The co-op ghost hunting game is the latest indie game getting big in 2020
LLC: Kinetic Games has announced that the first of 2025's seasonal events for Phasmophobia is starting on April 17th, and will be the "Cursed Hollow".
Kinetic Games has announced the 2025 roadmap for four-player cooperative psychological horror game Phasmophobia, including major reworks, new ghost-hunting tools, seasonal events, and a new map.
PS Blog Japan: "We are announcing the download rankings for November 2024 on the PlayStation®Store! We will introduce five rankings in total, including PlayStation®5, PlayStation®4, PlayStation®VR2, PlayStation®VR, and free-to-play titles. We also list the monthly rankings for the United States and Canada, so please check them out as well.
In the PS5 ranking, "Dragon Quest III: And into the Legend...", which has been reborn with new visual expression, came in first place. Second place was "Call of Duty: Black Ops 6", and third place was "Phasmophobia"." ;
Why can't the big studios come up with interesting, novel ideas like this? This is a tiny studio (one man maybe?) and he has found a way to do the impossible, make a 4 player co-op online horror game that is actually scary and he even managed to put it in VR for that extra extreme terror. Yet it is just a tiny studio so they have limits, there's jank, the character models look like they're from 2002 and other stuff. I hope this dev will be smart and can be quick, get this game ported to as many platforms as they can and make as much money as they can before someone does to them what Fortnite did to PlayerUnknown.
Games like this proves that people want cooperative experiences that don't resort to fighting or shooting. They want interactivity and genuine role play within the team. Too many devs think coop just means using players to increase DPS against increased enemy count/threat or add healing to the game, they're just too basic.