The Console Framerate Revolution

VGChartz's Lee Mehr: "Ever since the middle of the 7th generation, the all-that-is-holy framerate topic has been one that’s interested me. After dealing with nonsense from both industry talking heads and belligerent community members in the past, it’s something I appreciate learning more about. And as we tip towards next generation and the promise of prettier visuals and 120 fps (on occasion) comes to fruition, it’s worth considering what this all means going forward. Are we in the midst of a framerate revolution for consoles? If so, what does that look like?"

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lifeisgamesok11d ago

I might be in the minority but I would still like to see some 30 FPS titles next generation to see how far graphics can be pushed

coolbeans11d ago (Edited 11d ago )

But would you want them to be exclusively 30FPS or simply allow for fidelity/performance mode options? Considering how much know-how developers have in enabling gameplay accessibility options, I don't see why a standard like disparate graphics settings can't be universal for consoles like it (nearly) is for PCs.

RazzerRedux10d ago (Edited 10d ago )

Agree. The dual mode preset system for console (visuals vs performance) works very well. It is simple enough not to intimidate casuals who don't want to have to google what tech like anti-aliasing and ambient occlusion are. And there is really no reason every game can't employ this mechanism unless it is a game where there is practically no noticeable difference due to game speed/style. Personally, I'll always favor frame rate because the difference is so much more noticeable than a slightly lower resolution and/or settings. But the option for higher fidelity is always welcome.

TheProblem10d ago (Edited 10d ago )

I feel exactly the same. I prefer visuals to be pushed to max at 30fps. Many times when given the choice I still choose 30. Shadow of the colossus for example.

I think animations just look more weighty and realistic. I can see how 60fps has its advantages for competitive twitch multiplayer but those aren’t my kind of games

lifeisgamesok10d ago

Agreed. A lot of people don't understand how much more you can do graphically with double the amount of time to render a frame at 30FPS

And with Demon Souls looking that good at 60FPS I get excited to see what a 30FPS game from a Sony studio would look like on PS5

coolbeans10d ago


-"A lot of people don't understand how much more you can do graphically with double the amount of time to render a frame at 30FPS"

No, I'm sure many are well aware; that's part of the problem. The 7th gen showed that quite often and is why you saw so many devs going for broke on what they could do with that framerate threshold (without any other options).

TheProblem8d ago


I think that Demon Souls has a 30fps option. That should push the visuals quite a bit more I am assuming.

lifeisgamesok9d ago (Edited 9d ago )

You're going to have to get used to it because a lot more games will be 30FPS next generation

I've never had a problem with it

ApocalypseShadow10d ago (Edited 10d ago )

Frame rate revolution?

No. It will still depend on the game and the developer's decision on what works best for their game. Be it 30, 60, 90, 120, etc.

All are acceptable and playable.

coolbeans10d ago

But that's *literally* the point of this piece: why can't the player be allowed to have their own input--to some degree? If that's not a "revolution" by your vocabulary, then it's at least an "evolution" in a creator's thinking today for console games. Just as a greater expansion in gameplay accessibility options has become a thing (across many of the biggest studios) so too does it seem reasonable to expect that to extend to graphical options as well.


Congrats on what the PC was doing about 10 yrs ago LOL. Having a 1080p gsync 240hz panel is amazing, I would never give up FPS to higher res and lose FPS not worth it at all. Playing games well over 100 fps and even some 200+ fps is just perfect. When 4k reaches the FPS we have now with 1080p then I will upgrade. I would guess maybe the next nvidia technology after ampere or maybe even further than that, is when we can probably see that.

coolbeans10d ago

-"Congrats on what the PC was doing about 10 yrs ago LOL."

Yeah, yeah. We get it. But seeing how often console gaming has been behind on this does strike at one of the most nefarious aspects: marketing. It's like shortly after the beginning of 7th gen, most AAA developers were drugged into pursuing the crispest animations, best textures, etc. at all costs and no one brought up framerate all the while. Hell, I still remember when people denied there being a difference at all.

Weapon_of_choice10d ago

You're also giving up on HDR with your 1080p gsync panel. Very vintage.


Oh and about HDR, don't need it right now. I use Reshade/Sweetfx and it can output "fake HDR" which is pretty close to real HDR. Like I said I will upgrade to 4k once the FPS equal 1080p's FPS with everything on ultra and or max settings. Link to enable Sweetfx and or other effects: Now I'm focused on getting a 3070, 16GB if the rumor is true if not 8GB then, and to upgrade my 3700x to the new 5900x :D

P_Bomb10d ago (Edited 10d ago )

Make the performance/resolution mode toggle a standard. I use it in every game that offers it.

I have a 120hz TV but I’d be more than happy to settle for 60 on console.

coolbeans10d ago

Same here. Even with the Bioshock games unlocked fps mode, I still tried it out. If nothing else, it's nice to allow that experimentation.

Hitman0079d ago

30FPS 😴😴🥱 29393;Go PC as usual 🥳🥳🥳

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