300°

Spider-Man: Miles Morales Dev Says We're Just 'Scratching the Surface' of the PS5 Hardware

IGN: "Spider-Man: Miles Morales devs say that we're just scratching the surface of the PS5 hardware."

lifeisgamesok1676d ago

I'm too hyped for this generation. With developers not currently having a mandate to use the PS5's geometry engine the 2nd wave of PS5 exclusives are going to look amazing including Spider-man 2

And also new tech like nanite and lumen in Unreal Engine 5. We have so much to look forward to

Gardenia1675d ago

I hope somehow they can make ray tracing work with 60fps. Right now it is one of the two and while I would prefer 60fps, RT looks really good as well.

lifeisgamesok1676d ago

Spider-man Miles Morales is a huge accomplishment being a launch title with those kind of graphics

Petebloodyonion1676d ago (Edited 1676d ago )

Is it?
Have you see the Ps4 version of the game?
https://www.youtube.com/wat...
Aside Raytracing the games looks exactly the same
So the big difference are resolutions and Framerate

Now the real accomplishment is how they made the PS4 version of the game

Edito1675d ago

Do you think the PS4 and PS5 versions play the same?

Petebloodyonion1675d ago

I didn't play the game so I can't talk for myself but according to many reviewers, the experience is the same.
Also, the video on Youtube shows the same Gameplay.

lifeisgamesok1675d ago

They don't and raytracing is a big difference in Itself in this game with so many reflections: Windows, cars, floors, etc

StoneyYoshi1675d ago

The increased LOD is clearly noticeable look at Miles Hair and the fur on his coat and also his skin. The amount of cars and pedestrians on the screen is much higher as well as draw distances and much improved texture detail. Lighting is a bit different and VFX are better as well.

Clearly it's not going to be black and white in terms of differences for a cross-gen game but the improvements between generations is clearly shown.

Flewid6381675d ago

Aside from ray tracing and framerate.......ok so then they dont look the same. lol.

Petebloodyonion1675d ago

Well clearly it seems that I'm the wrong and Raytracing + Frame rate = a next gen game experience
Now I'm sure that all of you will be defending Gears 5 on serie X as a next gen experience since there's supposed to be a Raytracing patch right?

+ Show (3) more repliesLast reply 1675d ago
Zodiac1676d ago (Edited 1676d ago )

As it’s been with every recently launched console that has ever existed. Is this supposed to be some Sony hype comment?

ShadowWolf7121676d ago

Considering the absolute praise Digital Foundry heaped on MM?

Yes.

Zodiac1676d ago

Which console in history were devs not “just scratching the surface” of on day 1? That’s how it’s always been. Hardware is used more efficiently as the years go by. It’s such an obvious statement, I don’t know why it’s even being made.

ShadowWolf7121675d ago

Probably an indirect response to a certain fanboy narrative circulating online that insisted that the game was pushing the PS5 to its absolute limit and twisting words from Digital Foundry as "proof".

Games1st1676d ago

Can't do much catering to lower specs

lukasmain1676d ago (Edited 1676d ago )

In regards to having to cater to the PS4, you're correct.

Xbox Series X has to cater to the Series S for the entire gen. Not to mention they have to cater to the launch Xbox One for may years, because they aren't making any next gen only games for many years.

PS5's got Demon's Souls, Ratchet and Clank, Godfall. Destruction All-Stars. God Of War only coming to PS5, to name just a few. The launch window for PS5 is the best ever for PS consoles. The graphics of Miles Morales and Demon's Souls have been getting praise across the board. Reviews for the console are unanimous in praise and everyone's raving about the only next-gen controller.

"Can't do much catering to lower specs" - Dude, Sony will be Industry leaders and innovators AGAIN this gen. Just like last gen.

andy851676d ago

Yep, because Halo Infinite looked astonishing on 'higher specs'.

Rich16311676d ago

I'm not an Xbox hater. Mine came today. But yea, that Halo Infinite demo was fucking bad. I dunno how the hell they thought that was ok to show...

ClayRules20121676d ago (Edited 1676d ago )

So...

Uncharted DF was a launch title and looked really amazing, beyond anything PS2 had ever seen. What ND did a few years later with its sequel, for the history books.

2009, Sony/Naughty Dog release Uncharted 2, a sequel that’d become GOTY, receive so many GOTY awards and better than that honor, cement its place in history as one of the greatest games of all time.

One reason, beside the literal improvements across the board from the original game, and the possibly biggest accomplishment the game made (I don’t know which was more impressive) the graphical leap between Uncharted DF and Uncharted 2, which was said by so many to be a generational leap, and so many believed it wasn’t done on PS3, it just looked too good. Truly stunning achievement. On top of that, you have the set pieces, like the train or collapsing building, which had never been done before in games, and blew gamers away, and none gamers alike, wanting to see the story, but these incredible moments you’d actually get to play, that weren’t “QTE’s” Fighting bad guys as a train is moving through this level up into the Himalaya mountains, which devs at ND said was impossible, they couldn’t do that, but what did they do, they tried it out anyways and made “History”

Lesson in the end. Many developers try to mimic and capture set piece moments in games today and fail to capture anything remotely as mind blowing or great as what ND did over 10 years ago, and they continue to do set pieces better than their fellow dev’s. Credit to SSM for their boss battles. My point is, as potato said below me, Sony will be industry leaders and innovators again, that’s not because we’re blind fanboys, but because their work ethic, risk taking and drive to push the industry forward and themselves forward in terms of what’s possible in videos games never stops. PS5 is breaking those shackles, and Ratchet and Clank to be specific for 2021 shows this from a gameplay perspective with the real-time rifting. But also, as you can see, I hope, Demon Souls looks stunning in its own right, regardless of it being a remake, and Spider-Man MM for being Cross Gen, still has visual improvements that put it above the PS4 version to a very nice level.

While I can’t wait to see PS5 only exclusives doing things only possible from a visual and gameplay perspective for Next Gen, it’ll happen. Be patient. Be patient.

Rich16311676d ago

Uncharted 1 was not a launch title. It was a year later. PS3 launch was 2006, U1 was 2007.

Just pointing that out.

ClayRules20121676d ago (Edited 1676d ago )

@Rich1631

Uncharted Drakes Fortune was 2007, that’s correct, my mistake. Thank you for the correction, Rich. I appreciate you pointing that out. don’t know why I thought PS3 released in 2007. Either way, instead of Uncharted: Drakes Fortune, Heavenlu Sword is a beautiful substitute for what PS3 could do at launch.

masterfox1676d ago (Edited 1676d ago )

If Playstation devs can do this with a lower specs gaming console:

https://media.giphy.com/med...

than PS5 console future is brighter than the sun itself. :D

1676d ago
+ Show (2) more repliesLast reply 1676d ago
TGGJustin1676d ago

Of course they are b/c it's a launch title. This is how it always goes. Games that come out years later are always vastly more impressive than the launch titles were.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

Read Full Story >>
videogamer.com
Jingsing1d 2h ago

How about an official level editor for Boltgun?

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 16h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

Read Full Story >>
wccftech.com
Christopher3d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr3d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher3d ago (Edited 3d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack1d 19h ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC1d 10h ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX2d ago (Edited 2d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC1d 10h ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown2d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher2d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr1d 20h ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic1d 19h ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT2d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher2d ago

You're actually proving my point even more.

badz1492d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle2d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel11d 19h ago (Edited 1d 19h ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 1d 10h ago
Sonyslave32d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown2d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1492d ago (Edited 2d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr1d 20h ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg1d 20h ago

Because most people don’t care about Xbox

repsahj2d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake1d 22h ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC1d 10h ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.