Sackboy: A Big Adventure is a charming LittleBigPlanet spin-off that trades its creation tools in for a more straightforward Mario structure.
My biggest issue with the original LBP was simply the floaty feeling of sackboy. Thus I didn’t really like the platforming. I was however always amazed by what people came up with. That Bioshock level was amazingly well done. Same with silent hill. Not sure how the other games were but if they nailed the platforming that’d pretty great.
In the second game they made it so you could control the gravity and speed of the platforming in Levels you made. Things got a lot tighter by the second game.
Ah good to know.
Didn't know that.
There is no level editor in this one. In my opinion that sucks.
Get Media Molecules Dreams. Same creators, same vision. You just have a a much broader scope with what you can do when creating a level/game
I know @KyRo I got Dreams day one. So now am I to recreate Sackboy's Big Adventure within Dreams or what is your point? It would be cool if MM would release Sackboys Big Adventure content to Dreams, so you can actually play, build, and share respective levels...
The LittleBigPlanet games had creative ideas but terrible controls, even if you tinkered with them in your levels. Sackboy is closer to Mario than LBP. No level making just a great platforming game and worth a try. PS5 and PS4
I saw that the PS4 version had a 30GB day one update, does anyone know if the PS5 version has an update and how big?
Love little big planet
awful review. doesnt even mention if there is any haptic feedback or adaptive triggers stuff on ps5 version
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