Because Microsoft's super-powered machine needs help running a nine-year-old game
Tbh, it shouldn't need a mod, it should be patched officially. Skyrim is ancient now lol Even PS4 was running Skyrim at 60fps (locked) for over 3 years now - in VR!
^ @TheLastRun, yes, running on 1.7 TFlops - and that was GCN! This illustrates my point, but it's worth noting that the PS4 Pro patch looks great by comparison. Next gen consoles have many HUGE technical advantages and should run this game with all the bells and whistles at 60fps without breaking the slightest sweat. Relax, nobodies attacking your precious, it was just an observation. They'll patch it for framerate at least. Just watch!
Given the 400 versions of Skyrim out there, I'm guessing they'll release Skyrim: Dovahkiin Double-Dip Deluxe Edition for next gen systems. They'll add some more bells and whistles, sure, but giving a free 60fps patch would just remove one more bullet point on the box for the next gen version.
It's more that it need a patch. The Xbox One version - that I assume is the one that is being talked about - run at locked 30 FPS. So without a patch. Running it on backward compatibility will also land you at 30 fps.
I did not know that Xbox has mod support. does PS5 supports mod?
Mod support is there on PS, but it's extremely limited. You can't add anything new, you can only use the models and such that are already in the game. The mods on Xbox are unrestricted like on PC.
Microsoft did mention they are working on a method to double up frame rates on old games without need for developers to go back into the code, they demonstrated that with fallout 4, so 60fps on older games definitely happening at some point.
Again....wait... until E3. 😂
Even on its own system Bethesda needs others to do the heavy lifting.
It's because the game wasn't meant to be ran at 60 on consoles you knob.
No game is "meant" to run at any framerate. They try to get it running either as consistent or as many FPS as possible. The only reason reason it ran 30fps on console was the hardware it was working with at the time. All the older 30fps PS4/Xbone titles with unlocked framerates that are now 100% locked 60fps on PS5/Series X through backwards compatibility alone proves that.
Ideally, Bethesda could patch this for the Xbox Series X and PS5 as there is a huge difference between the PC and the PS4 Pro version currently. There is no reason they shouldn't, they have sold this game to everybody over and over, they basically owe the community at this point.
didnt Skyrim run at a locked 30 ? im no tech wiz, but if its locked, nothin else you can do about it lol
such a old game who would bother now!!!
Well, bethesda can't make a functional game. I have completely lost all respect for their in house games. Plenty of talent there, im sure, but they insist on using an ancient Frankenstein of an engine that has absolutely no business still being in use. "This is the largest overhaul of our engine" is still not enough.
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