960°

Assassin's Creed Valhalla PS5 vs Xbox Series X - Which Copes Best With 60fps?

Alex Battaglia of Digital Foundry writes, "For many, this is the most crucial of the next generation cross-platform comparisons. The new Assassin's Creed is a big game, cross-gen in nature for sure, but apparently built with the new wave of machines at least partly in mind. Valhalla also represents a generational shift for the franchise as this is the first time a new series entry arrives on consoles with a 60fps target - on PlayStation 5 and Xbox Series X at least, delivered with varying levels of success. Ubisoft Montreal aims for complete platform parity between Sony and Microsoft's premium consoles, but the results when they do diverge are perhaps unexpected."

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eurogamer.net
waverider1628d ago

«we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios». just crazy...

crazyCoconuts1628d ago

Given the TF advantage on paper that's a huge compliment to the Sony engineering team. I guess Cerny wasn't BSing us after all

dumahim1628d ago

Or they have some issues to work out on SX. Something like a torch or two shouldn't be tanking FPS like that.

1628d ago
Ju1628d ago

No matter if they have some issue with the Series X - this is worse than it was when the PS4/XBOne released. By far! Quite unexpected, really.

mark3214uk1628d ago

now imagine what there going to do with ps5 exclusives

darthv721628d ago (Edited 1628d ago )

Im really impressed with the Series S holding its own against the big brother (better in some cases). It is a beefy little burrito.

The bugs sure are a tad distracting. Ubisoft needs to get on this and fix em.

ABizzel11628d ago (Edited 1628d ago )

The biggest issue I see here is Series S running at 30fps compared to the PS5 and Series X running at 60fps. As I said this console is going to have a hard time keeping up. We see at launch games a few games running at below 1080p, and here is a game running 30fps compared to the other consoles running 60fps.

I don't know why they didn't go for 900p @ 60fps, but considering it's targeting half the framerate, I guess MS didn't want the game dropping to 720p @ 60fps when it drops to its lowest as the PS5 and Series X drop to 1440p.

The Series X performing worse than the PS5 is another side-eye to Xbox's marketing team and why they decided to change it from the most powerful console to most powerful xbox. We'll see if the PS5 RDNA 3 rumor is true in a year or so.

bouzebbal1628d ago

It's not about power, it's about well optimized hardware..
PS5 it is.

crazyCoconuts1628d ago

@Ju, I still think this is better than the PS4 launch. There you had a cost differential of $100 for a console that was exhibiting a much bigger deficit in power (720p vs. 1080p), plus a perception issue. At least cost and power are practically the same now, difference being in features and games with PS5 obviously having the advantage.

UltraNova1628d ago (Edited 1628d ago )

ABizzel1

What RDNA 3 rumor? Please do share...

bouzebbal1628d ago (Edited 1628d ago )

Ridiculous performance, when a game like Tsushima has near instant fast travels..
An interesting comparison would be xss vs x1x

tontontam01628d ago

Ms fanboys during the first half of the year.
"Idi*t ps fanboys, next gen consoles architecture is so identical, xsx will always come out on top the only advantages sony has is the irrelevant faster ssd speed."

MS fanboys now.
"Or they have some issues to work out on SX. Something like a torch or two shouldn't be tanking FPS like that."

The Wood1628d ago

Ill spare my xbox gamers but the bots deserve their crow. Oh I was told by a bot that the advantage/performance gap was going to be huge. . . . . . . . .

All the years of being the underdogs supporter really hurt bots. . They are praying for all types of things to turn the tables with power being their go to brag. . . . . Seems there consoles are closer than some would like to admit

Ju1628d ago (Edited 1628d ago )

@crazyCoconuts - "worse" for MS. So yes, I agree. Well, if you take the Digital edition, you are back at the $100 price advantage.

Speaking of XSS - it runs exactly the same as the PS4 Pro (same dynamic res and framerate - tada - same 4TF GPU/RAM - and guess what with an SSD in the Pro not much different loading times, either). Given it's $100 cheaper, you get basically a cheaper Pro.

