Genshin Impact is breaking all the records and recently it reached 245 million dollars in its first-month revenue reaching another milestone
That's over 8 million per day, and the equivalent of selling around 3 million copies of a full-priced $60 retail game (3 million based on profit sharing). And more and more games will go the freemium model, which for some games it's for the best (the majority of B-tier games), but not all games. Regardless good numbers for Genshin, it's a solid game.
The developers deserve the money for their hard work. :)
Money they won't see. Here come the executive bonuses though!!!!!!
The devs already got paid because they work under a salary. All that profit goes to the executive side, not the devs. At most you can expect the creative leads in the dev team to get some kind of bonus, maybe, but everyone else... nope.
flood the console market with "freemium" titles and people will get bored, few will keep making money while the rest shut down after a year. just look at the mobile gaming
Sure but that will happen with anything when you reach the point of "flooding a market". Another very current example of that is the Indie scene.
Battle Royale anyone?
Whelp, this is why we can’t get rid of micro transactions. Thanks, fellow gamers!
For a free game
I bet the average player spends way more then they would have just buying it outright. Plus the games designed around getting you to spend money instead of fun. Wish people would stop supporting this crap
MTs are everywhere not just free games look at FIFA and Assassin's Creed, they make a ton of cash from in-game Microtransactions. I wish it was just DLC and expansions...these are good but spending money just to get items/characters is bullshit especially when you are basically gambling your money away because you are not guaranteed anything
With a 0.6% drop rate. It’s a scam.
For a full priced game, it probably would of went under the radar. As a free game, it’s in more hands. I haven’t spent a penny on it and played for several dozen hours. If a game is free, they can throw all the micro transactions on it they want. If I had to buy it, that’s where I’d put off by MTs.
"Congratulations" for all those who gave them money. Now you can watch more and more games on PC and consoles turn into gacha fests following their success, and know you're part of the problem.
I'm thinking this might be more of "get while the getting's good" - I know the push on lootboxes being gambling isn't quite as hot a topic after the general insanity of this year, but we just saw EA get nailed for gambling in the Netherlands. I still think this is ultimately going to get to the point where they have to be changed too drastically to fit within guidelines, or companies will stop doing them so they can avoid the legal battles - assuming the profits, bad press, and shareholder sentiments ultimately drive them to do so. Might not come to pass, but I am certainly more hopeful given the general scrutiny & lawsuits lootboxes have dealt with in the last year or so.
Points to them for finding the right formula to sucker in potential addicts. The marketing with this game was absolutely devious. Many will follow suit.
I won’t play any game I can’t experience the whole thing for a set amount of money. Whenever that days gone I’m finding a new hobby
Weoponized waifus are no joke.
Despite PS4 version having crap framerate on launch. I switched to PC 60 fps.
im worried about this. its a good game, it really is, but... i dont want to see this trend continuing in other games.
Dumbass story, incredibly boring and absurd microtransactions with a low drop rate. Predatory gaming at its finest.
I don't like these kind of games that are designed to rip you off. You end up paying lot of money in order to advance and progress.
What happened to those Chinese nerds who publicly destroyed their PS4s because a Chinese company was ripping off Breath of the Wild? I bet they're all playing it now spending their life savings on this game.
luckily I skipped this trap LoZ clone
Pay2win... No thanks.
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