630°

Cyberpunk 2077 Runs at 60 FPS On PS5 and Xbox Series X But With Terrible Frame Pacing

Cyberpunk 2077 is out today for all platforms. The game is now confirmed to run at an unlocked frame rate on new-gen consoles but suffers as a result.

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twistedvoxel.com
masterfox1601d ago (Edited 1601d ago )

a few dips here and there and it calls it terrible framerate pacing?(next gen consoles) its actual video proves it wrong, hmmmm this some of the reasons I give a damn about some reviewers, they just go ahead and put some click bait headlines just to get some hits on their websites.

SullysCigar1601d ago (Edited 1601d ago )

Exactly - twistedvoxel.com still pumping out variations on the same article to stretch those Cyberpunk 2077 clicks, I see..

They even have an article on the N4G front page comparing Series X to PS5, saying PS5 has a mode missing when it's just because both consoles are running LAST GEN VERSIONS - it's the same with every game lol

Maybe better to wait until the game is out on Xbox Series X and PS5? lol

EDIT: @Neonridr, below - totally agree. I just think the sensible option is to be patient, wait for the next gen patches and the bugs to be ironed out so we can all enjoy it as intended. We've waited this long, what's another couple of months? I played TW3 and Skyrim many years after most and they were still great overall, while many had a sh!t time due to bugs, glitches and performance problems. My gaming time is too valuable to me!

Neonridr1601d ago

I mean the times it does dip are fairly noticeable. That being said, it does a good job of holding steady most of the time.

masterfox1600d ago

So I just played for an hour in my PS5, went street kid , choose my character( and oh my the customization :D very nice indeed! lol) and for the first area the impression is it looks so damn impressive!!, locked 60 fps and colorful as hell and awesome atmosphere, so again not sure what terrible framerate their talking about, maybe next time I should play the game passing the video through my PC and put graphic bar to notice it.......sure yeah right lol :D

Not sure what CDPROJEKT will add for the next gen patch cause at this moment in next gen consoles Cyberpunk looks so damn effing awesome!!.

cartoonx11600d ago

well i thought it looked pretty smoothish if you dont look at fps meter constantly.

LordoftheCritics1600d ago

I think the next gen consoles did a solid job on an unoptimised game using back compat measures.

SegaGamer1600d ago (Edited 1600d ago )

It wasn't a few dips here and there, it was consistently dropping every 15 seconds. That s*** would get annoying fast. I would rather have it locked at a slightly lower frame rate than have it dropping to 45fps every 15 seconds.

gamer78041600d ago

Agreed. I’m playing on series x and haven’t noticed anything that would be a problem, I’m playing on quality mode in 4K

Profchaos1600d ago (Edited 1600d ago )

Yeah I've put in 4 hours so far on PS5 can't say I've noticed anything at all outside of a very very minor frame rate dip walking into a nightclub which lasted all of 1 second.

But this version does run great on PS5 playing on ps4 is a tough sell but 5 is great.

Princess_Pilfer1599d ago

1: that's not a few drops here or thats constant drops in any outdoor area.
2: You realize frame *rate* and frame *pacing* are different right? You can never drop below 60 FPS and still have uneven stuttery games because the frame pacing is bad.

+ Show (4) more repliesLast reply 1599d ago
deadfrag1600d ago

The video just shows PS5 so why say Xbox Séries X too!?

JEECE1600d ago

They basically run the game about the same (at least when series X is on performance mode). 60 most of the time, with occasional dips.

MrBelasco1600d ago

I played for a few hours on my One X last night and while it’s an awesome game, the frame dips started making me ill.

1600d ago Replies(6)
darksky1600d ago

The devs have treated console customers are an afterthought. No console owner should be rewarding their ineptitude by buying this unoptimized turd. Wait until they update it and the see if it's wortthy of your money.

S2Killinit1600d ago (Edited 1600d ago )

That is what Im doing. I’ll wait until a proper next gen console version. Otherwise they wont get my money.

CS71600d ago (Edited 1600d ago )

It is not just console gamers. The game has serious flaws.

There is literally NO driving AI. All cars just follow a path. All of them. Block that path (even slightly) and they just stop. Like literally worse than San Andreas.

I’m actually pretty sad I preordered this game.

Take a read:

https://www.reddit.com/r/cy...

RacerX1599d ago

I got it for my PC and was experiencing all the same issues. I have a Gtx 970 so it should easily handle it at med/high...
Then I played it on GE Force Now on Ultra, and the game looks and runs great.

