Digital Foundry - We're finally getting to see more of the launch wave of PlayStation 5 titles, with Insomniac revealing a first look at hardware accelerated ray tracing effects in Marvel's Spider-Man Remastered and Marvel's Spider-Man: Miles Morales. A huge improvement is clearly evident in reflections from the tallest skyscraper to the smallest puddle, but bafflingly, the reveal was met with some vitriol on social media. Artefacts and compromises were highlighted, with some even suggesting that we weren't seeing ray tracing at all. The reality is clear though: hardware RT is an emerging feature on brand new consoles developers are just getting to know, it's computationally expensive so compromises are inevitable - and what we're seeing here is very impressive stacked up against similar hybrid RT implementations seen in the PC space.
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We all saw the life-like new trailer for GTA 6, and basically everyone was speechless; now, when the initial hype died down, the players are a bit skeptical that the game will look like the trailer.
I have my slight doubts as well. To my eyes, the visuals in first trailer looks marginally better.
I presume there might be different visual preset(s) for cutscenes, and gameplay and the game'll seamlessly transition between the two.
Then again, they made GTA V possible on a PS3 and RDR2 on an Xbox One. So ... fingers crossed, I guess.
I will wait for PC version it will be the best version. Sucks to wait but it is what it is
I 100% believe that's what the game will look like. Presentation and high fidelity graphics are finally starting to shine later in the gen so expect this game to look as advertised.
That's cause it won't. This was all cinematic in-engine footage. It's always doll'd up for trailers.
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Who said it wasn’t real ray tracing?
A foolish fanboy online?
"From what we can tell from the released footage, the 60fps performance mode sticks with the screen-space reflections seen in Spider-Man on PS4 - the key limitation being that only detail in the camera view can be reflected, leading to many visual discontinuities."
I'm assuming the final version will have RT along with 60fps in the performance mode at 1440p. The Demon Souls' footage we saw ran at 60fps and had ray-tracing in it.... that game is much more graphically intensive than Spiderman. I don't see a reason why we can't have RT and 60fps at the same time. If Bluepoint can do it, Insomniac should be able to.
Looks great!
The implementation isn't the best, but its also a launch title. I was blown away by Spiderman on PS4 Pro and I have no doubt Insomniac's engineers will continue to improve RT effects as the generation continues
Those missing leaves, kills it for me