Bathyj1627d ago

The TFlop advantage is a fallacy. It's simply because they have more cores that they have more Tflops . But those cores are slow. And the fact there's so many of them only makes it hard to keep them all active with work. Do people realise it's only 12 Tflops when all the cores are working?

You want something delivered quickly you get a fast car, not a bunch of slow ones.

frostypants1627d ago (Edited 1627d ago )

It will be interesting to keep an eye on for sure. Cerny is a top tier game programmer and producer, and having such a person design the system and advise on specs (with input from his own network of peers) will result in getting the most out of the on-paper horsepower of the system. It's not unlike cars: on-paper horsepower isn't enough to know how fast that car will do 0-60 in the real world. It's the sum of the parts. Maybe the MS team missed something. Hopefully it's at the OS or API level and they can improve it with software updates. But regardless, letting Cerny do his thing again seems to be paying off for Sony.

+ Show (12) more repliesLast reply 1627d ago
RaidenBlack1628d ago

"" Native 4K/60fps vs Upscaled 4K and 60fps "" /s

waverider1628d ago

thats a lie. here there no native vs upscaled. go read again.

LucasRuinedChildhood1628d ago

That story turned out not to be true.

IRetrouk1628d ago (Edited 1628d ago )

@raiden
I see what you did 🤣+1

Guess people didn't see the /s 🤣

Hes taking the piss, its an excuse some were using on twitter

1628d ago
RaidenBlack1628d ago (Edited 1628d ago )

@IRetrouk
.
People here have poor reading prowess.
I deliberately used quadruple quotes in case people miss those double quotes.

IRetrouk1628d ago (Edited 1628d ago )

🤣👏
Yeah its not surprising tbh🤷‍♂️🤣

Smclaren19851628d ago

Your well out of date mate lol there both the exact same except ps5 has a 15 percent performance advantage

Smclaren19851628d ago

Sorry bud I just clicked lol👍

1628d ago
Ash01Live1627d ago

Sorry pal, but that's not true, you have to go watch the video first before making idiot comments

badz1491627d ago

I think we should make a police report for the murder of Obscure_Observer by Phil Spencer and Aaron Greenburg!

yoshatabi1627d ago

@ash sorry man but you need better reading comprehension because you took it serious. Did you not see the quotations and the /s

+ Show (10) more repliesLast reply 1627d ago
senis_kenis1628d ago (Edited 1628d ago )

SX 46fps vs PS5 60fps is 25% more performance. Alex misspoke: "I think a bit of a misspoke there on my Part!".

arvfab1628d ago

Is 15% the average? Because in some scenes it was 60 vs. 48, which is 25% (+ tearing, of course).

Cupid_Viper_31628d ago

That skinny little f@#ker knew exactly what he was doing by trying to soften the blow as much as possible. There is ZERO chance he would fail to accurately capture the difference if it was the other way around.

CaptainHenry9161628d ago (Edited 1628d ago )

PS5 has a better load time as well 🤔 the SSD working at full speed 👍

Jin_Sakai1628d ago (Edited 1628d ago )

Alex stated In one particular scene Series X was hitting 1440p while PS5 was hitting 1728p.

PS5 also performs much better across the board during gameplay as John stated.

https://i.ibb.co/x5516Vk/07...

1628d ago
Om4ever1628d ago

Simple to explain... The devkit is much more mature right now on ps5. When Microsoft will have enhanced its you will see the full power of xsx.
Look at this.... Very interesting
https://youtu.be/zCPigsCrqL...

1628d ago
jukins1628d ago

Lol using an extreme xbox fanboy as your source...is this the same upgrade that was coming to the xbox 1 with dx 12 and the power of the cloud?

Babadook71628d ago (Edited 1628d ago )

Colt Eastwood is as biased as they come. On the other hand, it's possible. Just don't bank on it.

cell9891628d ago

So let’s wait for E3 right?

CaptainObvious8781628d ago

So what you're telling me, Om4ever, is that we need to.......

.....wait? lol

Stop spreading the meme, you're just making your console of choice look ever worse.

1627d ago
IGiveHugs2NakedWomen1627d ago

Are we going to see another "Direct X Secret GPU" BS story like we saw during the first year of the Xbox One release?

https://twitter.com/albertp...

