Elder Scrolls Director Todd Howard recently said he'd like to see more reactivity in open world games, rather than scale for scale's sake, going forward.
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It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
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This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
Just fix your damn engine
It's actually really REALLY great news that Todd is saying this. Skyrim had a massive world and was hugely successful. So to hear him say this is music to my ears. Bigger is not better anymore, in regards to open world games. I also can't imagine what more 'reactivity' would mean in the games, but I'm excited to find out.
Quality over quantity should be a mandate for all developers in open-world games going forward. Make less but give these activites more depth. Majorly cut down on collectibles. Find a way to push the open-world genre forward in exciting and innovative ways.
Assassin's Creed Valhalla, '388 Wealth, 233 Mysteries, 161 Artifacts'
- Majority are mind-numbingly boring and easy. No depth to most of them and require no skill to get. Boring busy work. Just open-world filler.
Breath Of the Wild... 900 Korok Seeds? 120 shrines? NO.
Collectibles and things like that are ok, just don't have so damned many.
Side quests are fine, just don't have so damned many and make them more meaningfull. Give them more depth. Quality over quantity.
Then do it...
Quality over quantity. I mean that should have been always the motto. How is this news?
This reminded me of WatchDogs: Legion. A big map - but nothing to it imo. Just felt like the same reused stuff over and over again with little substance to the space.