Noita is a roguelike that might appeal to the truly dedicated and masochistic, but it's too much RNG for everyone else.
MonsterVine: "I really enjoyed this game, and it has that one more run quality to it that you really want from a roguelike. "
Brandon Havel of The Koalition writes: Noita is a 2D platformer roguelite developed by Nolla Games where every pixel is simulated. This is not a relaxing dungeon crawler that will hold your hand to epic loot. You will be tossed into a world where every pixel actively hates your very existence with no clue why you’re even there…and it’s great! The absence of any kind of story might be off-putting to some, but the truth is, there is a story here. Along with everything else in the game, the story has to be discovered instead of given.
KeenGamer: "Noita, the new roguelite debut from Nolla Games, promises 'every pixel is simulated', and it delivers on an explosive physics sensation where gravity and the elements are your best friend and worst nightmare. This platformer action game has roguelite permadeath and a difficulty curve that unfortunately leads to repetition ad nauseum in some of its core gameplay loop."
There's a right and wrong way to play this game. You can't just breeze through levels, like any roguelike it's a trial and error process. You learn as you play to better your chances. If you actually explore levels fully you'll be able to maximize your heart and spell count. The worst mistake you can make is never modifying your wands to improve their stats, that's one of the largest aspects to Noita in order to beat the game. RNG is so nuanced to the overall game and what you're given there's more pros than cons to what you'll roll. Experimenting is key to beating it.