gen, but it looks amazing at native 4k on the PC, but I know you cannot compare the Switcheroo 2 to a PC

repsahj3d ago

Borderlands 4 is not a port, but was developed on the Switch 2 along with other versions. Let's check it out and compare it to other versions when they release.

Angyobangyo2d ago

Only consoles players would say CP is last gen

--Onilink--2d ago

Cyberpunk is absolutely not a last gen game. They designed for PC first and then tried to cram it together at the end of the dev cycle and that is why its an absolute disaster.

By that same logic, games like Arkham Knight or Witcher 3 that run extremely compromised on Switch 1 (and in the case of AK, probably one of the worst performing games ever) are basically PS3 level games

+ Show (8) more repliesLast reply 2d ago
pwnmaster30003d ago

Idk what’s the denial that series S is holding back the stronger series X.

It’s just common sense and the fact that some people won’t except it, it’s pure fanboy logic.
Imagine no series s.
Series X will go crazy man.

franwex3d ago (Edited 3d ago )

Imagine how good the games would look on PS5 if it wasn’t for the Xbox series s bro!

Oh they are also releasing the game on switch 1 and ps4? Nah. It’s the series s.

Michiel19893d ago

imagine no consoles, pc would have gone crazy.

It's not denial because games are modular. why wouldn't the base ps5 hold the ps5pro back then? Do you think that if a game is created for ps, xbox and pc that the pc version is just a completely different thing? because there i can set shadows to low, medium, high, ultra without the ultra version having been compromised. Imagine if they could also do that for the completely stand alone console version...oh wait...

The conclusion yall come to: weakest platform that you don't prefer, that's the one that holds gaming back, but if your preferred platform is weaker than another. the same logic doesn't apply. fanboyism in its ultimate form, its gross.

pwnmaster30003d ago

FRANWEX

yes exactly,
Look at my comment history.
I said it before. pS4 held back the PS5. Prime example horizon forbidden west and burning shore.

Oh you didn’t check because your also a fanboy that thinks I’m only targeting Xbox.

pwnmaster30003d ago

Michiel

Uhh no.
There is a lot of Pc only games that look phenomenal and way better then any console games.

Using PC as an argument for a CONSOLE argument is weak move.

The argument for PS5 and pro is also dumb, because PS5 came out first and that’s Sony’s main platform. Pro is just an enhancement for the PS5. They will never make it its prime developing point.

But series X is the main platform and series s is a downgraded version that needs to run just as good as series x??

SERIES X can never truly meat its peak when Series S is holding it down.

Where PS5 can go as high as it can because the Pro is just there for its better version.

I don’t get how you can be in such denial. It’s literally common sense

andy853d ago

@michiel1989 the base PS5 doesnt hold back the pro because its designed for the base PS5 specifically. It's not designed for the Pro then scaled back. That's why the S holds the X back because its designed for the X

franwex3d ago

Go back and look at my comment history also. I’ve been critical of the FORCED PARITY that Xbox instilled this Gen. I’m critical of the policy, not the console.

But yeah. The point is that all that Gen argument was essentially moot due to the success of the switch 1 and PS4.

Michiel19893d ago

@andy so you think that for pc, xbox and ps5 they create seperate versions of a game?

But ok lets run with your false theory, wouldn't the xbox game just be made for xbox series s and x then and have no effect at all on the ps5 version?

@pwn the consoles nowadays have the same architecture as pc, they create one version of the game and then just make it work on the non-lead platforms. Also you can see for many trailers from the past, they develop the game with way higher settings than it will actually run and then they downscale. Just look at the watch dogs trailer and then how it turned out for example. Also so many things that are wrong with your xbox statement. Who decided that series x is the "main platform", ps5 is main platform cause it came out first but s and x came out at the same time? and the games don't have to run the same on x and s, they need to have the same features. Like the x version can't have splitscreen for a game while the s don't. one can run at locked 60 fps while the other runs between 30-60fps, no problem at all. You know absolutely nothing about it and about general development of games yet S HOLDS THE INDUSTRY BACK!

pwnmaster30003d ago (Edited 3d ago )

Michiel

If you don’t want to believe then it’s fine.
And none of this is my conclusion but the word of other devs.
Why do you think a lot of switch version don’t come out till later?? Because they need to put extra effort into making it work.

Devs literally came out saying they have to take extra precautions when developing for series s, putting in extra resource and time to make it work.

That’s literally called holding back.

If you run a relay race and you have a weaker and slow partner it doesn’t mean you won’t finish the race but you are being held back from reaching your peak.
Slowing progression to a result is literally what holding it back mean.

Your not as knowledgeable as you think you are.
Facts are fact.

Look at horizon forbidden west and burning shores.
That’s the difference when a weaker console isn’t holding back.

And if Series x isn’t the main platform, why do they show the games running on Series X and not Series S, I don’t think I have ever seen them run Series S first before the Series X. Most of the time Series S is shown way later and everyone is just happy it runs at 30 fps.

