With Digital Foundry’s Jon Linneman expressing the concern he’s heard from developers, it seems that leaving the Xbox One behind might be the best thing for Halo Infinite.
Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.
TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.
Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.
Well, when your games remain full price many years after release.
And you make profit off of outdated hardware.
I would be shocked if they couldn't afford to retain their staff.
This should make fans attending the ahow event happier as Bandai Namco is bringing some interesting game experiences to the convention.
Not just Halo: Infinite.
“With Digital Foundry’s Jon Linneman expressing the concern he’s heard from developers, it seems that leaving the Xbox One behind might be the best thing for Halo Infinite.”
But Phil said:
“Phil Spencer: Xbox Series X Being 'Held Back' Is A Meme Created By Console War Obsessives”
https://www.purexbox.com/ne...
Problem is it's so far in development, having to run on the XBO has already shaped how it's designed. So unless they want to redesign majority if the game it's not really going to do much good to do so now.
It is too late now I am sure, except from redoing the game completely which will not be the case in my opinion.
I am still very surprised that game journalists needed to see Infinite to challenge the « no hold back » lie from MS.
Anyone who knows a little how games are made, especially at DF, should have seen this coming from the beginning.