I think they did this on purpose to push people to their cloud gaming services.

ILostMyMind1599d ago

Too late. The development is already paid.

smashman981599d ago

@racerx,

I hate to tell you bud. But that hardware is outdated. Recommended specs for 1080p on high lists a gtx 1060.
a 970 would not easily handle this game at high settings. Unless ur playing on 720 p or something.

annoyedgamer1599d ago

Im not saying PC is working perfectly because it isnt but PC has been an afterthought for the past 15 years or so.

+ Show (3) more repliesLast reply 1599d ago
shabz6661600d ago (Edited 1600d ago )

So I got my series x yesterday and have been playing this on it. Honestly I’d rather just stop because it stil feels unfinished. Using performance mode you can see a lot of haziness on hard edges while moving the camera from the antialiasing and image reconstruction that cdpr is using. Most likely the original image render is sub 50% of actual 4k on performance mode. The 30fps mode works fine but the hit to the framerate from 60 is just unbearable for me. It loads stuff fast and generally runs well. Also the hdr implementation in cyberpunk is kind of terrible. Even the calibration screen is unintuitive.

But I’d rather wait til they fix it. In general I’d say even series x feels a bit unfinished. I’m using it on the lgcx and randomly the tv would switch to a sub 4k resolution and I’d have to restart the tv to fix it. If you switch to 120fps mode sometimes the vrr gets disabled and screen tearing galore happens on games like call to sea. Which again restarting the tv fixes it. When it’s running well and working as advertised it works like a dream. But things like hdr randomly don’t kick in. Quick resume is still one of the best features of the system right now. Playing yakuza in the morning switching to call of the sea and playing gears with friends in the evening and then surprise surprise yakuza is right where I left off the next day same with call to the sea. That’s a brilliant feature.

Currently Using all the latest updates. Not sure what’s the situation on ps5. Also Playing gears 5 on series x feels glitchy and unpolished. Idk if this console or this tv was ready for this. Definitely feels like updates need to be coming in hot to fix these things. Things will get better I’m sure since the one x works smooth as butter still on these games. Covid year definitely has caused a lot of issues I’m sure.

gamer78041600d ago

Use quality mode it looks fantastic and plays pretty well and is consistent.

shabz6661600d ago

Yes true, it is a higher res and locked 30, but the frame rate from 60 to 30!! My next gen eyes cannot process this compromise anymore. 😅

gamer78041600d ago

@shabzIt’s all preference . I’d rather stunning visuals than a faster but unstable frame rate and lower quality visuals

cooperdnizzle1600d ago

Looks fantastic? The game looks like a Xbox 360 games at times even if in quality mode. They should give refunds for console gamers no questions asked. The game is an ugly and broken mess... maybe in a year it will be ready and I am sure it will be an amazing game with everything worked out. Right now it’s just not there and people shouldn’t be sticking up for it and giving it a pass..

shabz6661600d ago

Gamer7804

Indeed indeed it’s all preference. Glad you’re enjoying it. Reading that it has multiple play throughs and endings maybe you can jump back in to it when the next gen updates have been added too.

gamer78041599d ago (Edited 1599d ago )

Shabz yah that might be what I do. Two play through a if I get it done before the next gen patch. I did test it on my original Xbox one and it doesn’t run well at all. I can see why current gen owners are frustrated with both xb1 and ps4 versions.

shabz6661599d ago

Gamer7804

Yeah man really sucks. Cdpr pulled a fast one on majority of its consumers. I saw that their stocks fell after all this. Which is good. That is some shady stuff they did hiding this mess during the launch.

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1600d ago Replies(4)
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50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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digitalfoundry.net
Profchaos7d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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eurogamer.net
Sonic18818d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos7d ago (Edited 7d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy018d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto8d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl38d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS8d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos7d ago (Edited 7d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr8d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

8d ago
Profchaos7d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked

310°

Cyberpunk 2077 on Nintendo Switch 2 Targeting 1080p Docked, 720p Handheld, at 30-40 FPS

The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?

VenomUK26d ago

Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.

DivineHand12526d ago

I don't understand your comment. Cyberpunk 2077 runs at 1080p 60 FPS on the series S in performance mode and 1440p 30 fps in quality mode.

The series S is more powerful than the majority of the handhelds on the market because it has access to more power while the handhelds have to be constrained to preserve battery life.

gold_drake26d ago

are we really at this point, where we defend older tech?

but i get it, its nintendo, they always get away with that shit.

