PP: Erik Fossum of Norwegian outlet PressFire has posted a short clip to Twitter showing the haptic triggers in action, and they're putting up quite the fight.
PS5 triggers fighting back. pic.twitter.com/lP6wR5Js2N— Erik Fossum (@ErikFossum) October 29, 2020
PS5 triggers fighting back. pic.twitter.com/lP6wR5Js2N
Imagine that + a future FromSoftware game like Elden Ring (soulsborne).
These are going to be amazing in GT7. Can’t wait to see what other developers do with the new haptics.
QTE will now be taken to another dimension
Hell yeah... I can see these triggers doing that when braking too hard in a turn. The wait is getting shorter now.
"Demon’s Souls Weapon Attacks and Spells Will Have Different Sensations Through Adaptive Triggers; Haptics Are Integral to the Experience" We're already getting a preview of what that'd be like. =)
I can't wait to feel a sword striking your shield.
OoooOoOOooooOOOOoooOOOOOOooooo ooOoOooOOoHHHhhhHhhh eldin ring
SHAME on a trigger! Who tried to run game on a...no. Not that type of party you silly peoples. But I am excited seeing this!
Imagine that having your shield hit makes the trigger kick back. Initially, the trigger will lock at a far distance so you can barely press in the trigger. But, as your shield gets hit, it shudders and the tension loosens as your stamina bar depletes. If your poise or shield gets broken it loses all tension. That would be insane.
It will be like a lil tug of war between my index finger and the trigger. I hope its strudy enough and doesn't break easily.
Guns are going to all feel very different now. Has anyone here ever shot a real revolver? You pull the trigger about 75% of the way, the tension increases getting harder to pull the closer you get to that breaking point. Once you pass that breaking point all the tension just goes slack and the hammer drops. Now imagine this with adaptive triggers couples with the recoil of the haptic feedback. This is just the beginning. The controller is the real difference maker. Xbox will have an Elite 3 aping this within a year. Mark my words.
Lol, pretty cool.
I have been so interested in this since we first heard about it. Xbox took a nice step with rumble triggers I felt...they are actually helpful when you're playing a game like Forza and getting a feel for how your car is performing. Sony has taken it to a whole other level and I think the possibilities here for immersion could really be applied in cool ways like I mentioned above BUT BETTER! This is something I wish Microsoft themselves had improved upon as well for next gen. I feel like the DS5 is going to be my preferred controller again this coming generation, just like the DS4 this gen!
Yeah, I've never paid much attention to rumble features before. I don't mind them, so I never turned them off, but mostly just forget that they're there. This seems like something that would demand my attention and actually add to the immersion. There's so many creative things that can be done with haptic, I'm really excited to see what devs come up with.
The cool thing is, isn't just the triggers that can do it. The thumbsticks can do it as well.
@fr0sty Wait what? I did not realize that
Cant wait to get a feel of this!
I predict a shorter lifespan than my ds4 v2 (12 months, left stick packed up, v1 still going strong)
I can see how this will play out with Godfall Omg I can't wait
Shame Godfall is gonna be vaporware in about 4 weeks lol
It’s really cool how you rain on people’s parades here. Based on your past comment about the game you have no interest in it, you just wanted to be a jerk to Hellcat2020. It really is a shame that you need to do that to feel better about yourself. Good luck in life with that attitude.
But will you re comment in 4 weeks time when godfall turns out to be not vapourware?
Did Godfall steal your girlfriend?
Isn't vaporware a game that simply doesn't come out lol. It certainly may be forgotten in the mix at launch i think.
The game is launching therefore its not "vaporware".
Damn, the possibilities are endless. Gun getting jammed, driving on an unstable terrain, running out of stamina. Sony you geniuses!
This ^ mind blown
Best controller ever. Theve even out Nintendo'd Nintendo
Historically... N64 has an Analog stick PS1 gets Dual Analog sticks N64 has a rumble pack DualShock has built in rumble Wii has Wiimote PS3 has ps Move Innovation gives birth to more innovation Win Win for gamers. Especially when these innovations become standard. I’m excited to use the DualSense
PS1 came out before N64 didn't it? 1994 vs 1996
@potatoseal The original dual shock released in November of 1997. https://en.m.wikipedia.org/...
