Was World of Warcraft: Battle for Azeroth that Bad?

Jacob S. from Link Cable Gaming writes: "When looking back on World of Warcraft: Battle for Azeroth and its two-year campaign, there are very few positives to be found on the surface. Its lackluster story, use of main characters and just an overall lack of enthusiasm had World of Warcraft’s seventh expansion be far more of a disappointment to most fans and it may very well go down as the worst entry to the franchise. While several points can be made to justify that recent statement, some good features came out of BFA that may have been overlooked which may help argue the fact that World of Warcraft’s latest expansion wasn’t a total bust."

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zacfoldor458d ago (Edited 458d ago )

All IMHO: When the game launched the reward structure was all messed up. Not only that, two of the big features, Island Expeditions and Warfronts were both pretty boring. Warfronts were also rolled out badly, but I'll tell you, I think the game would have been better by just removing those Island Expeditions. They also removed tier sets from raiding, so mythic+ became the most efficient end game(it was very rewarding and spammable), and raiding took a back seat. With heroic raiding nearly completely irrelevant, that bleeds over into mythic raiding. Also the game didn't feel finished or complete when it launched, and without legiondaries, IMO there was no reason to do traditionally evergreen content like a daily heroic dungeon, lfr, or emissary missions. The initial way the gear was designed where you randomly rolled traits(azerite gear I think it was called) and then you have to wait for a specific azerite power or something to get the next tier, was unrewarding.

Also, the rise of mythic+ further perpetuated the use of a tool called Raider.IO. This is a player benchmarking tool that is 3rd party and provides a score for the previous progress you've made in mythic+. Wow player are notorious for taking requirements for even easy content to an extreme, and the rise of mythic+ basically meant that many would make the decision to play around this tool for efficiency, which is not(afaik) mentioned in the game or referenced at all. Needless to say this is not a casual friendly approach by the community to mythic+ because they don't want to waste their time with a noob, but that's wow for you.

So, after the launch went so poorly(again imo), people I knew stopped playing (Blizzard does not release subscriber numbers). My raid got awful, and everyone in my guild and my real life friends quit the game in record time after xpak was launched. With no one to play with I quit too. They did come back in and fix the game with, imo, a lot of good changes, and it ended up in a much, MUCH better state, but that first impression is really hard to shake imo.

qalpha458d ago (Edited 458d ago )

I started playing in 2005 and BfA was what caused me to quit, mainly for the reasons you listed. I felt the game was beautiful and the quests were fun to get to 120 but it felt unfinished and the end-game was really, really boring. Crafting was almost an afterthought after it was so good in Legion. Didn't stick around long enough to see the changes you are talking about, so yeah, BfA was THAT bad.