OpenGL25d ago

The Series S also launched at $299 almost 5 years ago.

RaidenBlack25d ago

We got CP2077 running native on a Nintendo but still no GTA V, which could've easily run on Switch 1.

Rainbowcookie26d ago

On youtube GvG they are playing the demo on switch 2 and it looks good.

Christopher26d ago

Looks like PS4 base model to me. Not sure why 12 year-old hardware quality is a selling point, especially without Ray Tracing.

Rainbowcookie26d ago

Should say good , for what it is and them working a few weeks on it.

Profchaos26d ago

@christopher it's now been confirmed the switch 2 does feature ray tracing and dlss

https://www.theverge.com/ne...

Christopher26d ago

@Profchaos none of it is in the gameplay shown for CP2077 and highly likely extremely limited for games that do utilize it. Much like the PS4/XBO. Again, 12 year old tech.

VariantAEC24d ago

@Profchaos
My phone also has hardware accelerated raytracing. What games use it? World of Tanks and what else? Basically nothing. What Switch 2 games feature any kind of RT?

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Cacabunga25d ago

Smh at the level of ignorance..

Switch 2 is just a base PS4.

RaidenBlack25d ago

@christopher
Nintendo has been targeting a generation older perf since Wii.
Wii stayed at Gamecube perf level, WiiU reached slightly over X360/PS3, but commercially failed.
So, Nintendo Switched to handheld. That's a different architecture space but its a more modern architecture which let it perform much better than the X360/WiiU space and hence was able to stay relevant this long.
Hence Switch 2 continuing the handheld trend and will also be able to continue the perf trend of being able to perform slightly better than the base PS4 level space.
Yes, it should've arrived at least 2 years prior but that's Wii U gen ending early, Switch taking over early and staying relevant for much longer that caused its launch delay.

Jin_Sakai26d ago

It’s a handheld what do you expect. It’s good enough for what it is.

Profchaos26d ago (Edited 26d ago )

The echo chamber hates anything the switch 2 does apparently. Because they hate the price of some games.

Guys wouldn't have coped with the Neo Geo

ZycoFox26d ago (Edited 26d ago )

It's a portable, and it's Nintendo, not unexpected..

If you want frame rate and higher res/textures then just get a PS5 or better yet a good PC.

I wouldn't buy a Switch 2 for third party games unless they were light on the hardware.

VariantAEC24d ago

For the price Nintendo is making Switch 2 an easy skip. That isn't good.

RaidenBlack25d ago

A tiny comment without much context or reasoning, but the upvotes echo the community here.

Kornholic25d ago

The context and reasoning is very much baked into the comment.

Vits26d ago

To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.

When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.

Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.

Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.

Profchaos26d ago (Edited 26d ago )

Really well said to bad everyone even slightly positive about switch is getting hate similar to the pro did.

People just don't like that people enjoy things and probably want Nintendo to fold so we only have one console maker

Vits26d ago

I mean, don’t get me wrong, I still think it can be a pretty bad value. But unlike the Pro, the lack of value isn’t going to come from the hardware or a lack thereof. It’s the game prices that could end up being way too high, with Nintendo opening the floodgates.

But that’s something we will have to wait and see.

Profchaos26d ago

@vits I agree game prices are a real problem thankfully third parties appear to have stuck to a traditional price point games like street fighter 6 appear to be available for a far cheaper price than mk world.

I'll be getting the mk world bundle personally. I would prefer the physical cart but when it's half the cost in the bundle it's a no brainer.

I still stand by the fact the hardware needs a chance to prove itself and from what I saw in yesterday's presentation it looks like strong capable hardware NVIDIA have also validated overnight that dlss and ray tracing features are supported on the switch 2 with the df team not seeing many signs of games running dlss in the presentation it seems there might be more to the hardware than we have seen right now.

I don't think downplaying the whole system is fair because of the game prices realistically this will be reflected in retail sales and the market will speak for itself right now Nintendo shares have gone up since the reveal.

Michiel198925d ago

its more the mindset of: if a gaming machine isn't EXACTLY how i want my gaming machines, it's bad.For the audience that they're targeting, it's great except the game prices...thats just stupid, but I suspect they'll get away with it and others will follow suit with their game prices.

Profchaos26d ago

40 on a vrr display can result in gameplay that feels akin to 60.

Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2

Profchaos26d ago

For clarity I'm playing god of war Ragnarok using the 40 fps mode with vrr on ps5 and it's fantastic it should be a standard

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