TSA writes: "The tale of Rune II’s development is a saga in itself – a tale full of betrayal, greed, tyrannous giants (Zenimax), and the heroic acts of a small group of developers trying to avert Ragnarok. The full details are well documented, as can be seen in our earlier coverage, and my upcoming interview with the team at Studio 369, so having managed to make it all the way to release, what condition is the game now in? We didn’t review the original, cursed release on Epic a year ago but I did play Rune II in its frankly shocking pre-Studio 369 form and let me tell you, it was barely a game at all with almost no content and a complete disregard for basic QA. I was therefore in a good position to see how much had changed with this build, and to see whether it lived up to the legacy of the much loved original."
TSA writes: In anticipation of Rune II: Decapitation Edition launching on Steam last month I had the opportunity to virtually sit down with Matt Candler and the team at Studio 369 to play some multiplayer Viking action and chat about the unholy saga that they have faced in turning the game around from its frankly disastrous and cursed initial release on the Epic Games Store last year. If you aren’t familiar with the story then you can check out our coverage here and here.
Wccftech dived into Rune II: Decapitation Edition and what went on behind the scenes to bring this game back after the original team, Human Head Studios, dropped it and subsequently joined Bethesda as Roundhouse Studios.
Rune II: Decapitation Edition fights to make Rune II a playable game.