I_am_Batman1627d ago (Edited 1627d ago )

Here we go... I knew I would see this misinformation pop up everywhere now. His 20-50% performance advantage over PS5 figure is completely illogical. I've tried to explain to him on twitter why it doesn't make any sense, but he didn't respond. When I retweeted his post warning people not to fall for this misinformation he immediately blocked me without adressing any of my criticisms.

Just to summarize some of the fallacies:

-The low end 20% figure is based on the assumption that a better SDK/API will turn the TFLOP/s advantage into a real-world performance difference. This is obviously bollocks. TLOP/s assumes that every shader core is occupied in every clock cycle. In reality simple cache misses can result in shader cores sitting idle for dozens or even hundreds of cycles. The PS5 engineers tried to mitigate these problems by adding coherency engines to the I/O unit and cache scrubbers to the GPU. If coherency is better on the PS5 GPU, you can't compare TFLOP/s because they won't scale equally.

Not to mention that compute advantages won't help you in CPU bound scenarios. If your workload is light on GPU compute, but heavy on draw-calls you'll end up with a CPU bound framerate. Generally speaking low-res/high fps is more CPU intensive and high-res/low fps is more GPU intensive. I believe that MS can make up some of that CPU gap with API optimizations, but I doubt it'll reach the efficiency that Sony has, simply because it's focused on cross-platform development, while the PS5 API will be focused on 1 piece of hardware.

- The higher end 50% figure mostly consists of optimizations made to the graphics pipeline like mesh shaders and VRS. This might be fair enough on it's own, but you can't arrive at any delta this way without taking into account that the PS5 has made many similar optimizations. That's the whole point of the geometry engine. Considering it's a custom unit when they had the option to go with default RDNA2 I'm leaning towards the PS5 potentially having an advantage in some aspects of the rendering pipeline like culling for example. You typically don't invest R&D budget into a custom unit to end up with a less efficient solution.

Colteastwood is either ignorant enough to believe what he's saying or he is wilfully spreading misinformation. He's just giving unsuspecting Xbox fans false hope, not to mention that it puts Microsoft in a bad situation, because they can't possibly meet these expectations.

StormSnooper1627d ago

So wait until next E3 then?

+ Show (6) more repliesLast reply 1627d ago
gravedigger1628d ago

At least 15% advantage.
Alex Bataglia :

Since @nib95_
asked and others commented as well.
The average will calculates to 15% over the entire clip when But is indeed higher w/o vsync. Only problem is that 60 hz and vsync means we do not know how much the real higher average is on PS5. It is higher than 15% of course.

https://twitter.com/Dachsja...

Ju1628d ago

That's the things. Same with CoD. The PS5 simply hangs closer to the VSync. To do that, it must have headroom. Typically that 10fps delta is typically a const, it would not just happen below the 60fps mark. That means, if they'd remove that cap, the PS5 would go beyond 60 quite a bit (likely around 70fps and in CoD's example probably closer to 130fps, which is quite a feed).

gravedigger1628d ago

Aarong Greenberg few weeks ago, guys :

"We know everyone has been waiting for this, so excited to share @assassinscreed
Valhalla gameplay walkthrough running on Xbox Series X. On Series X this game runs in glorious 4K at a buttery 60 frames per second.
🙌🏻
💚
🙅🏼‍♂️
🎮
#AssassinsCreedValhalla

https://twitter.com/aarongr...

SullysCigar1628d ago

Omg massive cringe!

Well hopefully people will hit him up on twitter and demand an explanation.

He and Phil seem to compete on who can feed us the most lies. I bet they laugh their socks off about it while they count their money lol

CaptainObvious8781628d ago

I have to admit, after all the xbox die hards (and ms and phil themselves) screaming about all teh flops and the most powaphul consul eva!!! with all the recent articles about the PS5's performance advantage in multiplat games and now Valhalla laying down the hammer, I'm feeling ample amounts of schadenfroh.

So does this mean all those people spouting they'll be getting an xbox because it will be the best place to play multiplats going to be switching to the ps5?

northpaws1628d ago

@Captain, they won't because they are changing the narrative now, the most trending one is "it is not optimized for Xbox Series X", "wait and you will see"

The Wood1627d ago

A wonderful German term which basically means pleasure from others pain. Crow derives from it.

