Cultured Vultures: We're arguing that Platinum's barmy NierR: Automata is one of the most influential games of the eighth generation of consoles.
It is not influential I would say, because it never got as popular as some hard hitting franchises (5 million vs 10-15mil). Many developers aren't really going to take inspiration from such a game because: 1. Very few (I would argue, like 0.000001% of the populace) can write a story like that 2. It won't sell according to the shareholders. But is definitely a medium defining piece of art. It definitely plays to the strength of games as a story-telling medium and excels in every little aspect. I loved the hell out of it and it is easily one of my games of the generation.
Sweet game that will no doubt make some more end of gen lists. Looking forward to the Replicant Remaster.
UNPOPULAR OPINION: I want to enjoy this game as much as everyone else but I just can't. The story in this game peaked my interest and the soundtrack is great but the combat was way too basic for me, especially compared to Platinum's other hack and slash games like Metal Gear Revengeance and Bayonetta. I got really bored after a few hours (played it on Hard as well) and had to gave up on it. There's no real combos that you can learn and experiment with at all. I was shocked that no major reviewer highlighted that as an issue. There's not much going on besides being able to time a dodge or equip Chips, and it's too easy. I think I've developed very particular tastes over the last 4 or 5 years and maybe I'm not the demographic for games with this kind of combat? I don't know. Does anyone else share a similar opinion, but to a much lesser degree where the combat wasn't a deal-breaker?
All good. Nobody has to like all the same things. Combat wise it’s been about 3 years since I played it so honestly, I don’t remember. I know it gets more hectic later in the game with more enemies and bullethell + some boss encounters that can put up a fight. I just remember laying down a lot of suppressive fire and skirting around while laying down my quicks and heavies. Maybe I’ll try it again later and get some muscle memory going. If you’re jonesing for a lil’ deeper combat, I recommend Nioh 2 from earlier this year. I really dug the new burst counter mechanic. Nice way to turn the fear of a heavy into opportunity for a stagger.
talk that ish in the Colisuem on the higher levels.
Its one if the best games I played this generation. What a breath of fresh air. I remember it releasing the same time as horizon zero dawn, though once I started nier, I couldn't stop until I finished it, and enjoyed it more than horizon. We need more games like this.
It's in my top 5 this gen
It's among my favorite games of this generation.
Not this gen. Old tech. Horrible resolution, half-assed assets. Old school mechanics rehashed. Nier Gestalt / Replicant tried to wipe the cliche JRPG with the NA and EU releases and they did a pretty good job, because it was stomachable. Nier Automata made up for all the JRPG cliches it was muzzled for and inserted massive butt tons of very weeby cringe inducing anime cliches throughout the story. Winning cliche as f dialogue like: "....gasp!....is that?.......... ..... ..." (meanwhile you have no introduction to what/who it is they are 'is that-ing'. Ah yes...anime writers. The battles ... repetitive BS. I like bullet hell games, but this is like grinding in Destiny and you start to feel stupid for playing it too long. And you never really beat anything. It's always a cut-scene finish. The Aircraft Carrier scene alone made it a huge nonsensical mess. The game was fantastical enough and hard enough to take seriously, then suddenly your forces have a carrier ...why? (contradicts their resourcing and cautious explorative nature. "What's in the unexplored ocean? I don't know but let's put an aircraft carrier in it". Brilliant to a 4 year old in a bathtub)...... they live on a space station and have mechs (in limited quantities) .. but they find a need to operate a resource hog like a super-duper-huge-mega carrier so it can move the story along. OKaaaaaaaay. It's like a kid that is still obsessed with size insecurities by a designer that is beyond a grown man with expertise in tween story telling. Call him eccentric if you will, I think he's just arrested in some areas of growing (maybe growing up as well). It's not just the carrier level this extends into. It's everywhere like a very Klonoa 2-esque amusement park, fixations on children, childish situations and childish themes. Too bad. No. Not a game of the generation, but it was interesting.
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