Thanks to a ray tracing toggle and more, the PS5 version of Observer: System Redux is notably better than its Xbox Series X counterpart.
Even without the ray tracing toggle though, the PS5 controller has been well utilised in this game and would surely make it the best way to play on it's own. The devs did an interview recently where they went through some examples of how they'd used the tech and it's pretty inventive stuff. Perfect for this kind of game. Seems it's pretty easy to implement. It's good to see devs not only understanding the benefits, but fully getting involved from the get-go.
Words can’t describe how great the DualSense is. People really need to experience it themselves to understand.
I honestly think the DS is a reason to go with the PS5 versions when used well like this. If there is a valid explanation for why the PS5 outperforms here (by this much), it likely is due to PS5 having significantly easier and more mature dev tools in the early days of the new gen. You'll always notice it in smaller studios the most.
I think the Dualsense negates any perceived 'advantage in 3rd party titles' xsx was supposed to have. It is a noticeable advantage between the 2 consoles when it comes to 3rd party games.
@NEXUS-6 This is just the start of next gen, give it a few years and we might see some creative ways third party developers can push the features. Give me some cool ways to play and I'll be getting that version instead.
With a majority of consoles being gobbled up by scalpers, unfortunately many will be waiting a long long time to try.
Playroom really shows how amazing it can be when used properly. I had no idea until I fired that up. It's a game changer and I can't wait to see more games use the tech in the future.
I know just imagine if it had split style analog sticks
Imagine if Xbox guys had a valid criticism this gen.
The real differentiator between the two systems other than the games is the controller. Dualsense is the real deal. I wonder how long it will take MS to react and issue an xbox controller with ps5-lke haptics and adaptive triggers and pretend it's their idea somehow.
For me, if a game comes to Gamepass, I'll play it on PC or XBSX. If not I'll prioritise getting games on the PS5 that support the Dualsense's features. :)
I'm just not that wowed by it. I simply forget about it while I'm playing.
Agreed @Nexus. If developers continue to utilize the Dualsense then Microsoft will need to develop a similar haptic feedback controller. If differences are nominal between two versions of games, I will elect for the version that utilizes the Dualsense every time.
We're still waiting for a VR from xbox. Those guys have the wrong sense of innovation.. Obsessed with power, and leaving gaming value behind. Nintendo destroys them with old gen hardware
In general, I think people would go for the experience that's provides a better experience. That's different depending on who you ask though. Purely anecdotal, but I hate first-person games. In the absence of something that enhances the experience in a meaningful way, I don't care about it, period. In the past 2 generations, there are only 2 first person experiences that I can honestly say that I thoroughly enjoyed: Metroid Prime 3: Corruption and P.t. When Corruption launched on Wii, it was just a new experience. Hadn't been done before, and for that reason—because it offered that sense of immersion that was groundbreaking at the time—it is my favorite Metroid Prime in the series. Likewise, P.t. is simply a legendary, novel experience that's yet to really be replicated or expanded upon (I don't count Allison Road). That all being said, I might understand preferring the Series X version of games if the experience is the best for some people (whatever that means to you: online, friends list, game pass, etc.). To me, the PS5 looks fantastic enough visually and is not at all far from Series X in terms of power (as I very often mention, 2 TF difference in gen 8 is not the same as now—not only because it isn't even a full 2 TF, but we've entered the territory of diminishing returns, PS5 is easier to extract peak or closer to peak performance from, it's a very well-synergized device, and developers seem to have a preference for it). So I ask: what's most important to the gaming experience? For me, it's immersion. Not because Sony says so, but I don't really care about online play (which Microsoft has always prioritized, but it sounds like PS5 online is still a very solid experience), I really enjoy the Switch so power is a nonissue to me (and I'd have a PC if I cared that much) and of course, that Dualsense is the total immersion factor (though the battery life is apparently disappointing, but that's not likely to be a massive issue to me since I don't really have time to play for extended sessions—that, and they'll likely revise the controller by the time I'm able to secure a PS5). What makes the experience is different, but I'm quite pleased with what PS5 is putting down, at least from afar. I don't really care about Series X because it really does everything it did before, but better. A natural extension of Xbox One. PS5 is somewhere between conventional and evolutionary, and I think that's going to make the experience for me. Here's hoping developers put those lovely haptics and adaptive triggers to good use very often, exclusive or not. Anyway, my two cents.
this would be like saying because of the impulse triggers last gen a game is better on the xbox one or because of the xbox elite 2 controller this gen... that said, due to the extra raytracing that would put this title visually over the xbox series x regardless of which controller you prefer.
Spoken like someone who has yet to try a PS5 game with its controller. Impulse triggers and adaptive triggers are not even, remotely, comparable. It’s not even the same technology. Adaptive blows them away.
