In a matter of minutes of launch, Cyberpunk 2077 has officially crashed Steam servers with massive traffic as many try to access the game.
Few games among the Nintendo Switch 2 launch line-up can match Cyberpunk 2077 in putting the system through its paces. It's a staple of our PC benchmarking suite for good reason: the open world design is a solid stressor for any CPU, while its effects-heavy battles challenge GPU resources as well. This Switch 2 release has clearly been a big undertaking for developer CD Projekt Red too, who produced the port in-house with unique optimisations for Switch 2's ARM-based architecture. It's also remarkably the Ultimate Edition of the game, with both the core adventure and the more taxing Phantom Liberty expansion bundled in - an extra portion that proved too demanding to justify a last-gen console release, and was instead restricted to PS5 and Series X/S, and yet here it is running on Switch 2.
To cut to the chase, Switch 2 offers a truly viable way to enjoy Cyberpunk, either in a portable format or docked under a TV. However, CDPR has shot for the stars in its ambition to include Phantom Liberty as well, and it's here that Switch 2 hits some technical limits - with frame-rates struggling as we explore its newer Dog Town region. Still, that aside, there's a lot to admire in the game's engineering for Nintendo's new console overall, and how competitive it is in comparison with other consoles.
I am happy for CDPR. Their hard work paid off because the Switch 2 version are always in the top 5 Switch 2 launch game sales.
Now’s the best time to travel to Night City as Cyberpunk 2077: Ultimate Edition is the best pickup on the Switch 2 at the moment.
Begone, game-key carts. Full cartridges just work better and here's why.
I didn't bother buying any game key carts for my system despite my preference being physical.
I brought the mkw bundle and that was a digital code but I wasn't going to pay double for the game
I got yakuza 0 digitally as the key card made zero sense to me it costs more and its just a digital game in disguise (I never sell my games anyhow)
...obviously. If a game is 64gb or less, it should release on card. If it exceeds 64gb, the key card comes into play. It does suck that Nintendo wont support smaller cards, SW1 games came on anywhere from 8gb to 32gb cards. The cost of using a 64gb card for a game that would fit comfortably on a 32 or even 16 may not be cost effective for some smaller devs. Hence the use of the key card.
Then again, its taking a page out of Sony's book. They mandated the use of DVD media for all games a few years after the PS2 released. Until then, they supported games on CD. Then when it came to PS3, no game was allowed to use DVD, they all had to be bluray regardless.
Now with PS5, they only use UHD media, no regular bluray for games allowed. Even if the game is smaller than a DVD. So i can see Nintendo trying to standardize their game cards. If devs dont want to pay for the use... the key card is for them.
why even bother buying one of the fake game cards? It's just going to be digital anyway. Save yourself the hassle of having to insert these fake cards and just buy it from the online store.
But I absolutely 100% do not agree with Nintendos take this generation. Forcing the new norm price point, and releasing a majority of their titles digitally with no sense of game preservation. Very disappointing.
Poopy!!! D:
Probably for the best. The game still needs a few patches of polish.
Yup it just happen to me LMAO. It is what it is 🥱🤬
A lot of the people with the "specific percentage issue" is just the game unpacking if it was preloaded, once it's done unpacking it automatically downloads the rest of the game and is normal.
GOG also was broken, but now both shops are OK.