PSmove was in early design years before, but both have provided gamers with good controllers.
Everyone is praising the new controller. Digital foundry said it’s the most revolutionary controller in a long long time. I truly thought it was just another Sony gimmick but now it seems it does exactly what is advertised. That seems to be a common theme this time around by Sony they have been very honest and only shown proof it shows for the first time they have genuine confidence. Unlike Microsoft up to the same old tricks. Misleading marketing at every turn . Sony have been guilty of this too in the past though
Awesome feature "adaptive triggers", which will offer varying levels of resistance, which will help simulate in-game effects like drawing a bow, or making a shotgun fire feel different to a machine gun, for example. This sounds very much like what Microsoft has already done with the Xbox One controller's impulse triggers. Sony is also fitting the grips with similar haptic feedback options via "highly programmable voice-coil actuators located in the left and right grips of the controller". According to Peter Rubin: when "combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation." It certainly sounds like the PS5 pad will offer even more refined haptic feedback than what we've seen before, and hopefully adopted by much more developers than those today like the Switch's iteration.
It’s basically like what Xbox has in their triggers but with a bit more resistance which is totally under utilized in third party games. I hope they embrace both versions this new generation
It's nothing like xbox triggers. Xbox triggers have rumble that's all they are not adaptive and don't have any programmable resistance
LISTEN to someone that has used both. They will tell you, it is NOTHING like what Xbox has. Nothing like it. https://www.youtube.com/wat...
You're right gamer... It's exactly the same except for being completely different.
@Father_Merrin absolutely incorrect the rumble resistance is programmable on the xb1 controller to create more rumble which creates more resistance. It does seem like the dual sense offers a forceable feedback so like i said the ps5 will offer a bit more but both are considered haptic feedback.
@Potatoseal Watching that youtube video, I was thinking “this is what I want from gaming, quality and innovation” not services and this like global approach to finding a service as a cash cow. Focus should be on individual games.
ABSOLUTELY NOT! LMAO 😂😂😂 Ignorance at its finest. The rumble in xbox controllers gives you the simulation of resistance but its literally just small vibration motors like whats in the handles of the controller. With the Dualsense controller it LITERALLY gives you physical resistance, not just the simulation of resistance with vibration. It's not just a tiny rumble motor... there are actuators inside that PUSH the trigger to actually resist your trigger input. Multiple reviewers have compared the feeling to a force feedback steering wheel.
I never said they were the exactly same just that one had lighter resistance created through the increased rumble in the impulse trigger. Sony’s is actively pushing back in a different way. Hope that clears it up. But both are considered haptic.
there is no resistance in the xbox controllers triggers...0 none nadda. xbox just has 2 more rumble packs near the triggers... Looking at the teardown of both should show you you're wrong.
@mkis007 incorrect it has impulse rumble that the more it’s programmed to rumble the more resistance it creates naturally. It’s not as intense as Sony’s is actively pushes back.
Amazing. Dualsense is the only real next Gen controller.
Consoles arguments aside for a moment, this controller is a moment of genius from Sony. They have taken something as simple as the humble controller,which until now has pretty much been taken for granted and unchanged for so long, and they have evolved it into much, much, more. I've never been a fan of Sony controllers, but with the physical redesign, and these unique features, I have to say it. I wish the Xbox had the same. I truly believe the haptic feedback, and the new audio system have been designed to take full advantage of PSVR2 when it arrives. Well done, Sony.
Hopefully this will shut all of the people up that have been saying Xbox has had this since 2013 mistaking this with their rumble triggers.
Why shut them up? Xbox has a decent controller and vibration triggers were cool.. This is vibration triggers taken to the next level, but I wish the triggers were wider
Im not trying to downplay what Xbox has and I agree the rumble triggers are cool but when people on here are trying to downplay what this feature is which is NOT the same thing and saying it is are the ones who just need to shut up with their blindness. "This is vibration triggers taken to the next level" Somewhat... but this is force feedback essentially rather than just feeling a vibration in your triggers. These triggers actually resist and push back depending on the game as you can see in the clip. The Xbox controller CAN'T do what is shown in this video.
Xbox fans on twitter are downplaying adaptive triggers as it already being availiable on xbox one. This is simply laughable as adaptive triggers are not availiable on xbox they really don't know what they are talking about.
