Leslie Benzies is one of the masterminds behind the GTA series. However, he left the studio back in 2016. He had sued Take-Two Interactive for $150 million in unpaid royalties after he was allegedly trying to be forced out by the company after taking a sabbatical. The claim was settled in 2018.
The year before the lawsuit was settled, he went on to create his own development studio, Build a Rocket Boy. He has brought over many former Rockstar employees that have helped build past GTA titles.
IGN: "We talk to Yoko Taro and Hyung-Tae Kim about the ways that Stellar Blade is inspired by NieR: Automata, comparisons between EVE and 2B, and much more."
It's fairly common knowledge that Final Fantasy 7 Rebirth enjoyed a relatively smooth development cycle, owing to the fact that Final Fantasy 7 Remake's team was largely kept intact, and the first game had obviously laid the foundations in terms of visuals and gameplay systems. It took Square Enix around three years to craft Rebirth, and it expects the same kind of timeline when it comes to the third (and final) title in the trilogy.
I really think it should've been just one game or two at most, kept to the simple turn based combat, and no crazy changes to the story. But it's whatever. I liked rebirth but man was it bloated with so much unnecessary and repetitive stuff. Square is really betting their money on the remakes. I do admit the remakes have been the only mainline ff games Ive actually quite liked since probably 10 lol.
That's pretty crazy if you think about the 2005 PS3 tech demo that started this all! I'm not sure if they ever intended to remake the game at that time, but the fan outcry for it was so incredible that it eventually became a reality! Now imagine all of the fans who have died waiting for this. :\
I mean not too surprised, they already have most of all the assets already made. I just hope it's UE5 and they crank it to 11 and finish strong. I also hope they go back and upgrade Remake and Rebirth to UE5 too. BUY THE DAMN GAME PEOPLE!!
Josh Sawyer tweets: "I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.
As with crunch, it's likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It's important that devs continue to talk to and support each other and to apply pressure until change is effected."
It's not just himself he's taken a lot of animators and developers with him I don't typically get all that excited by people branching off and doing their own thing as the results are normally average at best but these guys seem pretty special to me as some of the most innovative thinkers that produced abive industry standard results for franchises that by all rights should have fizzled out but 20 years later are still the highest rated games
Hey, Leslie.
I have the prefect treatment for a novel video game concept. How do i pitch it to you?
CDPR > Rockstar
Hey, Leslie, can you make the controls a little better, please?