But the dualsense is not just slightly better. Last gen, xbox one controller’s impulse triggers were not a significant enough difference to make a big impact. Dualsense is different. Not to mention that a number of games are actually looking better on PS5.
@nealgamby "Not comparable" or "blows them away" Which is it. You're saying apples aren't the same as oranges but apples are better. How can something be better if they're not really the same thing? Whether it's better or not is entirely subjective. I've seen plenty of people that don't care for the DualSense at all. Seems to me like it's overhyped because a certain competing console is more powerful and will have more exclusives 🤔
@Zeref I just logged in to say that I've been here for many, many years and I have got to say that your comments are among the most ignorant I have ever read on this site. "Will have more exclusives" Demon's Souls Astro's Playroom Sackboy Spider-Man: Miles Morales Ghost of Tsushima The Last of Us 2 Dreams That's 7 exclusives this year alone. Traditional exclusives, in the sense that you can't play them anywhere else. Arguably 3 of these titles are considered the best games to release this year, and you can potentially make an argument for 2 of them as being among the best this generation. That's the quantity AND quality battle won. Next year is Horizon 2 and God of War: Ragnarok. Do you think anyone other than you, with a straight face, can believe that Xbox poses an exclusive threat to PlayStation or Nintendo when it has yet to reveal a single show-stopping game from its new studios other than Hellblade 2 which was already in development anyway? Dating back to the "22 exclusives" talk of Phil, quality is what matters. Xbox may someday have "more" exclusives in a period after all the acquisitions, but until you can show me the system seller, all fanboying aside, Xbox isn't even in the exclusive conversation that Sony and Nintendo are in. As for the power talk, the irony of you speaking about "overhype" is somehow lost on you. The power difference is unlikely to ever be noticed by 99% of the gaming audience because of console parity i.e developers striving to make the various versions of the game look close enough. Without exclusives to really use the Series X's power, its small power advantages will probably almost never be realised. Are you really going to forget the PS2, Wii, PS4, Gameboys, Switch etc. and all other instances where power has mattered absolutely nothing in the grand scheme of things?
Guys like the two diehards have very little ammo left. It's getting kinda weird to watch. The selective reasoning, bias and wilful ignorance is beyond banter. All camps have them so don't get me wrong but this is going to be a long gen of deflect, downplays and u turns for some fr fr
I've been hearing a lot of 🐂💩 lately from people that hasn't tried a duelsense controller
You have no idea what the dualsense actually does do you?
I dont understand why ray tracing hasnt been added as an option on both consoles, I hope it gets added soon. Edit: Ive just checked the Xbox store and it has the ray tracing tag... Can anyone proof check this article?
They've already showed an xbox series x gameplay video where they highlight the next gen additions and the game very much has ray tracing you should check it out.
And it is too similar to the game on PS5, but under 30 fps... Ray Tracing on consoles is a problem, right now, until drivers and developers understand how to ride it.
@SirBruce, ya I think developers should aim for really good Global Illumination like in the unreal 5 demo from many months ago. If that solution can look as good as it did but not be as computationally intensive as full on ray tracing, I would rather have the additional frames.
But but but BlueIsViolet and Mister X have CONFIRMED, because they are such tech experts and "Insiders", that PS5 is so weak it can't do real ray tracing, i wonder what the excuse will be now, clearly media bias at work here right??? On topic this game is really well done and a great upgrade, Rutger Hauer is a legend.
nah, they're going with...."the tools aren't ready yet" now
And probably, "wait till next year"
@ throne and RgR, exactly, wait till next year comes next year after the tools are ready lol
Just wait, MS will surelly announce new dev tools at E3 next year.
Yeah or wait for the performance delta to improve as the dev kits devs had where inferior. I’ve heard that allot. I get my ps5 on Thursday I really wanted a series x too as I genuinely thought cross platforms would be better but every single one so far has performed better on ps5. Im really starting to think there’s no point getting one now. At least not until much later
But hasn't MS got the Tools refined? Its all Based on the DX API. An API MSA themselves have developed... The real problem surely is a matter of leaving no gamer behind... Like the Decision to push the Series X as the only RDNA2 console.... where the SOC remains attached to the PC desktop Counterpart.... That surely keeps compatibility at its maximum.... Thus the tools surley are matured.
I was grabbing this moment I saw it the £24.99 price tag also really helps. Defo my second game purchase after ultimate Spider-Man, mainly for miles but I’ll blast Spider-Man again observer looks really cool tho and I’ll take £25 for a game that isn’t yearly churned over the assassins cod’s fifas which I can pick up in 6 months for £15/20 each 🤷🏻♂️😜
Seems performance differ for each game on ps5 and xbox series X.