“But ok lets run with your false theory, wouldn't the xbox game just be made for xbox series s and x then and have no effect at all on the ps5 version?“

That’s why a lot of games run better on the PS5 and no, no developer is going to release a way better version than the other.
They literally say it all the time they strive to make all platform run the same.
Dumb example.

andy852d ago

Michel1989 i mean in a way. Console versions are much easier and on a similar architecture. That's why when a PC version is decided on for a game its not as simple as changing the settings. Sometimes it takes a solid year for that PC version to come out. And who said the Xbox versions affect Playstation? I didnt. I said the S holds the X back. Nothing to do with Playstation.

+ Show (6) more repliesLast reply 2d ago
franwex3d ago (Edited 3d ago )

The forced parity is holding console gaming back-if Microsoft would’ve been successful with the console.

That’s what the complaint was about. It was dependent on the success of that particular console.

Turned out the Switch 1 was gonna be the one holding back gaming, but that was supposed to fail.

It also turned out that last gen held back console gaming as they still make games for it. That wasn’t supposed to occur either. Hehe

Christopher3d ago (Edited 3d ago )

It's all about the CPU. If most studios aim for Switch 2 for their games, then we're being held back one generation based on a single platform. Least common denominator thing. The Series S is a huge struggle for current generation and the problem isn't that it couldn't do it, it's that it couldn't do it in a fashion that Microsoft would want it to be advertised (very low resolutions and heavily reliant on AI graphic generation).

mkis0073d ago

And ms screwed the pooch with designing it with less ram than it actually needed. Failure in design.

PanicMechanic3d ago

Xbox series s isn’t portable dumbass

ABizzel12d ago

The Series S isn’t holding gaming back anymore, because developers are prioritizing base PS5 as their default console, and flat out skipping Xbox is they have to, or giving the Series S whatever it gets and try to optimize later, which honestly is the approach it should have been, but MS wanted parity.

The Series S was holding back flagship development of games that needed more RAM. It has nothing really to do with the CPU or GPU. The CPU is basically the same as the Series X, and the GPU could have been better, but resolution and lower asset settings can fix that in the majority of games.

The problem with the Series S is many games are starting to need that full 12GB of RAM buffer or they’re flat out unplayable. This is why performance on PC GPUs that are more powerful than the consoles in raster, are at times getting outperformed by base consoles because their 8GB VRAM pool isn’t enough and tanks performance nearly cutting it in half.

So if you have a VRAM cap (less than 10GBs) on a console that’s already has a GPU that’s performing at around 1/3 the performance of the Series X & PS5, the developers game is memory starved, and at the time Microsoft had a parity clause, then yes the Series S was holding back development.

Cyberpunk didn’t have a 60fps option on Series S when it first launched, PS5 and SX did. Developers have left out modes, and now skipped Xbox all together, when their games are also having issues on PCs with low VRAM.

The Series S is going to be the platform developers use to port games to these handheld PCs, Switch 2, etc…. DLSS is what is going to help the Switch 2 out tremendously, because Cyberpunk is a 540p game being upscaled to 1080p thanks to DLSS and why it still looks quality.

OtterX2d ago

I mean for me it's an amazing handheld that can also happen to play on the TV. It didn't replace my PS5 or my PC, but for someone who doesn't have a Steam Deck (or other portable PC), I'm pretty blown away by its handheld performance.

Exvalos2d ago

Switch 2 is also holding back gaming

+ Show (6) more repliesLast reply 2d ago
Neonridr3d ago

why would the Switch 2 be comparable to a Series X or PS5? It's a fraction of the size.

CrimsonWing693d ago

Welcome to 2025, where efficiency and architecture matter more than size. The Switch 2’s chip is newer and I’m hoping is way more efficient than the PS4 Pro’s dated hardware. Throw in DLSS and some modern tricks, and yeah, it could absolutely outperform something from 2015. I made the comment because it’s not an impressive comparison, whereas… well, you get the picture.

Neonridr3d ago

@CrimsonWing69 - having something equivalent to a PS4/PS4 Pro in your hands is nothing to scoff at. Go look at TLOU2 running on a Pro and imagine having that on the go. Amazing how suddenly PS4 games are ugly now.

ABizzel12d ago

The Switch 2 chip is only newer in release date. Technologically it’s from the same generation of GPUs inside of the PS5 and SX, just NVIDIAs lowest end offering. So it was never a PS5 or for that matter Series S competitor.

Jin_Sakai3d ago

That DLSS magic. Glad Nintendo chose Nvidia.

mkis0073d ago

Well it also costs more because nvidia

Show all comments (74)
90°

How CD Projekt Red Got Cyberpunk 2077 Running on Switch 2

IGN : Cyberpunk 2077 is a launch game for Switch 2 - here's how developer CD Projekt Red got the ambitious open world running on Nintendo's new hardware.

hduce6d ago

You are right. It doesn't look good it actually looks great especially for running on a handheld.

Exvalos2d ago

So are we admitting its a handheld? or when it outsells ps5 is it then considered a console

Sitdown6d ago

The day for what? Where do you live?

5d ago