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Well according to a lot of devs that went on the record saying that it would be a pain for them and that's just the ones that chose to speak up. I would bet there are many more that would think the same or similar. It certainly does not sound like it would be "no effort" in regards to optimization for the lower spec machine. Especially in a few years.
https://www.gamesradar.com/...
---- The principal engine programmer at id Software has shared what may be the keenest developer frustration about Xbox Series S' specs yet. Speaking on his personal Twitter account, id's Axel Gneitling (one of the folks most directly responsible for making Doom Eternal look good and run smoothly on a technical level) explains how the one system could hold back the possibilities of next-gen games that are built for multiple platforms.
Gneitling pointed to the "almost non-existent" RAM increase from current-gen systems to Xbox Series S as a major pain point.
Also "it always scaled on PC" is nonsense. Every AAA game in the past decade or so has their assets made once so they run on min spec. Increasing sample counts a bit here and there for high settings isn't what you could truly have done with more power. Min spec matters.
RT BVHs are raytracing bounding volume hierarchies, by the way. Tech intricacies aside, they help make ray tracing - one of the defining features of next-gen graphics - work.
The relatively low specs of Xbox Series S make a difference for all next-gen multiplatform games, Gneitling says, because the developers of such games must always meet the lowest-common-denominator 'minimum spec'. Since Xbox Series S' RAM is mostly the same as current-gen, Gneitling feels that will inevitably hold back what multiplatform developers can do with all next-gen systems: "Increasing sample counts a bit here and there for high settings isn't what you could truly have done with more power. Min spec matters." ----
Well I expect it is, just a matter of turning off most of the new features.
Screw all this. Completely off topic but I figured a lot of other Series X owners would come here. How has everyone’s first day went? Well I just found a thread on Reddit that finally stopped me from scratching my head. I am glad I found it. I had started to think I did something wrong. This has been a TERRIBLE first day of Series X for me. I’ve had to reboot my console like 8 times, tried to download several games after my Xbox is showing I’m getting over 500Mbs Down and 40 MB’s upload and install them and it took forever. I decided to just turn the system off and let the installs/downloads time to finish line I would on PS4 and Xbox one. Start the system up 5 1/2 hours later and it’s right where I left it. Nothing downloaded. Not to mention everytime I turn it off it’s like a full boot. Like there’s no rest mode. Tekken 7 crashes after every single match. First got the system at about 1030am when Amazon delivered. Setup the system and couldn’t do or play anything, even disk, because Xbox Live was down for 2 hours or more. Now I find out quick resume is disabled because it’s giving people errors? They have that much control? Day one was ass.
So. And we care, why? They've gotta keep ALL of Microsoft's gamers happy. Essentially, they're adding PC settings to the game. Very High settings is the Series X and I guess Xbox One is low. This will happen for a little while, No One Left Behind Phil Spencer calls it until a year in, and then Microsoft will get the nerve to start cutting Xbox One gamers off when developers are pissed off enough at them. Business and politics are the same thing. Microsoft thinks their smart and know how to use words but consumers are smarter and Microsoft just lives in Sony's shadow, always will and Microsoft will always follow in Sony's shadow ten steps behind, I mean let's face it, Microsoft have never had respect for Sony, ever. Sony even gives to Microsoft, it's historic, MLB The Show 21 is going to Xbox, that's how Sony does, what do you see on PlayStation from Microsoft? Nothing, that's Microsoft's resolve, take and take with no reserve, Sony didn't have to, but they are. That's the difference. Smart consumers and fans know better, that's the respect of a Veteran to a rookie company that still can't think for themselves and have zero respect for. You can't win over the Japanese audience when you can't respect a Japanese veteran.
Lol. No effort at all? Sounds like some great games that make themselves