"Moving AC Origins from an external SSD to the internal SSD took only 2 minutes and 18 seconds. The inverse, going from internal SSD to external SSD, took 4 minutes and 33 seconds. Probably most important, transferring from an external HDD to an internal SSD took 7 minutes and 46 seconds. Finally, moving from internal SSD to external HDD took 10 minutes and 36 seconds"
Lately, a number of notorious difficult ARPGs have added difficulty options. Is that a good thing or does it ruin the experience?
As long as it is just an option, it is totally okay, but it's also OKAAAAY! To simply ignore that option.
Long as fromsoft never does it. This was only expected since the soulslike genre is so popular now.
Stuff like this really shows that people completely missed the point of that argument. The argument was never that souls likes shouldn't have a difficulty option. The argument was that if someone makes a game, particularly souls likes, that did not want to include difficulty options, that you should just respect that instead of demanding and berating the developers to add them.
I see the lack of difficulty settings as one of the key traits that defines a Soulslike. It’s not just about being challenging. It’s about how the game is built around that challenge, expecting you to learn through failure and grow by mastering its systems. Once you introduce difficulty options, you’re changing that foundation. You’re giving players a way around the intended experience, actually you are killing the whole idea of a "intended experience".
That doesn’t make the game worse, necessarily, but at that point, it’s just not a Soulslike anymore. It's a action RPG.
The Soulslike genre is a lot more than just 'hard' games. There is so much more to it than that.
In most cases, for a genre to be successful, there must be multiple entries in that genre from different franchises, some easier and some more difficult. The Soulslike genre has grown impressively well so far with most of the games being on the difficult end of the scale.
The other aspect to consider is WHAT makes Soulslike games hard. In the best examples, it isn't just because the bosses and enemies are engineered to be difficult, but because the entire gameplay (from the hard-to-master combat, to the labyrinthine levels, to the additional punishment for dying) is geared towards creating a world that seems to be trying to prevent you from making progress. Beating a boss isn't the only thing that makes you feel as though you've progressed in a Soulslike - finding a shortcut, a particular item, or learning how to defeat a particular enemy type are all forms of progression.
An 'easier' game can still exist with all those elements.
IGN: Microsoft has announced a collaboration with AMD for the next Xbox console - which sounds a lot like a gaming PC.
I think what most are struggling with is the concept of a console that is NOT a closed platform.
An open one. You're used to being locked in.
Saying, “working closely with the Windows team to make Windows the number one gaming platform.” is not the same as saying the console is going to play PC games.
If they are telling you they are making a console and all this other stuff, why not just say the console is going to support PC? Why play coy about it?
To me it seems like more of a reply to the fact that they have a Rog Ally that they are trying to sell but has terrible performance because of Windows 11 and they are simply trying to convince people to buy it.
In an embarrassment for Microsoft, SteamOS seems to destroy Windows 11 on gaming performance and battery life, as well as usability
https://www.windowscentral....
Every generation people say Xbox is going to play PC games then it doe
As opposed to "open platform", it´s gonna be *more open* instead. That´s the main difference that some people still don´t realized.
The Xbox Next will continue and be your conventional home console. However it that will bring a revolutionary innovation to console market by bridge the gap and blur the line between console and PC gaming.
Literally the best of both worlds!
Star admits he may have "misled" fans
Damn, I was hoping for an updated patch. Well let’s see if the rumors are still true, that it’s coming to Switch 2. There’s still hope……I hope
Everyone just hold up a minute! 🤔 This could still be possible. Perhaps this cast member was told to hush and draw attention away from a big reveal
http://m.quickmeme.com/img/...
Great
"Finally, moving from internal SSD to external HDD took 10 minutes and 36 seconds"
That's actually pretty long
10.36 to move 50GB onto a cheap portable USB drive, but another 7.46 to move the 50GB back onto the internal drive.
You can run old games off an external drive. Fine. We know this. But new next gen games have to run off the machine's internal SSD or the expensive expansion.
So what matters here then is the TOTAL time, which is over 18 minutes spent shuffling games about. You'll spend 10 minutes moving a 50GB game to the external drive, and if you want to play it again, another 8 minutes to get it back. If it's a particularly large title, then those times are going to be over 35 minutes.
Much faster than redownloading the game, but not exactly next gen.
Either stump up decent dollars for an external SSD drive or big bucks for the proprietary drive to speed up the process or avoid doing it, because you will be doing it.....
You aren't going to be having a large library of games you can just dip into quick and play on a Series X, nevermind the tiny drive on the Series S. Not when we know over 200GB of the SSD is already reserved for Series X at least.
$50 extra for a cheap external HDD.
$100 for a cheap 1TB external SSD
$220 for internal SSD expansion
Your choice.
Wow, screw the 1tb ssd card. I'm good with my 1td hdd external. I'm set for next gen baby