Nintentional1628d ago (Edited 1628d ago )

“We also noted the PS5 taking up 60% more media space on our entertainment centers than the Xbox Series X. Some of you gamers out there upgrading to a PS5 may also want to consider upgrading to a bigger house just to fit this monstrosity in your homes.” 🤣🤣

StormSnooper1627d ago

It’s fitting beautifully next to my tv. Looks are top notch.

1627d ago
Will_b1627d ago

“I had read quite a few disparate conclusions about this game, so I have been a lot more thorough than usual when it comes to making sure of the data. After several hours, I can conclude that both versions run at a dynamic resolution between 1440p and 2160p. The accused tearing and fps problems of Xbox Series X becomes non-existent by setting the video output to 60hz. The problem seems to come if it is set to 120hz (although the game only supports 60hz). As for framerate, both consoles quite solid with some very specific drop on Xbox, invaluable. Loading times are better on PS5 (by tenths of a second). I have detected that in some areas, the drawing distance in modeling is slightly higher on PS5 and, on the other hand, there are some more shadows in the distance on Xbox. This comparison is possibly one of the most tied that I have made, so do not have any fear in choosing one or the other. Both are good work!“

By ElAnalistaDeBits

https://www.youtube.com/wat...

+ Show (13) more repliesLast reply 1627d ago
Nitrowolf21628d ago

PS5 is stable for the most part, both consoles have that tearing unless ur using VRR supported display

Chriswheeler221628d ago

I keep seeing VRR mentioned the last few weeks, what is it?

1628d ago
alextdarling1628d ago (Edited 1628d ago )

Variable refresh rate.

Basically the screens refresh rate (tries) to match the fps of the game, which reduces the perception of screen tearing. You need a supported console and display for this to function.

Unfortunately PS5 does not support VRR but XSX does.
However in this case PS5 doesnt need VRR (as much), but XSX seriously does.

Babadook71628d ago

PS5 is said to support VRR, but they are still working on adding the feature with a future software update. A great feature for those with the right TV.

Smclaren19851628d ago (Edited 1628d ago )

I’m sick hearing about it. A brand spanking new console should not have to rely of Variable refresh rate to smooth performance . Digital foundry are obsessed with it lol

blackblades1628d ago

What they said, and its a useless feature unless you have a tv that uses it. Which sadly I don't have that tv.

IGiveHugs2NakedWomen1627d ago

A useless feature that's only viable on PC monitors.

frostypants1627d ago (Edited 1627d ago )

Something that lots of gaming monitors but virtually no televisions support.

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Profchaos1628d ago

The tearing is substantially higher on xsx than ps5 which dies tear but not all that frequently according to their analysis video.
But the camera pan issue in cutscenes and the issues with the torch tanking fps make xsx less stable than xss

Sirk7x1628d ago

Supposedly turning off 120hz stops the tearing on Series X. I have an older monitor and haven't had any tearing issues while playing the game. I think it's a bug.

1628d ago Replies(2)
Sunny_D1628d ago

Yeah but most people don't have VVR displays and shouldn't be expected to get one in order to have a well performing game.

+ Show (1) more replyLast reply 1627d ago
crazyCoconuts1628d ago

BTW - just pointing out - i read a lot of these in the Xbox One X days, and most of them had a call out about X1X being the best platform in the title of the article itself. Not so now. And how long did it take to get this analysis out vs times past? We've already seen a few tech analysis from other outlets on this game. Just an observation...

mrsolidsteel201628d ago

@crazyCoconuts

Good point, it did take them a while, they're probably treading lightly. They don't want to mess up whatever relationship they have with MS.

lukasmain1628d ago

"Games that look and play best on Xbox Series X" - Phil Spencer

You'd think he would learn to shut his mouth, but no. LMAO

Nekroo911628d ago

"It is dangerous to rely on Teraflops as an absolute indicator of performance." Mark Cerny

LucasRuinedChildhood1628d ago (Edited 1628d ago )

Context is important. The One X came out a year later and was a lot more powerful than the PS4 Pro so it was usually an easy call. The PS5 is holding its own and is actually outperforming the XSX in some cases. It's a very different situation. Not everything is a conspiracy.

