However you choose to play, Counterplay is hoping to make a loot system that respects your time, lets you experiment with new builds easily, and always look cool while playing.
Small gripe, but why do they have to use the same color/rarity system as every other game? Just a simple change to a minor system like that would lead players to believe that this truly is new.
This is easy to understand for people that already played those other games I would guess.
But it also says to people who are wary of Destiny clones that this game me be along those lines, which I would personally want to avoid as a creator. But, I'm not the devs. Huge deal? No. You're arguing that it's familiar good. I'm arguing familiar bad.
I want to like this game and get interested but I just can't, so generic looking... look, here is a big shiny room to fight in with your shiny man dog. ok
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