Sean Ryan writes:
"To keep a game fun, the designers have to come up with imaginative representations of practical tools. There can be a dozen methods of replenishing your character's falling health, but what form should that method take? Should it come in the form of an object or an action? Some of the solutions that designers have come up with have been downright bizarre, but in a video game context, we strangely accept them without question! Let's hope you're hungry…"