WTMG's Thomas Medina: "Despite its flaws, I enjoyed my time with Iron Harvest. Mostly with the campaign, but the more flexible gameplay style allowed with weapon switching made Skirmish/Multiplayer promising. Sadly, the game’s lack of content and poor faction variety hurts its longevity. King Art has promised aggressive post launch plans to fix these two major issues. Whether it will work or not is anyone’s guess, but with how promising the base game really is under it all makes me hopeful that they can pull it off. It probably won’t come close to eclipsing the greats of the past, but it still could establish itself as its own thing. And in my opinion, that’s worth far more."