Jacob S. from Link Cable Gaming writes: "Anyone looking to get into PC gaming will be asking themselves one very important question in hopes of finding the best fit for their set up and that is whether or not they should go pre-built or go with a custom-built computer. There are many pros and cons to this question and the majority has fluctuated from one side to the next without having a definite answer to that specific question. With the ever-increasing popularity of PC gaming, streaming, and all-around computer work, this is a question that is definitely worth looking into once again and seeing if purchasing a pre-built PC or going the route of a custom-built one is actually worth it and which path is best overall."
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
This is a good version of this just okay third-person shooter / hack & slash action game.