330°

InXile Studio Head: We're Working On Wonderful New RPGs

In a reply to a fan on Twitter, InXile Studio head, Brian Fargo, mentions how the team are working on "wonderful" new RPGs and noted how the second game is still in the early stages of its life.

phoenixwing1719d ago

rpg's are what i wanna hear about :D

CaptainHenry9161719d ago

All RPG are not great though. There's a lot of mediocre ones 🙊

1719d ago
Lore1719d ago

Real fortunate for Xbox players. My favorite genre. Crazy how Sony has been in the industry from near it’s inception yet are nowhere to be found with their 1st party studios

Exvalos1719d ago

Huh? What are you smoking? Nowhere to be found?

Jericho13371719d ago

Think he/she means RPGs from Sony. It’s the one genre PlayStation is desperately lacking (western ones anyway).

phoenixwing1719d ago

I agree to a point. horizon zero dawn was a good action rpg to me. But yeah they rarely ever make jrpg's or rpg's for that matter. They're lucky japanese companies partner with them to make tons of jrpg's for them but once everyone gets those which has been happening more and more then the playstation brand becomes less relevant to me with each multiplat release that was once playstation only.

Lore1719d ago

Yes my mistake that was written horribly. RPG’s. Whether it be JRPG’s and/or WRPG’s.

Sony should be embarrassed. Sick and tired of doing the same things in all their action/adventure games - Uncharted, Days Gone, Last of Us, Horizon ZD, Spider-man, etc:

Find ammunition
Pick up said ammunition
Reload weapon
Kill badguys
Find collectibles
Upgrade minimalistic skill trees that only progress combat related exchanges.
Rinse & repeat. Literally no thought process involved. Overly surface level.

I enjoyed games like this 10+ years ago, but they’ve become stale. You know what never becomes stale? The multi-layered synergistic gameplay systems integrated into RPG’s. It’s why The Witcher 3, Fallout, Final Fantasy, Kingdom Hearts, etc. can sell over 50 million copies over a consistent span of time. They’re timeless and offer depth that isn’t mindless and gets repetitive after 2 hours of play.

Want to earn perk points? Want to earn progress from every single thing you do in the game like travel/exploration, combat, weapon use, lock picking, want to also level your individual character aside from all that other leveling? Don’t mind if I do.

Oh also want to earn currency towards building/customizing your own properties? But you’ll face a dilemma because you may need to use it for the abundance of other items you may need to put that money towards. “Enjoy the freedom of those choices.”

DarthZoolu1719d ago

That's why I don't have a Playstation. I love RPGs but I hate cinematic single player games. HZD is the only Sony game I would like to play. Which is strange because PS2 was an RPG machine.

Asuka1719d ago

I thought I was the only one that felt this way. Always get a lot of down votes whenever I mention that Sony's 1st parties feel all the same. *Bring on the downvotes*

ApocalypseShadow1719d ago (Edited 1719d ago )

Ridiculous. The same thing can be said for RPGs of doing the same things over and over. Same can be said for open world, fighting, etc.

Guess you're not including Microsoft in that they should be embarrassed for not only not having RPGs, but regular games as well. And canceling Fable.

Yeah. Sony should be embarrassed for award winning racing, action, platformers, adventure, puzzles, VR, etc. They should hide themselves in shame after this generation of domination. And supporting games like Ni no Kuni, FFXV" etc./S

Inxile making more RPGs is good. But they have to release first and be accepted as good. Mages Tale for example was a decent VR game. But it wasn't amazing.

RgR1719d ago

You do realize playstation is Chuck full of these kinds of rpgs right?

Sure hope you're actually joking...if not please do tell which xbox games you're referring to

Lore1719d ago

@apocalypse

Yea at some point it all becomes repetitive? The difference is the length/depth of the cycle. The cycle of gameplay systems in RPG’s is significantly longer than that of action/adventure games. RPG devs provide an abundance of non-mandatory gameplay systems to appease the mind.

Look at Cyberpunk. Literally every single thing you do in the game has programming coded into the game to allow for “progress” of some sort. If a player gets bored of managing their skill tree progress and leveling up their individual character, no problem they can take on a quest to earn currency to go and customize their apartment. But guess what, during that quest they not only just leveled up their specific weapon (key in satisfying hormone being released in the gamers’ hypothalamus), but they also just stumbled upon not only an optional side quest/objective, but also a secret location on the horizon and also a new upgrade to enhance their vehicle/mode of transportation (ding ding key in another hypothalamus hormonal secretion). Waves of satisfaction. Requires extremely hard work and dedication which is why I will always have far more respect for RPG devs than any other genre. Period.

ironmonkey1719d ago

Funny you named everything an xbox does not have congratz on your pountless rant

Lore1719d ago

@ironmonkey

I’m a gamer, I do not pick console sides nor am I saying Xbox is better than Playstation. I only have a PS5 preordered and won’t get the Series X until 2022 when all the 1st party RPG studios release their games. I am stating my displeasure with Sony’s lack of investment in 1st party RPG studios. Nothing more

+ Show (4) more repliesLast reply 1719d ago
RgR1719d ago

Well Im pretty sure Sony is content with getting all those jrpgs and rpgsalready from other developers...there is no shortage of them....