We was led to believe by n4g technical Xperts that ps5 can't do Ray tracing and that 12tf is millions times more powerful than 10tf I believe these are the same Xperts that claimed back in 2007 "who needs bluray, who needs WiFi, who needs hdmi, psn sux, ps3 has no games"
It's so crazy to remember that the 360 launched without HDMI. I'll never forget seeing how trash games looked when people who didn't understand had their console hooked up to an HDTV with composite cables.
I knew a friend who had everything he needed for his 360 to play in full HD for over a year. Until one day he hosted a party and I came over and noticed he had the display setting at 720p. No wonder all this time he keep saying there's minimal difference - smdh.
My brother-in-law did this! And he also didn't even have it in Widescreen mode so it was all stretched out. I fixed it for him and the difference was uncanny!
Sony always pushed forward with tech. To have hdmi, blu-ray, wifi and hard drive built in to every console along with being able to change and upgrade for more storage was ahead of it's time just like the cell processor
An anxious troll account. I wonder how many PC's are using an SSD as fast the PS5 one, or how many games are designed around it. It's why Demons Souls look the way it does on $500 dollar console. Keep trying mate .
OG Xbox had a hard drive right?
hadowajp That system was ahead of its time and they were actually trying to compete with PlayStation because Bill Gates got mad at the comments Sony made. Now it seems like Xbox brand has lost its identity
starting to think ms want subscriptions because there still paying sony for every bluray disk sold and there butthurts
Not looking too good for Xbox. Im biased as a Sony fan but have owned almost every console going back to 16bit days. At the very least PlayStation can claim their games load faster while feeling better ....but it seems now they look better too. Xbox is on its last leg. Well it was on crutches all this generation.people family believed they would soon be standing up but instead they went back in the wheelchair. Going backwards it seems
This is wild. Just waiting for DF or NX to confirm it. So far, 3rd party performance has been in Playstation's favor. Im glad it is bringing the "Tflops are everything " argument. But damn, I did not anticipate it would be in Playstation's favor, just small disadvantages for the Playstation.
It's likely due to how the PS5 handles its cache. The Infinity Cache on AMD's desktop RDNA2 cards proved that Cerny wasn't talking a bunch of marketing nonsense. AMD could've gone with a wider bus or GDDR6X, but that would (1) make the card more expensive and (2) increase the power draw. Instead, the RX6800 and up contain 128MB of cache and these cards can clock at really high speeds (even over 2.5 GHz). That, in turn, boosts the cache's bandwidth. Obviously, the PS5 doesn't have 128MB of cache and the cache is also shared between the CPU and GPU. However, it does feature a bunch of customized silicon that optimizes its cache management such as the GPU cache scrubbers and the SRAM in the I/O die.
@aura i dont think the cache is shared between the cpu and gpu but the ps5 does have cache scrubbers as u said and GE which will be on RDNA 3 and also the cpu is also rumoured to have its caches unified where all the cores share its caches unlike the cpu on ms and the unified cache is also rumoured to be on zen 3 processors. Yep i can completely agree with the 2.25ghz if sony wanted to they could possibly push it even futher to 2.50
@Auta7541 split ram was not a good idea either
@jznrpg XSX's RAM is still technically unified, but it is asymmetrical. It has a total of 10 chips, 4 of which are 1GB each on a 32-bit bus and 6 of which are 2GB each on a 32-bit bus. As long as the 2GB chips each use 1GB or less, then the XSX's memory bandwidth can reach the max of 560 GB/s. But the problem is that if those 2GB chips use more than 1GB, then the bandwidth will drop because the "GPU optimized" portion of the RAM will need to share lanes with the "slow RAM". Which is why the XSX's OS occupying 2.5GB of RAM is a bit a problem. For one thing, that's a lot of memory for just an OS. You can't just go "Well, we'll just have the OS occupy the 'slow RAM' and only the games will occupy the 'fast RAM' " because that's not how asymmetrical RAM setups work. If games want to take advantage of the maximum 560 GB/s bandwidth, then they can only use 7.5GB or less. Otherwise, as soon as the total memory usage exceeds 10GB, that bandwidth will drop.
"Xbox is on its last leg." Listen to yourself the console is on its last leg because of graphics, the same thing was said about X1. Well graphics amongst other things. You're getting way too excited deep down you know it's not true, far from it everyone knows that. There were early reports that Sony's console was more refined, streamlined and easier to develop for than X Series. They built the console similar to PS4 tools and uncomplicated architecture so they can implement RT and resolution frames easier and smoother it helps realize the systems capabilities a little easier. The X is more custom built, designed by AMD and MS simultaneously. With more software tools system power but its custom set up is more complicated to work around. Even machine learning is still in research phase even over at MS. MS does have more complicated set up (not cell complicated ) but enough to where it'll take some time code for. As the gen goes on both consoles will obviously look better and better. The PS5's early showings are definitely out doing the X Series those are just facts don't hide from it. The gen is still young so it should get more interesting.
