It’s crazy to think that this time last year, we were on the eve of Halo: Reach joining MCC and helping bring the first game in the collection to PC. What a year it has been, 12 months and six games later, we’ve accomplished what we set out to do! This month’s update is going to be a bit smaller than previous ones with the launch of Halo 4 earlier this month and then the holidays, but there’s still a lot of goodness to be shared, so let’s take a look at what we are going to cover in this update.
An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.
The armadillo returns.
I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?
The good old days of Driver and Stuntman. Unfortunately both games are long gone.
Hopefully this gets Embracer group back on track
The campaigns for those titles weren’t designed for 4 player co-op. I personally think 2 player co-op is better than 4 player co-op, as the games don’t scale appropriately in terms of difficulty for 4 players.
This would be cool, but things always get dicey when you try to add functionality to old games that was never its original intention. I am very impressed with all of the features that have been added like 120fps, FOV Sliders etc, so maybe 343 could do this right.