psu.com writes: "It turns out that the PS5 actually supports Dolby Atmos and DTS:X audio output formats. Although, this support is only for Blu-ray and Ultra HD Blu-ray discs."
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
Michael Kitchin writes, "Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants does not breathe easy outside of an arcade setting. The short campaign loses any risk when you're given plentiful lives at the start of each stage. Whilst the new areas are welcome, they don't make the package feel any more complete. In the comforts of home, every imperfection comes into stark realisation. The slim presentation, the decent but ultimately safe combat and the overall small package makes this tough to recommend."
Review: Another Crab's Treasure is a cutesy soulslike adventure set under the sea, with accessibility options making it playable by all.
Where's Dolby Vision!? Where's Variable Refresh Rate?!
Sony would need for other companies to adopt their format for it to become a competitor outside of their own audio equipment.
Would someone please explain to me what the appeal is with vrr? I don't see the appeal in having the frame rate sporadically jump all over the place while claiming to be a more stable experience trying to hover around frame rate integers of 15.
Developers must pay for licenses. Sony only pays for their own sound systems. So, solution is easy... developers, if you want to use third party licenses, pay for them. If not, use what Sony gives for free.