Single player experiences on the other hand is much more needed in the industry.

Omegasyde1719d ago

I also think Sony left the JRPG/RPG market due to investment. I’d love Sony to have a studio do a wrpg ala Cyberpunk/Fallout style, but it’s all about return on investment.

This is why I see the Bethesda deal sorta neutral for atleast 2 years and the branching off to exclusives after. It will most likely start with preorder Exclusives.

The good thing is the Bethesda acquisition will put Sony on their toes and hopefully branch out to other genres

Lore1719d ago

You good sir, just had the statement of the day. You are correct.

If you pay attention to how Sony operates, they are a “business” first and foremost. S. Yoshida admitted that the development cost of Rogue Galaxy was not only double the cost of other 1st/2nd party games they were developing at the time (all non-RPG’s), but it also sold far less. The issue with this logic is that you could blame that on a number of things. For instance, the game was marketed horribly - you can’t blame Level-5 for that, Sony was the Publisher on the title.

Yes here’s hoping this does indeed put Sony on their toes regarding the genre. They put so much love and care into their 1st party titles, which is why I constantly advocate for them to create RPG’s.

Bruh1719d ago

Sony doesn't really need to invest in those genres because they know JRPGs will typically only come to them and Western RPG were mostly 3rd party until Xbox started buying them all up

CaptainHenry9161719d ago (Edited 1719d ago )

Last time I checked Horizon Zero Dawn is an action RPG 😁

https://en.m.wikipedia.org/...

Lore1719d ago

1. Did you just source wikipedia for your reference?

2. You can call it an RPG all you like. When compared to traditional RPG’s, it is clear as day that it doesn’t hold a candle to them. Assassin’s Creed is more of an RPG now than HZD is. You can technically call anything nowadays an RPG that has an open world and if the character levels up.

1719d ago Replies(2)
+ Show (5) more repliesLast reply 1719d ago
Obscure_Observer1719d ago

TWO new AAA RPGs from InXile O.o

Xbox is the house of RPG games!

In Phil we trust!

littletad1719d ago

King of Western I'd say, but still lacking on JRPG scene. If they could snag Sega or just a regular japanese developer, they'd be pretty set.

Wrex3691719d ago

Yeah no sane person would say they have JRPGs down. And just me but i think they had to do a little begging to get the ones they have deals with now.

littletad1719d ago

@Wrex369

Remind me again how many time-exclusive deals Sony has or tried to acquire? Would you consider that begging? I think Microsoft was pretty damn slow in buying studios and making sure they had people who were committed to the xbox brand. Like Spencer and current CEO of MS. They had a lot of bad buyouts, like Rare and Bungie, but I think in my opinion they've been much smarter.

RaidenBlack1719d ago

Scalebound devs are still interested in resuming development.
Just bring it back as an Action-RPG.

enkiduxiv1719d ago

Hell yeah! Fable, Fable 2, Scalebound... Fable 3...

They are definitely the king of RPGs. Nothing could possibly go wrong.

Omegasyde1719d ago

Two or more years from now you might eat your words.

1719d ago
RaidenBlack1719d ago

Scalebound is still doable.
Devs are still interested.

Chriswheeler221719d ago

Let's not pretend these are gonna be AAA titles by any stretch.

I'm expecting AA Eurojank like spider studios.

phoenixwing1719d ago

I like spiders last game so sign me up

waverider1719d ago (Edited 1719d ago )

Dude, your last words are scary... The dude destroyed rpg's and talks like a salesman.

CaptainObvious8781719d ago

So Philly Specs signs a blank cheque and magically all of his lies and hypocrisy and the fact the xsx is launching with zero exclusives is forgotten.

ok.

+ Show (2) more repliesLast reply 1719d ago
jznrpg1719d ago (Edited 1719d ago )

Inxile has made decent games but nothing big before as they made A or AA games only . I always bought their games at 20$ or less . Of course they will say they are making great games but let’s see them make one AAA game before getting too hyped .

gamer78041719d ago

Hunted was excellent. Like gears of war but fantasy based with coop

gamer78041719d ago

Same here I’d love to also hear about a third person rpg or even an action rpg that’s coop like hunted was.

Show all comments (45)
70°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused11h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19927h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack2d ago

NOooooooooooooooooooooo....... ..............

mkis0071d 11h ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai2d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack2d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga1d 20h ago (Edited 1d 20h ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos1d 19h ago

Sony's not paying the price its workers are.

z2g1d 17h ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 8h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg1d 19h ago

People needed to buy the first game! And not at 20$

neutralgamer19921d 17h ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 5h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog1d 18h ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 5h ago
-Foxtrot2d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT1d 20h ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel11d 19h ago (Edited 1d 18h ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog1d 18h ago (Edited 1d 18h ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel118h ago(Edited 18h ago)

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

2d ago
Obscure_Observer2d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing691d 22h ago

Jim Ryan got fir—err I mean, retired.

anast1d 19h ago

Jimmy followed Phil's advice.

1d 18h ago
raWfodog1d 18h ago (Edited 1d 18h ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot1d 16h ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 9h ago (Edited 1d 9h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate912d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly471d 21h ago (Edited 1d 21h ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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