Haha Haha Are you high? Sony worked with AMD for custom hardware to alleviate bottlenecks. Ms just say we want more teraflops from AMD and then complicated their software. Developers want less bottlenecks not always more power. What's power if you cant harness it?
Man, you live in the secret sauce up to your nose. Keep cool and relax, both consoles perform roughly the same, enjoy the games and stop waste time flooding about half understood obscure tech details.
Lol NOBODY was saying this prior to launch lmao What happened to the the PS5 is RDNA 1.5, can't do ray tracing, can't do 120fps, can't do 60fps can't do 4K is a 1440p machine, is 9.2 TF, wait no it's actually 6TF, etc etc etc Now it's 'we have to wait until later in the gen' What happened to everything is just scaling easily so nothing is held back?
Excuses thats all Microsoft has is excuses. Excuses for a lack of new games, excuses for the way halo infinite looked, now excuses for getting beat in 3rd party performance to a console they said for months was inferior. I mean the consoles have been released and xboxers are still talking tech while Playstation fans are playing new games, lol. Why are xbox fans so loyal to Microsoft after all the over promising and under-delivering they consistently do, while at the same time trashing all things Playstation. Maybe start demanding better from Microsoft instead obsessively trying to discredit Playstation.
@mandf are you fucking kidding med. SONY implemented an unfixed power with the "smart shift". This would make it much more difficult to know exactly what you as a developer have access to. But you are right that it is easier to use the current PS5 as they don't have all the future features like Mesh Shaders, VRS, Machine learning baked into silicon. And developers have to learn how to utilize these. But they are the future as AMD and Nvidia support them via DX12U. So yes as of now when developers have not really had time to lean these tings SONY may compete. But it will not age well. XBOX is the only real FULL RDNA 2 console - FACT!
@Mandf very predictably you are missing informed. "Ms just say we want more teraflops from AMD and then complicated their software." Hardware accepted rate shading and VRS, (Variable Rate Shading), ML are custom tools from MS plus, specifically how they have their GPU set up is said to be a little more complicated compared to Sony's.
Here's the main problem with the XSX. It's hardware setup is not suited well for cache management. You need new data flowing into the cache in order for the CPU and GPU to actually do work. A CPU or GPU with an empty cache is akin to a car's tires spinning, but the car isn't going anywhere. Neither the PS5 nor XSX have 128MB of cache like the RDNA2 desktop cards, so other avenues need to be taken. The PS5 addresses this with a high clock speed which will in turn lift the cache bandwidth. The SRAM in the I/O chip allows for faster access to cached memory and the GPU cache scrubbers allows the PS5 to only evict specific portions of the cache. On the other hand, the XSX needs to invalidate the whole cache before feeding it with new data. That will introduce latency and thus, more downtime. Ironically, the PS5 having less CU's is somewhat a benefit in that it also means having "less mouths" to feed. Not only does the XSX needs to feed data to more CU's, but its worse cache management system is exacerbated by a variety of factors: slower storage speeds, less levels of priorities, asymmetrical RAM setup (there's a reason why Nvidia never revisited it again after the 500 & 600 series), and lower clock speeds.
The ps5 and xbox are using the same rdna chips from AMD (besides any custom work). AMD came out with 1 new gpu, the rdna2. Anything XBOX is doing there is an equivalent on ps5. XBOX is using DirectX which is proprietary to Microsoft. Its just called something else in vulkan or whatever ps5 is using.
Lmfao the start of your comment says it all. Then when you said "Xbox is on its last leg"🤣 just log off after that. Your fanboy just jumped out hardcore.
numbers dont lie, they get BEATEN every gen, the number they get beaten by, is increasing every gen they have shown nothing to tell me otherwise ----------------------------- ------------------------------- ---------- Ii maybe a fanboy, but someones gotto' be right eh?
@surferz well an easy one is smart delivery🤣🤣 have fun having to keep changing your ps4 titles to ps5. Like wtf🤦🏾♂️
Aren't this the people developing The Medium as (timed) Xbox exclusive? These results might explain why it was delayed.
Yup. They seem to be struggling on Xbox.
Hardly, they said they wanted to get out of the holiday months. Cod and Cyber punk won't do the game any favors.
@Angelic the game launches on Gamepass, time of launch is irrelevant in that case as you are not "fighting" for sales. On the other hand, being a launch title would surely have helped getting more exposure. They just needed more time for implementation/bug fixing/polishing, nothing to be ashamed of.
Medium was delayed because of Cyberpunk.
Will it be delayed again if Cyberpunk is moved to January? Or why not launch it along the console? Being the only next-gen console exclusive would've surely helped selling the game. Oh no wait, why be "scared" at all for Cyberpunk, when you don't care about sales, as it is part of Gamepass?