Astro's Playroom is one of the launch games for the PS5 that will come pre-installed with the console. It appears that the game load times are now instant.
"Barely any loading despite multiple deaths and the player respawned almost immediately. Godfall comes closer to 2 seconds of load time while Astro’s Playroom is near-instant."
This is amazing! And nobody is saying anything, Godfall an actual next gen game loads in like 2 seconds, with the Series X we had like 20 different articles about load times and how they improved THIS gen games.
This is what I don't like about gaming media, how some of them make no effort to disguise their preference or the ones they are getting paid from.
With Halo Infinite I'm still waiting on the analysis from DF, they made a video excusing how it looked because of shadows and the time of the day, but no analysis to let us know what was the resolution, what was the frame rate, with Sony games they jump at it HARD immediately to pick on every minute thing and even on the things they see right they find a way to only backhand compliment them.
I dont get so mething like astrobot. Crash Bandicoot didnt have load time after the death animation on PS1... Some games I understand. Just like COD online where you die and spawn back instantly in the action. Why is this awe-inspiring?
Godawful sorry godfall will be this gens the order 1866. Consigned to the bargain bin 3 months after the launch of the ps5. Its the game nobody wants, nobody asked for and nobody is talking about right now.
Plus it give all the special features of the Dualsense controller and big go, so you can experience what it has to offer and imagine how it may be used for future PS5 titles
I remember loading time on PS3 was almost like 7 minutes when you died. It was horrible. Being able to load almost instantly on Demon's Souls for PS5 is going to be so good.
@System_Call I really doubt there was ever a game that had 7 minutes of loading time after you die to get back into the game. That sounds like an extreme exaggeration on your part. Do you have any proof of load times being that long?
That's a thing of the past now. LOAD TIMES, were always my number 1 exciting thing for next-gen believe or not. I absolutely HATE long load screens, from Assassin's Creed Odyssey, to Hitman... they make me so frustrated. Now they're gone and that's really exciting for me.
Yup literally my most important feature. After NVMe has cut most games load time to near nothing on pc for me. This upgrade was so hype because going back to those load times wasn't going to be a thing I was looking forward to.
I just want a ModNation Racers 2/3 depending on if they count road trip or something. That was the only issue I've had with the ModNation games. I found the Vita one did good with weapons. Cut load times down to like a second or 2 and those games are perfect
nothing can beat the load time of JC3 when it launched. I thought the game crashed but it was just loading. 7-8 mins of loading to retry missions and races...TERRIBLE!
@Euthanasia I was asking about Deamon’s Souls on PS3 specifically in my response. However, the longest load time in Bloodborne is around 1 minute (53.5 seconds to be exact). How is under a minute anywhere close to 7 minutes? That doesn’t seem close at all to me. Can you explain to me how 53.5 seconds is close to 7 full minutes? Here is a link to the information on Bloodbrone loading times. I also have the game and remember it taking a long time to load, but there is a huge difference between under a minute and 7 minutes.
Bloodborne V1.00 Respawning In Central Yharnam took 43s and In V1.03 toned down to 16s. (6*7=42) Anyone claiming they spent 420s looking at a loading screen In BB is delusional :p
The only game this gen I found badly optimized for loading was Just Cause 3 and I think that was around time trials or w.e segment that constantly took me out.
Assassin's Creed games Hitman games Monster Hunter world Red Dead Redemption 2 The Witcher 3
There are just too many to count, the game with horrible load times. Horrible game boot up times. Yes Ghost of Tsushima had really good loading times and so did The Last Of Us 2.... but they took a long time for the game to start up. Either way, the PS5's SSD is the most exciting thing for me for Next Gen imo.
There were countless articles on BB load times now kiwi fruit drink just want to discredit that. Wasn’t literally 7 mins but felt long ass hell to load.
The craziest part with Godfall is they had to add a button prompt to keep it from being instant, that way you can take a breather if needed. These load times are insane
I hope this makes death less punishing in games making it possible to open up world's for gamers to experiment and fail more frequently than following a path e.g. do I steal that object in fallout 4 and due instantly since it takes 45 seconds to reload I'll probably pass
This is only the start. Loading fast is so important. Make a game better because it keeps the imersion. Almost zero loading. Again the bet of sony is the right path. So many make fun of the SSD, but the reality is that it makes huge diference. It creates also another topic about the best version of game.
"Barely any loading despite multiple deaths and the player respawned almost immediately. Godfall comes closer to 2 seconds of load time while Astro’s Playroom is near-instant."
Big difference. The game also looks super fun. We need more great platformers like this. Just 5 weeks now!
Console is smaller than we think. I was getting worried! Good news.
This is good news for Demon's Souls players. No more load times when you die. PERFECT
@Thatgrammar bloodborne had terrible load times when it first released. Not 7 mins but close