They put a lot of effort into their analysis of Demon's Souls and did a fairly long technical interview with the developers as well - they're not a huge team so these things take time.

1628d ago
Ju1628d ago (Edited 1628d ago )

The PS5 is outperforming the XSX by a higher margin the PS4 outperforms the X1S (the XSS runs exactly the same as the PS4Pro, and the X1X probably outperforms both). But still, this is turning out much better for the PS5 than it even did for the PS4 when that launched back then. Valhalla isn't the only game. CoD shows about the same. The only place where the X can handle the framerate is when both run into a cap or they use VRR (which probably will come to the PS5 eventually). "Most powerful console". Yeah. Sure.

And I agree. CB is a great way to improve image quality, yet is was always used as a critic of the Pro, while DLSS is lauded as the best next thing.

Outside_ofthe_Box1628d ago

"CB is a great way to improve image quality, yet is was always used as a critic of the Pro, while DLSS is lauded as the best next thing"

And we all know why that is, yet the supposed unbiased neutral gamers won't say a thing

porkChop1628d ago

It took them so long because they're working on a ton of videos and they have a really small team. They also don't have a bunch of consoles to do all these tests on. So they're sharing everything, which takes more time. Everything has to be a conspiracy on N4G.

crazyCoconuts1628d ago

nxGamer - one guy - had his analysis video out saying the same thing 5 days ago
That's just one example.

AngelicIceDiamond1628d ago

Apparently Ubisoft got the dev kits kinda late. Thanks to PS5 more streamlined architecture and ease of use compared X Series. Once the devs get a handle on the machines more efficiently, we should get better performances. Either way PS5 is the definitive version here.

1627d ago
S2Killinit1628d ago (Edited 1628d ago )

I also notice that when the PS5 does better they sort of go on long drawn out explanations without a clear conclusion. Or minimize what advantage there is to “I only saw this one area where the PS5 had higher resolution otherwise it was all the same for botth consoles”. But when its the other way around they are going to be quick to let you know.

Im here seeing a clearly sharper image for PS5.

shabz6661628d ago

There’s a pandemic happening, and this game is out on Xbox one , one x, series x, series s, ps4, ps4 pro, ps5 and ofc pc that’s a lot of testing to do for df and their team of 4 reviewers. That’s a lot of platforms. And you can see how in-depth df go into their analysis compared to the other outlets. No conspiracy here IMO. Context is important.

1628d ago
Profchaos1628d ago

It's very interesting as DF has been in ms pockets since the first trip to Redmond to view the x1x hardware in person. But even they can't smooth this over the Xbox version is worse plain and simple if they don't expose it someone else will they have been very very quiet this generation in regards to direct comparisons benifit of the doubt these video's take a long time to make but DMC and ACV videos are now out both show ps5 as the best place to play.

They will have to damage their relationship with ms to remain trustworthy as if they don't expose these things it's going to be very obvious to their viewers

+ Show (4) more repliesLast reply 1627d ago
alextdarling1628d ago

This is just embarrassing.

The screen tearing should not be that bad.

gamer78041628d ago (Edited 1628d ago )

its a crossgen game, when we look back on these in a year or two they will look pretty terrible. just a rushed poorly optimized game.

alextdarling1628d ago

I know Ubisoft didnt get the dev Kits until 4 months before release but surely the impact wouldnt be this bad?!

gamer78041628d ago

@alextdarling thats not much time especially with everyone working remotely

1628d ago
shabz6661628d ago

Indeed. It was most likely rushed to hit release dates and MS not providing tools to teams on time for optimizations are a valid reason for the poor performance of the game.

But It is quiet ridiculous though, for a system that is marketed as the most powerful console ever built, and a game like Valhalla co marketing with that system , ultimately running worse on the same system is such a bad look.

And the fact that Sony provides teams those resources for optimizations and tries to present their best with the products like demon souls and miles morales should be commended. Sony is running circles around Microsoft for their efficiency and planning. I don’t see that changing this gen anytime soon. I can only hope Microsoft demonstrates the capability of their machines with their exclusives this gen.