Just goes to show how delusional some people actually are even when there is video evidence proving them wrong. 😂
Once it's in stores and people start playing that demo, they will soon realize how good it is.
Just a quick question about the triggers. How long until they break? If I'm squeezing something and it's resisting, then somethings got to give at some point. Like I said, it's just a question.
Is it rhetorical? Because, I doubt anyone here would know that. That's a weird question to ask when no one knows for sure without putting the controller through it's paces.
It might be a weird question to ask, but that's the way I look at things for some reason. How long until it breaks? 😂🤷 When I buy something online I don't read the 5 star reviews, I read the 1 star reviews. I want to know how long the items going to last me. Not saying I'm always right, but it's helped me more often than not.
Why ask a question nobody here would know the answer to? There is tons of R&D and testing that goes into these types of things. Especially when it comes down to something like a button/trigger that is expected to have tons of use. I have good faith in Sony and their controllers. Since PS1, I have never had a playstation controller break/malfunction on me excluding back when I was 14 playing Socom 3 and smashed my controller on the floor with my kid rage. lol
What's with the disagrees? Like I said it's just a question. I'm in no way saying it's a bad controller or that "it sucks!". But from the looks of the video, It looks like he's putting some pressure on that trigger. Everything that companies put out have some type of r&d that go with it, do they not. I'm sure nintendo tested the heck out of the joycons before they started selling the switch. Yet here we are with them getting sued because of drift. Xbox 360 RROD PS3 YLOD All I'm saying is, if you keep putting pressure on those triggers when they put up resistance, then how long until it breaks? Looks and sounds good, and maybe they will work out. But there's a high possibility that they're going to break sooner than later because of that. Hate the question if you want, but it's a valid one imo. Any engineers here that could answer the question?
I didn't disagree, but id assume the reason people disagreed because the question is currently pointless when nobody on this website will be able to give you a definite answer on a question for a device that hasn't been released to the public yet until today. It's a valid question but not yet. Eventually we will have an in depth teardown and someone will point out signs of weak points so you can have your question answered.
Thanks for the reply. Like I said I wasn't fanning the fanboy war. You're right though all we can do is wait. 👍
They're not haptic triggers. They're adaptive triggers. The haptics are separate.
Yeh it would be better to called them pressure triggers. As the pressure is adjustable/adaptive. But the actual NEW feature...there selling on is a feature that should be described as "trigger pressure can be adjusted on the fly" Some people going around saying xbox has haptics.. vibrating triggers.. etc.. not on.. they need to make this clear. The rumble is now haptic and much more detailed. The triggers are now under tension which can be adjusted or adapted to the game. On the fly or in other words...mid game. Without opening the controler and adjusting a spring. As can be done with some "pro" controllers that cost over $100-$175 etc.
"Some people going around saying xbox has haptics.. vibrating triggers.. etc.. not on.. they need to make this clear." Oh it will be clear once they actually try the controller to feel the difference.
I agree. However...there is always but.. lets say they will work together and their use does have a cross over in some instances. I'm sure you can imagine. A reload on a gun will feel different due to haptic feedback..but might also take different level of pressure to active. Both will work simultaneously to give the overall "feel" and individuality to the gun. In racing games the road feel will be through haptic feedback.. whilst it will be more difficult to break and the triggers may fight to you on that on different surfaces. Such as ...you will have to brake harder and earlier on mud compared to asphalt. And the haptics will let you know if your tyres are indeed sticking and braking or your loosing grip and the brakes have to be applied harder. It's going to be sooooo good to feel both these features working in conjunction with each other. I'm so hyped! Can't afford a ps5 currently, but damn sure I'm getting one! Only got a ps4 3 year or more into the gen.. when gtsport came out i do believe. Same with many others I'm sure.. loads will upgrade to ps5 like me but not for a year I rekon..(I hope). Don't know how long I can hold on on playing the new gran turismo 7, when that drops.. Have a great day all.
Fighting back or Parkinson's?
Release a black one now please!
Just picked up one.
Me too. Just received it in the mail. Love the quality.
Got mine in the mail yesterday.....now I’m sitting here, staring at it, mouth watering..