Daedalic Entertainment Jonas Husges recently offered a preview on Official PlayStation Magazine (December 2020 issue) on what to expect of The Lord of the Rings: Gollum on the PS5.
I feel very bad for this game.They must have fought hard to get licence to the IP, but in all honesty I don't have any hopes for this game. They haven't shown any gameplay, and the game doesn't seem to have any substantial marketing behind it to put it out there. But by far the biggest issue I see with this game is the art style. It's just... off... especially for the primary demographic that are into TLOTR. Between the visual style of the movies, and the art style of the Shadow of War games, this just seems... like a cartoon in comparison.
Marketing: The marketing will start few months prior to its release. (we haven't seen any gameplay of R6 Quarantine or FarCry6 as well) ArtStyle: They adhering to the books not the movies. Hence the movies are not dictating the art-style here. This follows a bit of Warcraft or Fable or Darksiders style fantasy art approach which ain't bad and just stamping 'cartoon' on it is a bit myopic. If the gameplay is fun and art is charming, then why complain? We haven't seen the game in motion so lets wait it out. Not every game has to be GPU-stomping-ly gory right? Even Doom Eternal's characters are a bit caricatured.
I feel very bad for this game.They must have fought hard to get licence to the IP, but in all honesty I don't have any hopes for this game. They haven't shown any gameplay, and the game doesn't seem to have any substantial marketing behind it to put it out there. But by far the biggest issue I see with this game is the art style. It's just... off... especially for the primary demographic that are into TLOTR. Between the visual style of the movies, and the art style of the Shadow of War games, this just seems... like a cartoon in comparison.
But hey, I hope I'm pleasantly surprised.
I really hate the art style