While injecting some Devil May Cry 5 flavor into the battle system, Final Fantasy XVI also evolves previous games' combat systems a great deal.
Not sure where the influence of FF7R's battle system is in the FF16 trailer. This is just an evolution of what started in FF15 - i.e. a more action-orientated combat. Maybe this time there will be actual combos and skill. Not sure why S-E decided on going the route of pure action-RPG when they perfected the ATB system in FF7R. I thought that was the perfect hybrid of the classic and the modern.
The development of both games probably overlapped a bit too much for ff xvi to have taken the battle system.
True I suppose. But this feels like an intentional decision. Square has been having an identity crisis over battle systems and combat since Final Fantasy 13. Bringing in a guy who worked on Dragon's Dogma and DMC5 to work on FF16's combat means they definitely want to go for a more hack and slash style. Not saying it won't be good, but as an old fan of the series, I thought FF7R was finally the end result of over a decade of trial and error. Guess not.
totally agree, this seems like a step backward, atleast fromw hat i've seen.
From the trailer, it looks like a fierce hack & slash. We'll see more about it next year.
The same exact thing was said about FF7 Remake before release.
Where’d you get FF7’s combat system from this trailer? All I see is hack n’ slash gameplay.
FF VIIR has the best battle system for me.
I loved FF7 Remake battle system. I hope it has something equal or better.
I definitely want to see more of it before I make a judgment. The integration of the Eikons looks cool, though
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.