That's over 8 million per day, and the equivalent of selling around 3 million copies of a full-priced $60 retail game (3 million based on profit sharing).
And more and more games will go the freemium model, which for some games it's for the best (the majority of B-tier games), but not all games. Regardless good numbers for Genshin, it's a solid game.
The devs already got paid because they work under a salary. All that profit goes to the executive side, not the devs. At most you can expect the creative leads in the dev team to get some kind of bonus, maybe, but everyone else... nope.
I bet the average player spends way more then they would have just buying it outright. Plus the games designed around getting you to spend money instead of fun. Wish people would stop supporting this crap
For a full priced game, it probably would of went under the radar. As a free game, it’s in more hands. I haven’t spent a penny on it and played for several dozen hours. If a game is free, they can throw all the micro transactions on it they want. If I had to buy it, that’s where I’d put off by MTs.
"Congratulations" for all those who gave them money. Now you can watch more and more games on PC and consoles turn into gacha fests following their success, and know you're part of the problem.
I'm thinking this might be more of "get while the getting's good" - I know the push on lootboxes being gambling isn't quite as hot a topic after the general insanity of this year, but we just saw EA get nailed for gambling in the Netherlands.
I still think this is ultimately going to get to the point where they have to be changed too drastically to fit within guidelines, or companies will stop doing them so they can avoid the legal battles - assuming the profits, bad press, and shareholder sentiments ultimately drive them to do so.
Might not come to pass, but I am certainly more hopeful given the general scrutiny & lawsuits lootboxes have dealt with in the last year or so.
Points to them for finding the right formula to sucker in potential addicts. The marketing with this game was absolutely devious. Many will follow suit.
What happened to those Chinese nerds who publicly destroyed their PS4s because a Chinese company was ripping off Breath of the Wild? I bet they're all playing it now spending their life savings on this game.
That's over 8 million per day, and the equivalent of selling around 3 million copies of a full-priced $60 retail game (3 million based on profit sharing).
And more and more games will go the freemium model, which for some games it's for the best (the majority of B-tier games), but not all games. Regardless good numbers for Genshin, it's a solid game.
Whelp, this is why we can’t get rid of micro transactions.
Thanks, fellow gamers!
"Congratulations" for all those who gave them money. Now you can watch more and more games on PC and consoles turn into gacha fests following their success, and know you're part of the problem.
Points to them for finding the right formula to sucker in potential addicts. The marketing with this game was absolutely devious. Many will follow suit.