370°

Elder Scrolls Director Wants to See More Reactivity in Open World Games Rather Than Greater Scale

Elder Scrolls Director Todd Howard recently said he'd like to see more reactivity in open world games, rather than scale for scale's sake, going forward.

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wccftech.com
Nuvem1654d ago

Better get a whole new engine.

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lukasmain1654d ago

It's actually really REALLY great news that Todd is saying this. Skyrim had a massive world and was hugely successful. So to hear him say this is music to my ears. Bigger is not better anymore, in regards to open world games. I also can't imagine what more 'reactivity' would mean in the games, but I'm excited to find out.

Quality over quantity should be a mandate for all developers in open-world games going forward. Make less but give these activites more depth. Majorly cut down on collectibles. Find a way to push the open-world genre forward in exciting and innovative ways.

Assassin's Creed Valhalla, '388 Wealth, 233 Mysteries, 161 Artifacts'
- Majority are mind-numbingly boring and easy. No depth to most of them and require no skill to get. Boring busy work. Just open-world filler.

Breath Of the Wild... 900 Korok Seeds? 120 shrines? NO.

Collectibles and things like that are ok, just don't have so damned many.
Side quests are fine, just don't have so damned many and make them more meaningfull. Give them more depth. Quality over quantity.

Rocketisleague1654d ago (Edited 1654d ago )

He's been saying what people.want to hear for years...havent you heard of radiant ai? Don't listen to his shite

Bethesda are the ones falling behind on this, they're the biggest offenders! The have reduced their reactivity and variety for.years, while.other devs strive.to.keep.their games interesting. I mean Jesus, skyrim is one of the least reactive open.worlds going.

You're the dragonborn, you muder a king no.reaction.or consequences in the game. I mean.jese, fallout new Vegas destroys any Bethesda game in this regard

Guaranteed the next elder scrolls will.be another rehash, probably even less an rpg than skyrim. That's their trend. Big talk no delivery

Edit: lol, they are still using the same engine for next gen? Really? REALLY!?

Here's a reference video
Oblivion e3, presenting a scripted sequence as a new ai system.
https://youtu.be/8ZJ4Osk2yN...

Don't make me pull out skyrim

lukasmain1654d ago

Well I hope he's not full of it.

RgR1654d ago

Radiant ai had it's issues. They had to tone it back if I remember correctly.

GottaBjimmyb1654d ago

So literally being able to pickup and interact with every item in a game is the "least reactive game?" Ok...

Rocketisleague1653d ago

Moving a spoon across the room is reactive lol

Consequences for your decisions Any one? It's that what younwant in your rpgs?

+ Show (1) more replyLast reply 1653d ago
Zeref1654d ago

Shrines aren't collectibles though, their more like side missions.

lukasmain1654d ago

Yeah I know... and there's too many of them.

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--Onilink--1654d ago (Edited 1654d ago )

Well, if anything BoW had a very good approach to Korok seeds. You only really need like 1/4 of them to get the upgrades, making the act of hunting them down less of a chore in tracking a specific number of items in very specific locations (which usually requires you to get a guide) and instead being bombarded with so many options of how to find them that anywhere you look there is probably one.

If anything, my biggest issue with the seeds was that it was inventory that was tied to them and Hetsu moving around the map in a specific pattern went against an approach of tackling things in any order

Also, the shrines are mini dungeons and other than the combat related ones, they were all different and with several types of rewards, why would want less of them?

+ Show (2) more repliesLast reply 1653d ago
Sunny123451654d ago

Quality over quantity. I mean that should have been always the motto. How is this news?

Duke191654d ago

This reminded me of WatchDogs: Legion. A big map - but nothing to it imo. Just felt like the same reused stuff over and over again with little substance to the space.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing1d 6h ago

How about an official level editor for Boltgun?

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 21h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher4d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr4d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher4d ago (Edited 4d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack1d 23h ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC1d 15h ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX3d ago (Edited 3d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC1d 14h ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown2d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher2d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr2d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic1d 23h ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT2d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher2d ago

You're actually proving my point even more.

badz1492d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle2d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel11d 23h ago (Edited 1d 23h ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 1d 14h ago
Sonyslave32d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown2d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1492d ago (Edited 2d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr2d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg2d ago

Because most people don’t care about Xbox

repsahj2d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake2d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC1d 14h ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.