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From brush to blade: The concept art process behind Ghost of Tsushima

Ian Jun Wei Chiew the lead concept artist at Sucker Punch Productions discusses creating the characters, environments and visual identity of a samurai epic.

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blog.playstation.com
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ArchangelMike38d ago

Absolutely brilliant game. I cant quite put my finger on what makes it just to enfrossing. I think it's primarly the combat, the variety of options available and just how intuitive it is. I love just looking for mongols and just wrecking shop.

I also think that the legends mode is absolutely brilliant and can't get enough of it. Feel free to hit me up if you fancy co-op and are in the EU time zone 🐱‍👤