Sony's PS4 was the dominant console of the eighth generation thanks to a tight focus on strong gaming experiences and a slate of phenomenal titles.
Yes exclusives is a big part of a consoles game library. In the end its about the games. Whoever has the most, most varied and top quality games wins.
Agreed. But I'm going to add to your comment and say something that needs to be said. I even got dinged for saying it long ago and couldn't comment for a month. But the proof is in the pudding on these exclusives. Take a look at the above picture. Notice how every game in that picture is SINGLE PLAYER that represents many more single player exclusives on PlayStation. Not only are they high quality. But they didn't need online multiplayer to be successful. Not that there's anything wrong with multiplayer. Or adding it later. That can be fun too. But even Sony knows that SINGLE PLAYER exclusive games can sell and do very well in an environment of many companies trying to push online so that they can monetize. We know the usual suspects of game companies. And, Sony is starting out strong on PS5 with Spider-Man MM, Demon Souls and Astrobot which is free. And so many more coming like Ratchet in the near future. Sony know that there's more players offline on PlayStation than online. How do we know? We know based on PS Plus subscriber numbers. We know based on all these game's sales numbers. So, Sony knows to keep making these experiences for this MAJORITY base of gamers. It could well change in the future. But TODAY, single player can't be denied. So, when the end of year numbers come in from Sony on player metric numbers on what gamers played, and it shows that single player exclusives are the most played, we know why this is the case.
Interesting looking back at these comments about story-driven games and seeing where we are 3 years later: “The audience for those big story-driven games... I won’t say it isn’t as large, but they’re not as consistent,” says Spencer. “You’ll have things like Zelda or Horizon Zero Dawn that’ll come out, and they’ll do really well, but they don’t have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience. Sony’s first-party studios do a lot of these games, and they’re good at them, but outside of that, it’s difficult – they’re become more rare; it’s a difficult business decision for those teams, you’re fighting into more headwind. “We’ve got to understand that if we enjoy those games, the business opportunity has to be there for them. I love story-based games. I just finished [LucasArts-inspired RPG] Thimbleweed Park – I thought it was a fantastic game. Inside was probably my game of last year. As an industry, I want to make sure both narrative-driven single-player games and service-based games have the opportunity to succeed. I think that’s critical for us.” Spencer feels there are also design issues with a lot of mainstream single-player games. They tend to be part of long legacy franchises, and they rely too much on assumed knowledge about control interfaces and game conventions. “As creators, we’ve got to think about accessibility of the content that we build. Our big narrative story-driven games are in some ways less accessible. They may be the nth iteration of a story that, if you didn’t play the first and minus-one versions you don’t feel connected to. From a mechanics standpoint, they know the core audience has been playing games since PS1, and they just assume you’re a master with a controller.” “It’s why I really applaud teams like Telltale Games who have taken an interesting approach to narrative-driven games. They pick stories that people already know, like Walking Dead and Game of Thrones, and build a mechanic that’s accessible. From a core standpoint, we may say is, ‘Ah, it’s kind of quick-time events. Is that a real game?,’ but if you think about broadening the audience, you can’t assume that somebody can left-click down on the stick and hold the right trigger and then hit Y over and over in order to solve some problem. As developers, we need to think about how to broaden our audience.” Spencer feels that, from a creative standpoint, we need new types of narrative experience – but from a business standpoint, it’s getting harder and riskier to commit to those games. Is there an answer? Spencer thinks there is – and it comes from watching the success of original content made and distributed on modern TV services. “I’ve looked at things like Netflix and HBO, where great content has been created because there’s this subscription model. Shannon Loftis and I are thinking a lot about, well, could we put story-based games into the Xbox Game Pass business model because you have a subscription going? It would mean you wouldn’t have to deliver the whole game in one month; you could develop and deliver the game as it goes.”
I can not wait yo see what PlayStation5 has in store for me exclusive wise this generation. If it's anything like last gen then I'm in for a real treat, and the DualSense will be the cherry on top.
It's more than earned.
Ok, i understood... My wallet is going to cry again.. damn you PS5 and your wonderful exclusives :( :(
Playstation fans are FANS FOR LIFE. There's really only one reason why that is. It's because of the exclusives. Of course there are other reasons too but they all pale in comparison.
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