IGN: "Spider-Man: Miles Morales devs say that we're just scratching the surface of the PS5 hardware."
I'm too hyped for this generation. With developers not currently having a mandate to use the PS5's geometry engine the 2nd wave of PS5 exclusives are going to look amazing including Spider-man 2 And also new tech like nanite and lumen in Unreal Engine 5. We have so much to look forward to
Just look at it. https://twitter.com/SunhiLe...
I hope somehow they can make ray tracing work with 60fps. Right now it is one of the two and while I would prefer 60fps, RT looks really good as well.
Spider-man Miles Morales is a huge accomplishment being a launch title with those kind of graphics
Is it? Have you see the Ps4 version of the game? https://www.youtube.com/wat... Aside Raytracing the games looks exactly the same So the big difference are resolutions and Framerate Now the real accomplishment is how they made the PS4 version of the game
Do you think the PS4 and PS5 versions play the same?
I didn't play the game so I can't talk for myself but according to many reviewers, the experience is the same. Also, the video on Youtube shows the same Gameplay.
They don't and raytracing is a big difference in Itself in this game with so many reflections: Windows, cars, floors, etc
The increased LOD is clearly noticeable look at Miles Hair and the fur on his coat and also his skin. The amount of cars and pedestrians on the screen is much higher as well as draw distances and much improved texture detail. Lighting is a bit different and VFX are better as well. Clearly it's not going to be black and white in terms of differences for a cross-gen game but the improvements between generations is clearly shown.
Aside from ray tracing and framerate.......ok so then they dont look the same. lol.
Well clearly it seems that I'm the wrong and Raytracing + Frame rate = a next gen game experience Now I'm sure that all of you will be defending Gears 5 on serie X as a next gen experience since there's supposed to be a Raytracing patch right?
As it’s been with every recently launched console that has ever existed. Is this supposed to be some Sony hype comment?
Considering the absolute praise Digital Foundry heaped on MM? Yes.
Which console in history were devs not “just scratching the surface” of on day 1? That’s how it’s always been. Hardware is used more efficiently as the years go by. It’s such an obvious statement, I don’t know why it’s even being made.
Probably an indirect response to a certain fanboy narrative circulating online that insisted that the game was pushing the PS5 to its absolute limit and twisting words from Digital Foundry as "proof".
Can't do much catering to lower specs
In regards to having to cater to the PS4, you're correct. Xbox Series X has to cater to the Series S for the entire gen. Not to mention they have to cater to the launch Xbox One for may years, because they aren't making any next gen only games for many years. PS5's got Demon's Souls, Ratchet and Clank, Godfall. Destruction All-Stars. God Of War only coming to PS5, to name just a few. The launch window for PS5 is the best ever for PS consoles. The graphics of Miles Morales and Demon's Souls have been getting praise across the board. Reviews for the console are unanimous in praise and everyone's raving about the only next-gen controller. "Can't do much catering to lower specs" - Dude, Sony will be Industry leaders and innovators AGAIN this gen. Just like last gen.
Yep, because Halo Infinite looked astonishing on 'higher specs'.
I'm not an Xbox hater. Mine came today. But yea, that Halo Infinite demo was fucking bad. I dunno how the hell they thought that was ok to show...
So... Uncharted DF was a launch title and looked really amazing, beyond anything PS2 had ever seen. What ND did a few years later with its sequel, for the history books. 2009, Sony/Naughty Dog release Uncharted 2, a sequel that’d become GOTY, receive so many GOTY awards and better than that honor, cement its place in history as one of the greatest games of all time. One reason, beside the literal improvements across the board from the original game, and the possibly biggest accomplishment the game made (I don’t know which was more impressive) the graphical leap between Uncharted DF and Uncharted 2, which was said by so many to be a generational leap, and so many believed it wasn’t done on PS3, it just looked too good. Truly stunning achievement. On top of that, you have the set pieces, like the train or collapsing building, which had never been done before in games, and blew gamers away, and none gamers alike, wanting to see the story, but these incredible moments you’d actually get to play, that weren’t “QTE’s” Fighting bad guys as a train is moving through this level up into the Himalaya mountains, which devs at ND said was impossible, they couldn’t do that, but what did they do, they tried it out anyways and made “History” Lesson in the end. Many developers try to mimic and capture set piece moments in games today and fail to capture anything remotely as mind blowing or great as what ND did over 10 years ago, and they continue to do set pieces better than their fellow dev’s. Credit to SSM for their boss battles. My point is, as potato said below me, Sony will be industry leaders and innovators again, that’s not because we’re blind fanboys, but because their work ethic, risk taking and drive to push the industry forward and themselves forward in terms of what’s possible in videos games never stops. PS5 is breaking those shackles, and Ratchet and Clank to be specific for 2021 shows this from a gameplay perspective with the real-time rifting. But also, as you can see, I hope, Demon Souls looks stunning in its own right, regardless of it being a remake, and Spider-Man MM for being Cross Gen, still has visual improvements that put it above the PS4 version to a very nice level. While I can’t wait to see PS5 only exclusives doing things only possible from a visual and gameplay perspective for Next Gen, it’ll happen. Be patient. Be patient.
Uncharted 1 was not a launch title. It was a year later. PS3 launch was 2006, U1 was 2007. Just pointing that out.
@Rich1631 Uncharted Drakes Fortune was 2007, that’s correct, my mistake. Thank you for the correction, Rich. I appreciate you pointing that out. don’t know why I thought PS3 released in 2007. Either way, instead of Uncharted: Drakes Fortune, Heavenlu Sword is a beautiful substitute for what PS3 could do at launch.
If Playstation devs can do this with a lower specs gaming console: https://media.giphy.com/med... than PS5 console future is brighter than the sun itself. :D
Of course they are b/c it's a launch title. This is how it always goes. Games that come out years later are always vastly more impressive than the launch titles were.
if insomniac are getting this much out of the ps5 this early, imagine what ND,Guerilla,SSM and SP are gonna do.
Give us the RPG’s. Waiting to see if they have any others in development for after Demon’s Souls. I’m stoked for Returnal and Ratchet & Clank but really want something on the rpg front moving forward from their 1st party devs
I can't wait to see what they do next after MM and R&C.
Insomniac was always one of my fav studios. BUT why does the remaster of Spidey 1 look worse? Wtf is up with the color and lightning? PS4 Pro version looks way better. Dafaq? https://www.ign.com/videos/...
No it doesn't, the remaster looks way better especially with all of the real time raytracing
I'm not alone. IGN peeps saying the same. The colors are messed up. Washed out, grey, loses the pop. It's definitely way worse.
Of course, its a beast!!
Sounds like something a good developer would say.
Will be interesting to see what they're doing with PS5 in a few years. The question is will there be a generational leap in full or will it only be for a few games like PS4?
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