Ju1628d ago

This is a gorgeous looking game and plays much better than Odysse. Got it for the Pro (ya, try to get a PS5 somewhere...). Since I got an SSD in the Pro, that ain't that bad any more. And runs great even at 30fps. So, cross gen or not. This game pushes some boundaries, no matter what platform it is on.

Rude-ro1627d ago

You are saying Microsoft spent money to have marketing rights and got a rushed job due to cross gen... of which is Microsoft’s offerings for the first year of its new console and its biggest selling point?
Are you serious?

gamer78041627d ago

@Rude-ro yes that's pretty much what i'm saying, marketing works alongside development but clearly things don't go as planned on the development side, i mean look at the box the series x comes in, it has halo infinite on it, but now it has no launch date.

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90°

Assassin’s Creeds' Cutscenes And Voicelines Have Digressed Over Time

Assassin’s Creed has always been a staple for good cutscenes that engage the audience. However, it's grown lacking of the latter now.

Chocoburger284d ago

The story was at its most interesting early in the series, but has eventually ended up spinning its wheels going nowhere. The games don't feel linked together anymore. This is to make it easier to constantly churn out endless sequels.

gold_drake282d ago

absolutely agree.

it was so interesting and then ..

montebristo282d ago

The smaller more intimate maps and historic references are lost. The setting used to be a character in AC. Now it’s just a massive empty shell of its former self.

180°

Almost every Assassin's Creed game is $12 or less — get them cheap

There's never been a better time to get into Assassin's Creed thanks to these deals.

Read Full Story >>
windowscentral.com
CobraKai291d ago

Im so behind on AC. I gotta start up Brotherhood 😄

anast291d ago

I got Odyssey and Mirage to play still.

CobraKai291d ago (Edited 291d ago )

Ha. At least youre in the more current side of AC.

The_Hooligan290d ago

Last one i played was origin. I am also behind on AC games.

anast290d ago

@Cobra

The older ones are kind of a chore. I did enjoy Syndicate and Unity, though.

@Hoologan

I had a good time with Origins for the most part.

anast291d ago (Edited 291d ago )

If they are all Gold versions, it's definitely worth it.

Chocoburger291d ago (Edited 291d ago )

Waste of money, after the Desmond story arch, but even worse is that its a waste of time. The franchise is just spinning its wheels going nowhere. The further you progress through the series, the more 'corporate' it begins to feel, until its nothing but an empty husk, begging for you to spend money on its micro-trash-action store. There are loading screens in Origins informing you that if you spend money on "fun costumes" you'll feel better! Despicable.

Save your time for something better. Modern day Ubisoft is garbage.

MeatyUrologist290d ago

To each their own I guess? I really enjoyed them up until odyssey and valhalla was decent. I still really enjoy exploring the massive detailed worlds and the characters, stories, gear, and combat.

I have never once been swayed by a loading screen trying to get me to buy DLC as these games have 10x more content than you would ever see anyway. I do agree the series seems to be going the wrong direction at the moment, but would still highly recommend origins, odyssey, and to a lesser extent, valhalla if you enjoy adventure and exploration games.

gold_drake290d ago

not every AC game is worth playing tho ha.

i feel like it stopped being good after 3. and 3 was even a stretch.

1 and 2 tho? amazing.

110°

Modern Games Are Getting Too Long

While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.

Read Full Story >>
culturedvultures.com
GoodGuy09403d ago (Edited 403d ago )

Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.

IAMRealHooman402d ago

100% agree
All these ubisoft titles, Farcry, AC, Ghost recon, boast huge maps, but with the same, 3 missions or the same base to clear 100s of times. Hour 1 of any of those titles is the same as hour 100, there big for the sake of being big, with the illusion of player freedom, where we really want depth and player expression.

Ninver401d ago

Give me a solid 15-20 hour engaging single player driven IP any day. Life's too short you dig.

isarai402d ago

I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.

Abnor_Mal402d ago (Edited 402d ago )

Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.

H9402d ago

Filler, it's like a 80 episodes show where only the first and last episodes actually matter

Inverno402d ago

It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".

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