280°

Digital Foundry: Cyberpunk 2077 Xbox One/X vs PS4/Pro Tested - Can Any Last-Gen Console Cut It?

Digital Foundry’s latest tests on Xbox One and Xbox One X, with comparisons to PS4 and PS4 Pro.

darthv721629d ago

If you purposely limit the output resolution to 1080p on both the pro and X, does it make the framerate more stable?

1629d ago Replies(1)
RaidenBlack1629d ago

They need to implement a more aggressive DRS to maintain a stable framerate.
The very same thing DF stated for AC Valhalla.

porkChop1629d ago

Yup. The resolution doesn't drop low enough or fast enough.

Stanjara1629d ago

No, Xbox does one internal setup of rez, then has a scaler chip that upscales or downscales that rez to your tv output setup. It doesn't matter.
PlayStation Pro is the same only for some games you can force the system to 1080p, or better yet to a regular Ps4 by turning off super sampling. But for some games it doesn't work either like Uncharted 4...Gow...Dark Souls Remasterd...internal setup in those games itself bypass that super sampling off.

Its bad...and we must all wait for patches.

--Onilink--1629d ago

The system output resolution doesnt actually affect in any way the game’s internal resolution.

Profchaos1628d ago

Very good point I'd love to see this tested

Shane Kim1628d ago

I think it's just the video output. The games internal resolution is fixed by the developers.

seanpitt231628d ago (Edited 1628d ago )

I am on a 1080p screen and it will automatically super sample the image down but when your driving around it hits 900p more often on the pro so I don’t think it matters we will just have to wait for more patches until the frame rate gets more stable

+ Show (4) more repliesLast reply 1628d ago
1629d ago Replies(3)
Babadook71628d ago (Edited 1628d ago )

Man. Pro nearly always has a bit of an FPS advantage over 1X. At least it happens frequently when the resolution is lower.

Profchaos1628d ago

Yeah exactly that Devs try to squeeze more out of the X and end up with a inferior product my personal preference is fps over resolution either hit a stable 30 with as high as possible res or drop the res until you do.

On the flipside we can see going for a higher resolution on Xbox paying dividends based on players getting a higher resolution on sx than ps5 but it's nothing to write home about only a few rare games I felt like the X gave a better image over the pro rdr2 bring one fit it's grass fidelity but it was minor at best

IRetrouk1628d ago

Still can't believe they released this like this, I've played a bit on ps5, no mad glitches yet but have had 3 shut downs.... not good enough.

Seraphim1627d ago

it's kind of crazy they didn't push back console releases but I bet they needed that pay check. Not to mention all the delays already to get the game where it currently is. CDPR, while notorious, is still a smaller studio who likely doesn't have massive cash reserves. For a brief bit I thought the industry was realizing it shouldn't announce games to early but that doesn't seem to be the case. Though imo more developers should wait until deep enough into development to announce a game that actual footage can be shown and the games release could be w/in a year or two tops.

As for the shut downs. Honestly I don't think it's Cyberpunk causing the shut downs. I finally got my hands on a PS5 Wed. Which is the only reason I bought Cyberpunk. I decided to finish Shadows Awakening before starting CP because if i put something down I tend to not finish it & I prefer what I start unless it's a terrible game. Anyway I'd wager that game crashed at least 5x a night from Wed night through Sat night when I finished it. Shadows Awakening is not a very demanding title & ran completely fine on my Pro; though it had super slow load times lol. Personally I think there's just issues in the software on PS5 that Sony needs to iron out. We early adapters are again beta testers.

A friend also got one Wed after I gave him a call to let him know they were in stock. I swung by tonight and he started talking about the Cyberpunk shut downs but once I said what my experience was he quickly realized. Dam, that's actually been happening to me too with other games. Though I don't believe he's had a problem with any of his PS5 games. Just PS4 titles he's playing and he tends to play half a dozen titles at the same time. I haven't actually played a PS5 game but imagine those run fine. It's just a kink in the software causing shut downs on PS4 games atm.

IRetrouk1627d ago (Edited 1627d ago )

Its not the system from my experiance, I've played ghost, god of war, need for speed, tekken 7 and spiderman so far on my system with no issues, I've also played astro bot, spiderman miles and remastered, dirt 5, godfall, and cyberpunk, only dirt 5 and cyberpunk have caused a shutdown issue. Both devs have acknowledged these issues too by the way.

Father__Merrin1628d ago

Horrible game not even worth a 5

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20°

Project 007 reveal may be on the cards for Summer Game Fest, here's why

Geoff Keighley confirms that new James Bond dev IO Interactive is appearing at Summer Game Fest, giving us hope for a Project 007 reveal.

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pockettactics.com
120°

Mundfish Announces New Project as Atomic Heart Hits Huge 10 Million Player Milestone

Atomic Heart studio Mundfish announces its next venture, Mundfish Powerhouse, a publishing label aimed at helping the smaller developers of the gaming industry.

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thethumbwars.com
Relientk772d ago

10 million players for Atomic Heart, nice!

Does this mean we might see an Atomic Heart 2? Crispy Critters!

NovoSlev2d ago

They're launching a new publishing label, Mundfish Powerhouse, but I wouldn't be shocked if they'll be using that to self-publish Atomic Heart 2 - hopefully!

Lightning771d 15h ago

It's on GP. 10 million players and a made another studio? So Did Gamepass help or contribute in making another studio for them? I know its on other platforms which also helped their new venture.

Boy_the_CowRoy23h ago

10 million? Hard to believe for a game with only 400 people playing this game currently and a all time peak of only 37k on PC. Is the difference in popularity of this game on console and PC really that big?

MrDead22h ago

Well done Mundfish, I had a fun time with this game... apart from the 2nd dlc. Great world building, a solid storyline and Bioshock style gameplay. Looking forward to what comes next.

110°

Playtonic Hit With Layoffs

Playtonic has officially announced they had to let some of their staff go; ask that other developers offer them a position if possible.

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nettosgameroom.com
Tacoboto1d 11h ago

Layoffs are always sad but in this case, it makes sense? They've only developed two games of their own and their third is a remake of the first that's been taking a very long time. I can't imagine there's much revenue flowing in to sustain them

coolbeans1d 5h ago

Well, they're also dipping their toes into publishing.

-Foxtrot19h ago

It's sad, I was hoping they'd be super successful with how fun Yooka-Laylee was despite being rough around the edges. However they did only 2 games and the 3rd game is a remake, I was kind of expecting a proper Yooka-Laylee 2 by now.

I wish they were allowed to make Banjo-Threeie